OK back on topic
Turn 110 (600 BC)
MM London for hammers and commerce, slowing growth as WW will be a problem. Stop some cottaging/roading workers and send them to chop forests immediately for a faster Library.
Turn 111 (580 BC)
Send our harrasing warrior to Delhi, as there isn't really much he can do, and units in enemy borders adds to WW. Maybe we can upgrade him later in Delhi, will be intersting to find out if we can.
Turn 113 (540 BC)
London finishes: Library
Start running two scientist specialist and re-micromanage.
Turn 114 (520 BC)
London begins: The Oracle
WW also increased, MM for slow-growth as size 4 is now our happy max

Decide that if we want to make sure we get the Oracle in a reasonable amount of time we will have to chop two forests in our fat cross for the 90 hammers. Do not chop the last two as we may need the health later! (don't forget there is a fish just outside our borders we can send a workboat to later)
Turn 118 (440 BC)
Merit Ptah (Great Scientist) born in London
Turn 119 (420 BC)
London finishes: Academy
This has a big effect on reducing the turns to research CoL
London grows: 5
We have one unhappy person and are running -1 food for a while
Turn 130 (200 BC)
Tech learned: Code of Laws
Confucianism founded in a distant land
Confucianism has spread: London
OK those messages from the autologger are just weird

It must be confused like us
We revolt confusedly so our people are happier.
Turn 131 (180 BC)
Research begun: Sailing
So we can build a lighthouse for +2 food and have some trade routes.
Turn 132 (160 BC)
London finishes: The Oracle
Turn 133 (140 BC)
Tech learned: Civil Service
London begins: Confucian Monastery
For the +10% research which will be useful, lighthouse should be next while we wait for theatres/Globe. We also revolt to bureacracy and our confused paper pushers rejoice!
Turn 134 (120 BC)
London's borders expand
Xi Ling Shi (Great Scientist) born in London
A Great Eng to help Globe would have been nice... oh well... added to London as a superspecialist for +1 hammers +9 beakers which is nothing to sneeze at!
Turn 135 (100 BC)
I played an extra 5 turns to finish the Oracle.
I reactivated our confused missionary, for rddc to decide what to do with, there is a barb city spawned to our south we could spread religion to, or we may want to save the missionary for future use on Peters cities once we help the barbs take them, but that could be a while.
Spawned city of Mycenian, note obelisk from our stonehenge so its borders will grow, great idea JerichoHill
If our workers have nothing to do they should road down there and help the barbs clear the jungle.
Sailing is due in two, we need to get to Drama for Globe to stop the WW. When Alphabet comes in check for trades with Washington/Hatty, we may need to gift them a tech before they trade with us, up to the player at the time if they think its worth it.
One of our grasslands and all the plains around London should be irrigated now we have CS so that once we get Globe, we can grow London and get a few more specialists working to generate great people. Other grass can get a cottage I think. Also I think the gold mine should finish this turn so London can be allowed to grow again.
Have fun rddc
