London - note on the happiness limit
Delhi (buddhist holy city) - barbs get 6 happies it looks like
Memphis (jewish holy city)
Monty will be attacking Memphis and Peter attacking Delhi. We probably can't do anything to help Memphis, but we should see if we can try and help defend Delhi. We don't have copper, do we have horses? If so horse archers would be perfect for this, we should try and build some in between some wonders.
Thinking about it a bit more, I would chop another worker maybe even 2 in addition to the one building, so we have 1 improving London and 3 or 4 out chopping and can really build the wonders we need quickly so we can then get on to helping the barbarians. Also I think I would chop Pyramids before Stonehenge/Oracle, so we can revolt to Representation earlier and grow London as at the moment it is stalled on 4 due to the war weariness. After this Globe Theatre is vital, otherwise the war weariness will kill us.
In between all that we need HR for Horse Archer, Iron Working to see if we have Iron for Maces and Sailing for trade routes with any Barb Cities on the coast. Not sure if any of the AIs would give us open borders for coastal trade routes, we'd probably have to gift them some techs first as none of them like us much as we 'declared war on them'. So many choices
Pvblivs said:
Already looking forward to having your screenshots, friskymike. I really want to know before I play what is cottaged and what not. It would be good to discuss some...
We don't have a very food-rich city, have we? We might end up building some farms to support at least some scientists. After all we're philosophical...
You are right of course we want to run some scientists to leverage our philosphical leader and get a GS for the academy.
OK, we have netted clams with +2 food above the 2 required to support the working citizen. Pasteurized cows with +1 and camped deer with +2. So thats +5 food. Working a mined plains hill is -1 food leaving us +4 for two specialists and no growth. We have two grass cottages, one on the river and one next to the lake. We have three grass tiles left, one next to the river and two with forests. The river grass could get a farm for an extra food and the two forest tiles cottages.
So yeah, our food situation does suck for a OCC. That means we want to get Sailing and build a Lighthouse sooner rather than later, thats another +2 food for a specialist from the lake and clams. At the moment though we are limited by happiness so need Rep. & Globe before we can grow more anyway.
Good luck Pvblivs, we play 20 turns each from here on. If that is too much later in periods of war or other critical periods we can drop to 10 or 15.
Edit: One more thing, I would run max commerce for research and growing cottages rather than working hammer tiles, as our hammers can come from chopping forests for a while.