The single most important aspect of this mod is food. I think originally too much is generated early on and expansion is too fast. (This was because of the He-3 for food concept which should be scrapped IMO). What should be done about it now?
Options, not every possible one:
1 - food from buildings like the mushroom farm, but not too many early food generating buildings after that one
2 - The hothouse improvement. I like this one, but we need it to be less producing at first or it should require upkeep via the cottage improvement maybe?
3 - Specialists. We didn't use them well before. What can we do with them now?
Thoughts?
Options, not every possible one:
1 - food from buildings like the mushroom farm, but not too many early food generating buildings after that one
2 - The hothouse improvement. I like this one, but we need it to be less producing at first or it should require upkeep via the cottage improvement maybe?
3 - Specialists. We didn't use them well before. What can we do with them now?
Thoughts?