For some of those worried about 1upt

RockingKraut

Chieftain
Joined
Oct 6, 2007
Messages
23
I don't know if this will help you, but it helped me. From What I know, you can't stack and now units will spread out into their own single tiles. The first idea that came into my head was, "Oh...just like Advanced Wars." Its not that bad if you haven't played the game and it would actually make waging war a lot more fun, for me at least. I hate SoD, they're time consuming pieces of crap that don't don't accomplish anything and actually make the game less fun. Its like Tank Rushing in RTS games.....
For those who haven't played Advanced wars, or seen out it operates, you should check it out.

By the way, I hope they make unit production faster....because it doesn't take a decade to make an army, especially if you're at war, it takes about a year give or take a few months.
 
By the way, I hope they make unit production faster....because it doesn't take a decade to make an army, especially if you're at war, it takes about a year give or take a few months.

The 'year' is just an arbitrary sytem to label the turn you're on. It's labelled a year simply to add to the whole controlling a civ through time theme, but just think of it more abstractly, and it won't bother you as much.
 
Unit Stacking didn't feel like I was destroying an empire. Spreading out your units could make it more like an RTS like Total War or Warcraft. You could have your archers at the back and your spearman in the middle with chariots flanking the city. You just can't do that in Civ 4 and it's so unstragetic.
 
Spreading out your units could make it more like an RTS like Total War or Warcraft
I'm sorry, how does having meaningful unit placement somehow make the game more like a real-time game than a turn-based game?

You could have your archers at the back and your spearman in the middle with chariots flanking the city.
Yes, you could. Why is this a bad thing?
 
Hopefully in a year or so, we will be here laughing about how silly a system is, that leads to all battles fought stack vs stack at the city tile.
 
By the way, I hope they make unit production faster....because it doesn't take a decade to make an army, especially if you're at war, it takes about a year give or take a few months.

Faster unit production = even more units than we have now. How exactly will they all fit on the map with 1upt? Anything beyond the early game, as it stands now, and SoDs get to size 30 or higher. We need slower unit production not faster.
 
No unit production wont be faster, and there certainly wont be more units, there will be less than we are used to, no stacks of 100 troops, just a few duking it out on the front lines.
 
How is the system silly? From all I'm hearing-every unit & every battle will be much more meaningful. No more pumping out hundreds of cannon fodder units & dumping them into the stack from hell. Now you need to think about your terrain, your unit placement & the high possibility that the units you attack could survive the initial assault. Aside from the unit limitations imparted by resources, I'd not be surprised if they expand Civ4's food cost mechanic for settlers & workers to other non-resource dependent units. Of course, this last bit is pure speculation on my part!

Aussie.
 
How is the system silly?

Are you referring to Lay Lay's post?

Hopefully in a year or so, we will be here laughing about how silly a system is, that leads to all battles fought stack vs stack at the city tile.

I misread it at first, too (the comma before the restrictive "that" threw me off), but what I think he's saying is that the current SoD system is silly, and after we've been playing with 1UpT for a while, we'll laugh at how silly it is and how we could have ever thought it was normal.

Whether that turns out to be the case or not remains to be seen, but I think that's what he's saying.
 
"Oh...just like Advanced Wars."

It's not "Advanced Wars" but Advance Wars.

By the way, I hope they make unit production faster....because it doesn't take a decade to make an army, especially if you're at war, it takes about a year give or take a few months.

Faster unit production = even more units than we have now. How exactly will they all fit on the map with 1upt? Anything beyond the early game, as it stands now, and SoDs get to size 30 or higher. We need slower unit production not faster.

No unit production wont be faster, and there certainly wont be more units, there will be less than we are used to, no stacks of 100 troops, just a few duking it out on the front lines.

The best thing would be automated upgrades!
 
In civ iv you can put auto upgrades on in the options menu. I dont like that however, Id like to have a choice so I am able to specialize my units.

With the op hoping for faster unit production, I believe its been said in a few articles that production will take longer. I dont have a link, but maybe someone can second this.
 
In civ iv you can put auto upgrades on in the options menu. I dont like that however, Id like to have a choice so I am able to specialize my units.

You got me wrong... by "automated upgrade" i hear something like the Leonardo Workshop of Civ2: all your units upgrade FRELY once you reach the approppriated tech. My bad, i should have say "free upgrade".

With the op hoping for faster unit production, I believe its been said in a few articles that production will take longer. I dont have a link, but maybe someone can second this.

I believe the thing the OP doesn't like is that it takes so long to build units once you have discovered a given military tech. However, in History, it always took only few years in order to build a huge army, example: the WWII. To reflect this, a free upgrade for all civs and all times would be good IMO. :)
 
Leonardo Workshop, always liked that thing, upgrading everything old to new units, thats in revolutions for a one off wonder affect aye?
In Civ 4 you can simply upgrade for a gold cost, not exactly hard you just divert science for a turn or 2 too upgrading military. They will probably just carry that concept through.
 
The 'year' is just an arbitrary sytem to label the turn you're on. It's labelled a year simply to add to the whole controlling a civ through time theme, but just think of it more abstractly, and it won't bother you as much.

Thats right, a year is not a year, don't worry about the game scale, don't worry about the speed of units, German Empire, well thats the same a Russian or Japanese, its just a name after all.

If none of the aspects of the game mean anything, what the frick is the point? Do you really think if Civ had started out with generic countries like the Rollerheads and Tightwads, and used turns instead of years, and had not had a map with terrain that was recognizable that it would have been successful? These things matter!
 
Thats right, a year is not a year, don't worry about the game scale, don't worry about the speed of units, German Empire, well thats the same a Russian or Japanese, its just a name after all.

If none of the aspects of the game mean anything, what the frick is the point? Do you really think if Civ had started out with generic countries like the Rollerheads and Tightwads, and used turns instead of years, and had not had a map with terrain that was recognizable that it would have been successful? These things matter!

I don't get it, if you hate every single abstraction how can you play the game? There is no aspect that is entirely realistic in the whole thing!
 
Fascism should make it much cheaper to upgrade units... or some other option like that. If you are a warlike nation and at war, gearing production to units should be much faster. What about instead of gold, you could use hammers to upgrade units in a city. So instead of building a brand new cannon for 5 turns, you could upgrade a trebuchet in 1 or a catapult in 2. That should be an option.

I am looking forward to the new war system. I'm just getting used to the SOD strategy. I never really liked it because it feels like cheating and seems unrealistic. I'm all about flanking and looking for weak spots and defending... but SOD makes war kind of silly.

This will make for much broader border conflicts where you can and will spread out units along your border to defend and advance along a line... like war should be instead of having the SOD just march from city to city blowing everything in its path.

I wonder how this will affect the advantages some units have over others. I really don't like the specialty stacking you have to do to survive...
 
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