For the Glory of Rome...

Thunderfall

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<img src="http://www.civfanatics.com/RomeTime/romeAndu.jpg" align=right border=1>Led by the noble Romulus, descendent of the great warrior Aeneas, an exiled Latin people settled near the shores of Lake Lavinius; in honor of their leader they name that city Rome. Romulus issues a proclamation calling for the Latin peoples to join in a league of cooperation and alliance; for their part, the peoples of Rome, already skilled in the use Bronze and bearing a mysterious script called the Alphabet, promise to lead the Latin peoples to glory and prosperity. A small neighboring tribe, skilled as Charioteers, are the first to join the Latin League...


Above is the first event recorded in the <a href="http://www.civfanatics.com/RomeTime/RomanTime1.shtml">Annales of Rome the Eternal City and the Civilization of the Noble Romans</a> compiled by Andu Indorin. This new timeline is very well written and contains some illustrations throughtout the timeline. Don't miss "Modernization as Strategy" article at the end of the timeline! I am sure you'll be impressed by this timeline and the deity level game itself.


>> <a href="http://www.civfanatics.com/civ2timelines.shtml">Enter Civ2 Timelines section to read this NEW timeline and post your comments below!</a>

[This message has been edited by Thunderfall (edited April 11, 2001).]
 
Holy sheephorsehocky Batman!That is something else.

I can't beleive he even tracked barb uprisings,

Wow!I'm impressed.Looks like a project or a presentation.
 
I have to agree. Andu seems to use a 'scientific approach' for everything.
 
The timeline is shurely optimal!!!

I can't imagine the patience Kevin Dunn had to make this.

If I needed to make a timeline from a game i'ved played in 1999 (and i never finished bacause the "Pax Romana" period it's very boring) the timeline would never end!!!

PS: In civ1 and in Alpha Centauri there is an option when we finish the game to see the development our civilization made, with a minimap... I think that in civII they should took of that option and i hope that in civ3 this option becomes available again!!

 
Originally posted by gatomarado:
Sorry isn't Kevin Dunn is Andu Indorin.

Actually, I'm the Kevin Dunn on the HOF. Andu's game has just not been added as of yet, and I dare say that it is a game that I must admire in awe!

When I did my game, I pretty much was flailing about in the dark. I never knew about the use of food caravans to grow a city at that time, and I was clueless about using the late part of my game to an advantage - hence the fact that I only reached about 120 or so in future techs and still had several cities that were at size two. This being considered, it still took me FOREVER to get thorough the whole thing, and I can only imagine what Andu went through.

Andu's game is nothing short of spectacular - and the detail in recording everything is meticulous. I am shaking my head as to how he had 50 future techs in 1951 and finished with 255 in 2016. What an infrastructure he must have had! I'd be curious to know how long the whole process took as well.

I will gladly give over my spot in the HOF!! What is even more of a bafflement is that I know on the Apolyton site there are games there with scores over 17,000. I can't even begin to imagine how anyone could have done better....

Great job, Andu. Now let's see how we can complete sucession game #1!!

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Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
Damn, I've got a lot to learn.


Well Done!

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DEATH awaits you all...with nasty, big, pointy teeth.
 
Originally posted by Kev:
Andu's game is nothing short of spectacular - and the detail in recording everything is meticulous. I am shaking my head as to how he had 50 future techs in 1951 and finished with 255 in 2016. What an infrastructure he must have had! I'd be curious to know how long the whole process took as well.


I wish I had an infrastructure that can take credit for that. In fact, it's another programming "bug" involving number 256.
As you know, each successive tech costs more and more; but this progression ends with tech level 256 (the 88 techs of the tech tree plus 168 future techs). After that, the progression resets back to the start. In a word, future tech 168 requires 32,000 beakers to complete; future tech 169 requires 10 beakers -- the same as pottery, alphabet, etc. Similarly, future tech 255 requires 4765 beakers to complete, pretty much the same as the last of the regular techs on the tech tree. So what happened in the game is that in 1996, I finally achieved future tech 168. And lo and behold! that same year, I also picked up future techs 169 through 192; in 1997, I picked up 193-212. At this point I realized could reset my science tax rate from 80% back down to 10%, secure in the knowledge that Future Tech 255 would be obtained without difficulty. So in real sense, the objective is to achieve Future Tech 168 by about 2000 a.d.; after that, its comparatively easy to get the remainder by 2020.
 
It resets to zero.It has been called "future tech overdrive".
Its a little scary when it kicks in.You think its not going to stop and you will "roll over" before the game finishes running thru cities.
 
Just play a game of Civ, and during it, record all of the important events. Be descriptive!

Smash:
How do you prevent it from resetting?

Is it just a coincidence, or did Andu get a LOT of advanced tribes and good huts? I've noticed he didn't get ANY barbs from huts in the beginning at ALL.
 
i've some questions:

How many cities you had. Where they all with lots of population?

I think future tech 255 bug should be solved!
 
He actually "only" had 228 cities!!!

And I don't think that that bug will ever be fixed, and besides Civ3 is comming.....



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Veni Vidi Vici.

Coolbook:
Håkan Eriksson, Stormerne, vladmir_illych_lenin, Cunobelin Of Hippo, vanillacube.
 
When you are getting close to magic #255 you dump most or all scientists and set science to zero.Now you got the gold limit to deal with each turn.Its pretty tricky to get exactly 255.You don't dare go to far or all is lost and probably not enough time to get it back.
 
Anybody have a problem with the population rolling? After it gets to 255 million population, it filps the number to a negative and begins to add the population increases to it. The pop. counter shows 10,000 the entire time until it catches up. I'll have to dig it up but I think when I ended the game it was near 255 million again. I'm only guessing but it would have put the game population near 750 million when it ended. Has anybody seen this before?
 
Andu Indorin, I just want to say, my gameplaying took a quantitative leap after reading (and re-reading) your "Modernization as Strategy" thesis. Thank you for sharing your wisdom.
 
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