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For the King

Discussion in 'All Other Games' started by sherbz, Jan 29, 2020.

  1. sherbz

    sherbz Emperor

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    Has anyone played this? Its a dungeon crawler table top rpg roguelike. Confused? Its really quite simple actually. And its a blend of games like Darkest dungeon, FTL, Shining force (or any other JRPG), all placed in context that would be familiar to anyone who has played D&D or Fighting fantasy.

    I think its really rather good. And incredibly addictive. I have spent about 15 hours in it so far and i can tell immediately that this offers just as much if not more content than FTL. It has that highly addictive 1 more turn vibe that many people love. It has a steep learning curve. You will die - a lot. But as you play you accumulate lore. And when you die you use that lore to unlock helpful quest items and the like which will fit themselves into the new randomly generated world. Which i think is a very novel and clever way of blending the rougelike and rouguelite genres.

    Finally on top - it has a co op mode. And alone the single player is easily worth the entry fee. But i can see that it would work very well in co op mode. I highly recommend.
     
  2. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    It does look good and is on my Steam wishlist. Might look at picking it up next time it is on sale.
     
  3. sherbz

    sherbz Emperor

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    Ive completed my first run. And from start to finish it took about 12 hours and was real nail biting stuff. Just unlocked loads of new characters now with all my juicy lore so feel like a step up to expert is in order :D

    This is the first game ive played since slay the spire thats had me hooked from the moment i got my head around the interface. Its a bit boggling at first. But once round that its really quite simple and everything is easy to figure out.
     
  4. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    I'm still hooked :lol:
     
  5. sherbz

    sherbz Emperor

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    Yeah - think im almost 800 hours and counting. Which is really quite something now i come to think of it. I dont think this game has quite that amount of longevity in it. I can however see a good 200+ hours in it though. More if modders have a go at it. I really hope that Darkest Dungeon 2 follows a similar line that they have for this. Because DD's meta game was always quite poor. But this one is really good.
     
  6. avensis

    avensis Chieftain

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    This game is a great surprise, a small Rogue-like RPG with lots of content and a nice atmosphere, I was really happy and the game is really intense, solo life 72h but if you prefer to play with people it is is much more fun and games can last from 1h to 5h.
     
  7. sherbz

    sherbz Emperor

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    Im totally hooked. Its all ive been playing. I was initially under the impression that i would get bored of it once i had completed each of the missions. But that isnt the case. Theres all sorts of party combos and specialisations you can make which, in addition to the randomly generated worlds and random loot drops/encounters, makes for a huge amount of replayability - no two games will ever be the same. There is very little i can fault to be honest. And it would have been so easy to get the balance of it wrong because of all the variables it has. But its pretty much spot on.
     
  8. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    In wonderful timed news, it is 60% off this weekend on Steam. Buying it now....
     
    coanda and sherbz like this.
  9. sherbz

    sherbz Emperor

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    My beginners tips:

    1 - When you start - before you even move - get a quest from your starting town
    2 - Get better weapons ASAP - whether you find them or loot them
    3 - You can transfer gold between heroes by clicking on your cash (took me 3 runs to figure out you can do this lol)
    4 - Its usually best to place your tanky hero in the middle slot.
    5 - The chaos meter can be reset by completing story missions, finding chaos relics, or even the occasional random event
    6 - Explore everywhere in each biome. You can see which hex's you have explored by their outline - the ones you have not explored are bordered in gold with question marks
    7 - Ambush will stop surrounding monsters from joining the fight - meaning you can isolate lone powerful enemies
    8 - Try and be at or near level 2 before going into the mines
    9 - Before you hit any sanctums or stone heroes burn all your focus on movement - the meter gets refilled whenever you visit one of these so use it before you lose it
    10 - Scholars wort can also act as a healing item - as you heal when you level up. So you can save godsbeard this way
    11 - If you are low on health, dont be afraid to use things like hermit grass which will enable you to move safely to a town to heal up. Ambushes in these situations are often lethal
     
  10. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Well I didn't see any of these tips, started and promptly died pretty quickly. It is an unusual layout and have played around with the interface a bit. Off to start again...
     
  11. sherbz

    sherbz Emperor

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    Yeah dont feel bad about dying. I didnt make it very far on my first run. Once you suss out the interface it becomes a lot easier as to begin with it looks like information overload.

    I forgot to mention this tip as well:

    1 - Click on the abilities button when you are in game to see a collection of your stats and also the skills that you have active - to see what they actually do (like inspire, refocus etc). This is also useful for when you pick up items that give you a passive skill. Simply equip the item and go to the abilities screen and read the tool tip next to the power.
     

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