This has nothing to do with my current work on the new map, but for tangential reasons I have been thinking about We Love The King Day (WLTKD).
My first question, does anyone care about this effect? When it happens to one of your cities, does it actually matter for your games? Do you ever actually pay attention to triggering it?
In my personal experience, the answer is no. I feel like WLTKD in Civ4 is more a legacy mechanic meant to reference the identically named mechanic in previous games but actually only awkwardly fit in because its previous role (and strengths) are actually now represented by Golden Ages. In case you never knew, here are the rules for WLTKD:
So, I would like to make WLTKD more interesting. But I want to avoid turning WLTKD into a local golden age. So it should be both less powerful and also impact different things. Just for comparison, the rules for golden ages are:
Any further thoughts or ideas?
My first question, does anyone care about this effect? When it happens to one of your cities, does it actually matter for your games? Do you ever actually pay attention to triggering it?
In my personal experience, the answer is no. I feel like WLTKD in Civ4 is more a legacy mechanic meant to reference the identically named mechanic in previous games but actually only awkwardly fit in because its previous role (and strengths) are actually now represented by Golden Ages. In case you never knew, here are the rules for WLTKD:
- It requires the city to be not in unrest and have positive happiness and health
- Every turn there is a random chance to trigger it
- Once triggered, it will continue until one of the above conditions is violated
- Affected cities do not cost any maintenance
So, I would like to make WLTKD more interesting. But I want to avoid turning WLTKD into a local golden age. So it should be both less powerful and also impact different things. Just for comparison, the rules for golden ages are:
- Triggered in a variety of ways but primarily by great people
- Lasts a specific number of turns
- +1 production on tiles that yield 2+ production
- +1 commerce on tiles that yield 2+ commerce
- +100% great people birth rate in all cities
- not in DoC: no anarchy from civic and state religion changes
- City growth: +50% food added to storage
- Cottage growth: +50% growth for worked tiles
- Specialists: +2 commerce for each specialist
- Wonders: +25% production for wonders and projects
Any further thoughts or ideas?