Forest Preserve spread rate bonus too low?

What is really needed is the ability to put preserves on NON forested tiles

Preserve-> enabled on Forest/Jungle, Grassland, Plains, Ivory, or Fur

Preserves give these benefits with Forest/Jungle
+1 Happy*
+1 commerce with River*
+1 Free Specialist with National Park*
+1 food, +3 commerce with Jungle
Increases expansion

Preserves also give
+2 commerce with Environmentalism*
+4 Commerce with Fur, Ivory [ecotourism]


If a Preserve tile is adjacent to a Forest/Jungle And being Worked it would "grow" like a cottage. After it was worked for 30 turns it would 'aquire' the Forest/Jungle it was adjacent to [perhaps Jungle could spread in 15 turns]

(30 turns of working a 'no extra yield' tile would more than make up for the 30 hammers you could get by chopping it)
 
A related question, can forests grow on camps(since you can have camps in forests without chopping the forest down)?

Edit: nvm my question was answered in the few hours i was reading the thread.
 
Hey Ori (or others),

Am I understanding right -

For clarity, let's call the vacant tile (with no forest) the target tile, and the adjacent tiles with forest the source tiles...

Am I understanding right: It doesn't matter if you have (rail)road on the source tiles, only the target tile, right?

Also: I can't figure out how to get rid of roads I made :p Neither my engineers nor military units seem to be able to do it.
 
Thanks, Ori... huh, another little game within the game (how to make roads or not, and harvest forests or not, if you want to encourage them for harvesting).

I have been watching my (Tiny) games over the past week and can't recall a clear instance of a forest/jungle growing diagonally. (This was news to me; I had blithely assumed diagonals contributed.) Each time I've checked, I've only found them growing to the "four points of the compass" (N S E & W), as stated in this thread. Working with this info, and the road info, I think I have seen a distinct rise in the amount of forest growth - at least early in my games, before all but the forlorn places get wall-to-wall development.

Is it just me, or does the rate of spontaneous growth slow down later in the game? Even my "sculptured harvest lands" (checkerboard squares of roads+forest vs. blank tundra) just don't seem to grow as much late in the game. Or maybe it's just that, ultimately, my harvest lands are only a small fraction of the all the wild lands that once seemed to grow like crazy before I tamed most of it.
 
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