KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
What is really needed is the ability to put preserves on NON forested tiles
Preserve-> enabled on Forest/Jungle, Grassland, Plains, Ivory, or Fur
Preserves give these benefits with Forest/Jungle
+1 Happy*
+1 commerce with River*
+1 Free Specialist with National Park*
+1 food, +3 commerce with Jungle
Increases expansion
Preserves also give
+2 commerce with Environmentalism*
+4 Commerce with Fur, Ivory [ecotourism]
If a Preserve tile is adjacent to a Forest/Jungle And being Worked it would "grow" like a cottage. After it was worked for 30 turns it would 'aquire' the Forest/Jungle it was adjacent to [perhaps Jungle could spread in 15 turns]
(30 turns of working a 'no extra yield' tile would more than make up for the 30 hammers you could get by chopping it)
Preserve-> enabled on Forest/Jungle, Grassland, Plains, Ivory, or Fur
Preserves give these benefits with Forest/Jungle
+1 Happy*
+1 commerce with River*
+1 Free Specialist with National Park*
+1 food, +3 commerce with Jungle
Increases expansion
Preserves also give
+2 commerce with Environmentalism*
+4 Commerce with Fur, Ivory [ecotourism]
If a Preserve tile is adjacent to a Forest/Jungle And being Worked it would "grow" like a cottage. After it was worked for 30 turns it would 'aquire' the Forest/Jungle it was adjacent to [perhaps Jungle could spread in 15 turns]
(30 turns of working a 'no extra yield' tile would more than make up for the 30 hammers you could get by chopping it)