Forrest chop question

Jastrow

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How is it decided which city a forrest chop goes to? If the forrest is in the BFC of only one city, it is obvious, and if it is in the BFC of two cities, I know you can decide by making sure that city is the one with the "rights" to the tile, but simply clicking the sqaure in the city view to make it light up.

The question is, when the forrest is between two cities, NOT in either BFC, and equal distance two each city. Which city gets it. I *think* I vaguely remember reading somewhere there was something the player could do to effect this??
 
Proximity comes first, and then, if two cities are equidistant, the older city gets the chopped hammers.
 
So then, short of modifying your settling order (which seems rather rediculous a notion) there is no player influence on this... Thanks.
 
So then, short of modifying your settling order (which seems rather rediculous a notion) there is no player influence on this... Thanks.

The chop goes to the city that is working/owns the tile. If you click on the tile in the city screen and make sure the tile belongs to the city then it should get the chop. It does not need to be using the tile just have the city tile owned by the city where you want the chop. If you play around with the city screen you will see what i mean.

The tiles outside of the BFC will be more random. So the above only works if a tile could be used by 2 cities.
 
What Gumboldt said, apart from the last part; if the forest is in neither BFC, then the city with the greater cultural influence over this tile will get the bonus. In this case you indeed have no influence (unless you want to start an internal cultural war between your cities; don't! ;)). But when a forest is in the overlapping area of two BFC's, the decision which city the bonus should go to is all yours, as Gumboldt described.
 
BIG suggestion: don't chop anything (unless in panic situ) until it is within your control. The difference in hammers reaped is significant. ;)
Which city they go to is secondary to waiting until you control the tile. IMS-HO :D
 
Select an worker, press and keep SHIFT, click to move the worker to the needed forest tile (as if giving future commands), then mouse-over the "chop forest" icon and it will tell you where the chopped shields will go. Cancel the move before releasing SHIFT if you don't like it.

PS. Don't know why but it sometimes do not work so you may have to repeat it.
 
Proximity comes first, and then, if two cities are equidistant, the older city gets the chopped hammers.

Indeed. The last part is something few knows.

About how old a city is...partial truth. Because you have to ponder the presence of captured cities too. And some of them can be AI capitals which are the oldest cities.
How old is a point of view from the player's cities, AI or not. When you capture some cities, those are added after the last captured/settled city.

F1, iirc, is a perfect and easy tab to see the city order without effort.

An example:

You settled your capital.
You settled your two more cities.
You have just rushed some AI and got the capital and then his second city.
You settled your fourth city.

That precedent list is the said order for equidistant cities chops.

In the end, the most general definition, the chops go for the oldest acquired (through wars, culture conversion or simply settlement) city.
 
Select an worker, press and keep SHIFT, click to move the worker to the needed forest tile (as if giving future commands), then mouse-over the "chop forest" icon and it will tell you where the chopped shields will go. Cancel the move before releasing SHIFT if you don't like it.

PS. Don't know why but it sometimes do not work so you may have to repeat it.

Nice trick albeit risky if you don't maneuver the bottoms correctly. It's just like the GMerchant for Trade Missions. Anyways, that's a nice way to handle the problem, Handel.
 
It's not risky. You just keep holding shift and nothing happens. Then you click Cancel when you have seen where the chop will go, or how much money the GM will get.
 
^^^this...I used to use that quite a bit actually but not so much lately. Good for MP too

GB is right. If two cities share BFCs then the chops go to the city that currently "owns' the tile or, in other words, that tile is active in the city screen. I play with that all the time. If you want the other city to get the chop, then simply open that city's screen and activate the tile by clicking on it.

I've never figured out the formula for forests outside of either BFC, but Tachy's point makes sense. It generally seems to go to the oldest city, even if the forest appears to be closer to the other city.
 
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