TheLastOne36
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- Joined
- Jan 17, 2007
- Messages
- 14,045
It'll be nice to name a series of canals. Seems unlikely though.
(like Suez, Panama, etc.)
(like Suez, Panama, etc.)
IF you could do this, I don't think they would have needed to allow forts to hook up resources.Can we build improvements within the fort?
Y
IF you could do this, I don't think they would have needed to allow forts to hook up resources.
hmm sounds like an opertunity to trap an enemy fleet without fireing a shot.
Assuming you can build forts on top of improvements.
Makes you wonder if Automated workers will build Forts on every possible tile in boarders once they have nothing to do. Especially late game.
Can you ships use enemy Forts?
Let's say an enemy Fort isn't being defended and it's an important canal between a large inland lake and the Ocean and you got a Stack through of Frigates through the Fort/Canal and used you're Frigate to take down inland city cultural defense.
Test this now with worldbuilder. I suspect the firgate could still move, as it can always move INTO a water square it is adjacent to, and it is still adjacent to water.A Frigate or something enters a Fort. Then a Rifleman enters the Fort and razes it - the Frigate is now trapped on land and cannot move
If they are as good as they sound I can only hope they have upkeep costs OR can't be built next to each other, or they will become the new roads improvement for civ IV. I certainly don't want to see them on every square.
If they CAN be built next to each other, and they don't cost anything (As R rolo 1 suggests) then I hope they have some serious drawbacks to keep fort spam down to a minimum.