DaveMcW
Deity
- Joined
- Oct 8, 2002
- Messages
- 6,484
You consider it exploitative to have tundra cities that touch the ice with culture just to do this?
On some maps that is literally the only way to connect 2 oceans
That's the point of ice, to prevent oceans from being connected.
The bug/exploit is the map scripts weren't updated to ice over the shore tiles in BTS.

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So I'm scratching my head but not for the same reason as ahandac.
) that can attack the enemy stack of doom on the surrounding flat tiles. A CGIII Longbowman fully fortified in a fort on a forest hill will have +225% defense, and that cannot be lowered by bombardment or spies. Even if the fort is attacked with siege, the collateral damage is calculated off the damage that is done to the defender, which is going to be pretty low. Add in the 20% heal that the fort gives and maybe a healer unit, and your troops will be undamaged and ready for counter attack at the start of the next turn. Siege of course is not effected by collateral damage from other siege and cannot be flanked inside a fort, so it is invulnerable inside a fort unless all other defenders are severly damaged first.