Forts not working as Canal for navy units..

Callonia

Deity
Joined
Jan 14, 2010
Messages
2,180
WHY IS THIS HAPPENING!

I have to give away my newly colonized town to russia and dec on her just to make an city canal -.- I want my navy to tear apart the aztec navy just tantzling out of reach.

Massive inland sea on pangea.

Edit: I also have to wait two turns for resistance to be over to hopefully tear stupid town apart instead of being foreed to recapture it, gimme raze city optino for my cities again I miss it from civ 3

That or make damn forts work as canal again, I'm razing the whole area cuz of stupid aztecs placing the cities very poorly.
 
Would really love to have the option to build canals.

Also, rivers making cities coastal even though they aren't on the coast.
 
I also have to wait two turns for resistance to be over to hopefully tear stupid town apart instead of being foreed to recapture it, gimme raze city optino for my cities again I miss it from civ 3
I too liked that forts worked as channels in civ IV. But you can raze a city when you conquer it. I don't think it's possible aferwards.
 
I also have to wait two turns for resistance to be over to hopefully tear stupid town apart instead of being foreed to recapture it, gimme raze city optino for my cities again I miss it from civ 3
I too liked that forts worked as channels in civ IV. But you can raze a city when you conquer it. I don't think it's possible aferwards.

I think the OP means razing his own cities because he missplaced them...

No worries Callonia, you won't make this mistake again =P
 
Well I can't find how to delete my cities via lua scripter I have to uh, relocate my citizens somehow via nuclear missles.

This is just horrible, Canal Improvement should be an option we all can use. Sigh.

A single screw up mean 1-3 minute wait on reloading the game cuz of darn city state too nearby. my allied one, and a american cannon being a nuisance.
 
It sadden me that forts no longer worked as a canal as well....you are not alone. Add it to the wish list I guess. And HEY look on the bright side, in a game where something as simple as new resources are desired by pretty much everyplayer, we got stone! STONE!

Release the doves!
 
It sadden me that forts no longer worked as a canal as well....you are not alone. Add it to the wish list I guess. And HEY look on the bright side, in a game where something as simple as new resources are desired by pretty much everyplayer, we got stone! STONE!

Release the doves!

Yeah xD

Btw I managed to snipe my 2 pop town with a nuclear missle And moved it to new location. >.>
 
Canals as an improvement might be a nice idea, but I always found the ability to use forts as canals a bit weird and a cheat.

But a canal-improvement, with maintenance like roads, would be a nice addition :)
 
I too liked that forts worked as channels in civ IV. But you can raze a city when you conquer it. I don't think it's possible aferwards.

You can raze a city at any time after you conquer it, as long as it is raze-able in the first place. Just go into the city screen and look towards the bottom near the "Buy a Tile" button.
 
Canals as an improvement might be a nice idea, but I always found the ability to use forts as canals a bit weird and a cheat.

But a canal-improvement, with maintenance like roads, would be a nice addition :)

I agree with this... I never liked the idea of using a fort as a canal, it's too much like a cheat imho...

If there is going to be canals, then let's have canals, but again, imho, I don't think it's really necessary.
 
Least-stressful way to move a poorly-placed AI city:

  1. Open the tuner's Map tab.
  2. Click "city plopper enabled".
  3. Right-click map to remove cities, left click to add.
  4. Save and reload the game to reset the UI.
I personally like to move AI cities when they drop them in dumb locations. It compensates for the AI's weak city placement algorithm, making the game more fun and challenging. :)
 
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