Forts

Kunlun

Chieftain
Joined
Dec 16, 2007
Messages
9
Location
Chicago, IL
Does anyone actually build forts in the game? I really have not seen a fort put to good use yet and I was wondering if anyone has a strategy they use that incorporates forts.
 
Hardly ever do I use them. The only real use is if you really need to protect a resource and you are actually going to put troops there. They take more turns to build then the usual improvements, and even if I have to build a road to the improvement that is usually more useful for movement over the long run. So yeah, not the greatest things in the world lol.
 
Hardly ever do I use them. The only real use is if you really need to protect a resource and you are actually going to put troops there.
You can actually build a fort on top of a resource that you already built an improvement on?
 
I used them once in a Rhye's and Fall scenario where I needed some more defense. I needed to fight the enemy 2 or three squares away from the city and archers were best for the job (no horses). By building a fort I as able to give the archers a place to go after the attack to heal back up safely. If I moved an archer from the city and attacked two spaces away, it would have been left in the open and easy prey.
 
They'd be more useful on a map with narrow, one tile routes through mountains. That's not likely to happen on most map scripts.
 
You can actually build a fort on top of a resource that you already built an improvement on?

Sorry I suppose I should have been more clear. A fort built on top of any resource gives that resource to your civilization, the same as if you had built a city on top of it. You do not, however, get the tile bonus from building say a plantation or a pasture on top of it, you only get access to the resource. I would only recommend to build a fort on a resource that is outside of any city's cross (e.g. when no city can "work" the tile).
 
If I enjoy a border with monty or shaka I will put some forts up along that border with some well gaurded workers. Fill them up with some good defenders and when that inevitable horn blasts they'll have to pick which hole they are going to bust through to lose a portion of their stack.
 
If I enjoy a border with monty or shaka I will put some forts up along that border with some well gaurded workers. Fill them up with some good defenders and when that inevitable horn blasts they'll have to pick which hole they are going to bust through to lose a portion of their stack.

I do the same.

+ I build a fort on top of an oil ressource to get destroyers the very turn I discover combustion.
 
Forts are quite useful in Agg AI games, where the AI spam units as there was no tomorrow...... It allows you do grind 20 unit stacks with 5-6 CG II units well before they can do real harm to your improved land. Join GW and you have a GG factory... :devil:
 
Probably the best use of forts is for a canal on a narrow landmass. They are very useful for this. Otherwise, if you don't hold it, it just gives your opponent an advantage.
 
I built my first fort ever in a serious game in BtS awhile back. I needed it to get my fishing boat through an iceberg-laden peninsula to a source of seafood that I desperately needed for the city I had up there.

Haven't built one since.
 
If your forts are out on your frontiers next to a hostile border, you can launch your paratroopers from them.
 
I frequently build forts, for several reasons. They are very useful if you think about how they can affect the game and have enough workers to set them up. They make great canals and airbases on maps with islands and plenty of sea.

They are especially good for Protective leaders since the troops get the CG bonus in a fort. A fort in a wood on a hill is something to behold in terms of defence ... just add a longbow with CG2 and watch the attackers suicide themselves. Build some forts and declare war, sit back and wait for the enemy to wear themselves out. Even if they don't attack the fort itself you can base your reactive troops like catapults, macemen and HAs in a safe place.
 
Forts may also be more resilient to tile destruction, though I can't confirm this. In my last game I sent tons of guided missiles at my opponent's fort on oil only to have them all fail. I don't know if this was bad luck, if missiles just such worse than I possibly imagined, or if forts really are stronger.
 
forts always seem tough to destroy for me as well, the main thing I use them for are canals, getting hooked up to oil right when I tech combustion, choke points, and land that isnt in a BFC.
 
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