Update: Pre-game Interaction Phase
... From all sides, the adventurers were closing in on where the Godslayer was apparently hidden:
Jonas Endain's champion, the huge orc known as Kill Fire among his clansmen had entered directly from the north and now stood in a rather void chamber (Room 4). The room did however have a second inhabitant, an old sage who sat against a wall, his walking stave in his lap, clearly lost in his own thoughts.
The Bannor Champion, Lady Renata, had entered from west and now occupied a room (Room 20) where the central feature was what appeared to be a large rock. The rock covered most of what appeared to be an old but functional well.
Hyborem's champion, the Infernal Autolycus, had arrived from the south and found his way into a chamber (Room 33) in which the floor sported a large pitfall trap, that in turn sported a whole lot of pikes and spikes, which in turn sported an unlucky ex-adventurer, his trusty bow and arrows still untouched in his quiver, strapped to his belt.
The jolly scallywag that the Lanun had sent, sprig, was coming into the dungeon from the east and had reached the point where he could really use a swig of rum. Unfortunately, the room he had entered (Room 24) seemed to hold no such thing. Instead, a goblin had found his untimely death in here, and his weapon, a poisoneous spear, was still lying by his side.
In the corner of the room, a giant rat sat gnawing on what appeared to be a piece of parchment.
The shifty Svartalfar agent, rhawn, had crept into the dungeon from the northwest and was now standing in a room (Room 1) where rubble covered most of the floor, barring a small lake (or large puddle). Most of the rubble appeared to be, well, rubble, but a lucky search would undoubtedly reveal something of use.
The elderly gentleman whom the Elohim had seen fit to send from the northeast, Catharsis, was now standing in a room that more resembled a plantation (Room 6): the walls were covered in branches, and from the higher reached, many ripe and delicious-looking fruits were hanging, several feet out of reach from the floor.
The wicked agent of the Calabim, Seon, had entered from the southeast and quickly advanced towards the centre of the dungeon, but now stood facing a goblin brandishing a poisoneous spear. After suffering two hits while only glancing his enemy, Seon finally sent the goblin crushing against the wall of the chamber (Room 29). He felt the poison from the goblin's weapon, which he had now safely secured, and looked up to find a decorated iron sword hanging on the wall. Perhaps it was just his imagination, but it seemed to radiate a faint, red glow.
The last of the intruders, the Malakim cindle, had entered from the southwest and found himself in some sort of catacomb (Room 26), a line of shelves each holding the skeleton of someone passed away, as well as a few of their personal belongings.