Forum Game: Dungeon Exploration

Room 20.
 
I would not like to start in any room except room 1.
 
Update: Pre-game Interaction Phase

... From all sides, the adventurers were closing in on where the Godslayer was apparently hidden:

Jonas Endain's champion, the huge orc known as Kill Fire among his clansmen had entered directly from the north and now stood in a rather void chamber (Room 4). The room did however have a second inhabitant, an old sage who sat against a wall, his walking stave in his lap, clearly lost in his own thoughts.

The Bannor Champion, Lady Renata, had entered from west and now occupied a room (Room 20) where the central feature was what appeared to be a large rock. The rock covered most of what appeared to be an old but functional well.

Hyborem's champion, the Infernal Autolycus, had arrived from the south and found his way into a chamber (Room 33) in which the floor sported a large pitfall trap, that in turn sported a whole lot of pikes and spikes, which in turn sported an unlucky ex-adventurer, his trusty bow and arrows still untouched in his quiver, strapped to his belt.

The jolly scallywag that the Lanun had sent, sprig, was coming into the dungeon from the east and had reached the point where he could really use a swig of rum. Unfortunately, the room he had entered (Room 24) seemed to hold no such thing. Instead, a goblin had found his untimely death in here, and his weapon, a poisoneous spear, was still lying by his side.
In the corner of the room, a giant rat sat gnawing on what appeared to be a piece of parchment.

The shifty Svartalfar agent, rhawn, had crept into the dungeon from the northwest and was now standing in a room (Room 1) where rubble covered most of the floor, barring a small lake (or large puddle). Most of the rubble appeared to be, well, rubble, but a lucky search would undoubtedly reveal something of use.

The elderly gentleman whom the Elohim had seen fit to send from the northeast, Catharsis, was now standing in a room that more resembled a plantation (Room 6): the walls were covered in branches, and from the higher reached, many ripe and delicious-looking fruits were hanging, several feet out of reach from the floor.

The wicked agent of the Calabim, Seon, had entered from the southeast and quickly advanced towards the centre of the dungeon, but now stood facing a goblin brandishing a poisoneous spear. After suffering two hits while only glancing his enemy, Seon finally sent the goblin crushing against the wall of the chamber (Room 29). He felt the poison from the goblin's weapon, which he had now safely secured, and looked up to find a decorated iron sword hanging on the wall. Perhaps it was just his imagination, but it seemed to radiate a faint, red glow.

The last of the intruders, the Malakim cindle, had entered from the southwest and found himself in some sort of catacomb (Room 26), a line of shelves each holding the skeleton of someone passed away, as well as a few of their personal belongings.
 
Can I investigate what's visible of the well *and* (afterwards, if nothing found) try to move the rock, or is it one or the other?
 
I pick up the sword. And then search the goblin's body if at all possible.
 
Since DE hasn't been around:

Cautiously inspect the well (by cautiously, I mean: lead with the sword, when looking down into it). If nothing threatens, try to move the rock.

(Probably I can't do both, but may as well try.)
 
DE, is it the case that we can only post one interaction with the room and then we have to move on, or can we say 'no movement' in the movement phase?
 
You can interact with EACH object in the room once per phase. You CAN choose to remain in the room during the movement phase to interact with the same object again.

Renata, if it wasn't clear; there doesn't seem to be anything living in the well.

Would you like a list of interactable objects each round?
For this round, it's:
Kill Fire: Old Sage
Renata: Rock
Autolycus: Pitfall with corpse
sprig: Rat with parchment (yes you can fight it and then loot it), Poisoneous Spear
rhawn: Trash, (puddle)
Catharsis: Branches, Fruits
Seon: Sword on the wall, dead Goblin (you've already taken his weapon)
cindle: Line of graves
 
Okey doke

First, I swat at some of the healthy-looking fruits with my battle staff and attempt to knock them down, because caution is for losers. (And make sure to catch them if they drop, I don't want mushy fruit all over the floor where an old old man can slip on it.)

As for the branches, be the tree follow them along the wall to find out where they're coming from.
 
Caution is for survivors. :p

Ok then, try to move the rock. Don't do something stupid like try to use the sword as a lever, just give it a shove with the feet or whatever.
 
Catharsis, you can't reach the fruits - from the ground.

The branches are growin up the walls - they are the same plants that grow the fruits. There is approximately 25 feet to the ceiling from where the fruits are hanging.
 
The dark elf inspects the garbage. He then cautiously inspects the puddle, wary for any sudden movements.
 
@Catharsis: I haven't counted it an action. I'll be plain and say that there are two ways of getting down the yummy fruits: Arrows or a climbing attempt.

I need orders from cindle as well as you, Catharsis. I plan on updating later today if orders are in.
 
Man, I'm not climbing those branches, I'm like a million years old. Plus, I'd like to survive at least one turn.

My orders are: do nothing. Take a nap.
 
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