Our standard jokes nowadays:
Plus one more text-based one:
Played a few turns, razed a couple of cities. I know we want to raze coastal cities clockwise, but Ethopia has some more coastal cities.
![](http://i45.photobucket.com/albums/f81/9r3yf0x/Fox20/Fox40-AD1786-Hawulti.jpg)
I suggest the red path in removing the last coastal city of Yarob. I stopped here. Partly because we have a GG from the last fight.
![](http://i45.photobucket.com/albums/f81/9r3yf0x/Fox20/Fox40-AD1786-General.jpg)
Do we want a second supermedic for our second stack? Or save him for a academy (we need it for infantries)?
I suggest also that we have a small stack of say 3/4 MGs + a couple of rifles to go around pillaging. We need the money, we also need to impede the powerful civs:
![](http://i45.photobucket.com/albums/f81/9r3yf0x/Fox20/Fox40-AD1782-powerful.jpg)
I mentioned about changing iron/uranium mines and marble quarry into forts, but then I noticed that we have a fort on the coal, but the city screen does not show we have coal. So I am puzzled, and did not build forts on iron, marble and uranium. I thought fort connects a resource?
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Roster
-- GreyFox == Just Played
>> Imhotep == UP!
-- R_rolo1 == On Deck
-- Ozbenno
-- Berserks01 == skip until 9/20
-- Mystyfly == Autoskip