To Bair: I'm sorry, but I don't see it being feasible. Even if I get a hold of all 12 or so players I need, there won't be much player-to-player interaction, because you will all be trying to grow in your own way within your own region. Sure, battles might put one player against another, but it won't be very involved.
The NES will not change much, in the way it works. And if you want to be a minor clan, you still can be.
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An Addendum to Overall Concept
A call for 8 players...
I will accept applications
via PM for the following eight positions (in order of how much I need them):
- Oda Nobunaga / Oda Clan
Honganji Kennyo / Ikko-ikki (ChiefDesigner)
- Mori Terumoto / Mori Clan
- Uesugi Kenshin / Uesugi Clan
- Takeda Katsuyori / Takeda Clan
- Hojo Ujimasa / Hojo Clan
- Tokugawa Ieyasau / Tokugawa Clan
- Toyotomi Hideyoshi / Toyotomi Clan
Players from the last Sengoku NES will sort of have an upper hand in the application process, but I'm not seeing many of them around, so newcomers are of course welcome!
For newcomers generally, or people wanting to have a minor role in the NES, feel free to express your interest in playing one of these major daimyo's retainers.
As with the original concept of this NES, we will be focusing around the Ishiyama Honganji War, and generally Honshu. As the game expands and grows and moves on, we can certainly get into Kyushu, but that won't be for a while. I'd really like to center the NES around this conflict so that everyone is interacting with each other from the get-go.
And at this point, I am not changing the mechanics of the game very much, either. It will be pretty simple and bare bones, but still specific to the period. I'm going to emphasize actions made through diplomacy and posts in-thread, rather than orders. That being said, I realize that some clandestine activities require PMs. Anyway, we'll get into the details once I get these vital spots filled.