King Phaedron
Warlord
- Joined
- Oct 9, 2017
- Messages
- 180
(Wasn't sure to put this here or in Civ Ideas and Suggestions or both)
When a Free City has remained a Free City for at least 15 turns (depending on game speed) WITHOUT any decrease in loyalty from nearby cities, it should become a City State.
Reasoning:
1) Because while Free Cities are at war with everyone, the AI cannot target them specifically to declare war. (I've never seen a game where the AI captures a free city by force. The AI should see the opportunity to get a free city for what it's worth, like it does with City States in the early game.)
2) Constant war with a Free City lets you exploit the XP system to maximize promotions (And even with the free city at 0 health, and AI units nearby, they STILL refuse to capture it!) And it's annoying. The Exploit can be arranged easily, just give an AI a city near many of yours, and it will rebel from loyalty.
3) Because it makes sense. Why would they choose to stay at war with everyone indefinitely?
FREE CITY that become CITY STATE Envoy Bonuses:
1 Envoy: +10% Great Person points in the Capital
3 Envoys: +1 Food in All Cities
6 Envoys: +10% Great Person points in all Cities
Ideas for SUZERAIN bonuses (Free Cities that become City States do NOT grant +1 Diplomatic Favor)
First: Cities founded on Desert, Tundra, or Snow Tiles get +3 Food and cannot Starve (Helps growth if you have a really bad city in the middle of nowhere for some reason, like to obtain oil.)
Second: Razing a City to causes it's survivors to become a Settler. (Some Restrictions apply to prevent mass exploit, and increases the cost of Settlers as usual)
Third: All Governors establish in 2 turns.
*Feel free to add more suggestions
When a Free City has remained a Free City for at least 15 turns (depending on game speed) WITHOUT any decrease in loyalty from nearby cities, it should become a City State.
Reasoning:
1) Because while Free Cities are at war with everyone, the AI cannot target them specifically to declare war. (I've never seen a game where the AI captures a free city by force. The AI should see the opportunity to get a free city for what it's worth, like it does with City States in the early game.)
2) Constant war with a Free City lets you exploit the XP system to maximize promotions (And even with the free city at 0 health, and AI units nearby, they STILL refuse to capture it!) And it's annoying. The Exploit can be arranged easily, just give an AI a city near many of yours, and it will rebel from loyalty.
3) Because it makes sense. Why would they choose to stay at war with everyone indefinitely?
FREE CITY that become CITY STATE Envoy Bonuses:
1 Envoy: +10% Great Person points in the Capital
3 Envoys: +1 Food in All Cities
6 Envoys: +10% Great Person points in all Cities
Ideas for SUZERAIN bonuses (Free Cities that become City States do NOT grant +1 Diplomatic Favor)
First: Cities founded on Desert, Tundra, or Snow Tiles get +3 Food and cannot Starve (Helps growth if you have a really bad city in the middle of nowhere for some reason, like to obtain oil.)
Second: Razing a City to causes it's survivors to become a Settler. (Some Restrictions apply to prevent mass exploit, and increases the cost of Settlers as usual)
Third: All Governors establish in 2 turns.
*Feel free to add more suggestions