From a quick google I am not convinced claims of hypersexulisation are unwarranted. There is more to sexulisation than vital statistics.I think it was Stellar Blade which was accused of having an unrealistic sexualized body "that could only be imagined by someone who has never seen a real woman" for the heroine, before the studio revealed that said unrealistic body was actually an exact replica of the real-life model from 3D capture.
The question is where is the free speech issue here?
- One issue is if people should be able to criticize such hypersexulisation. Criminalizing this would be an imposition on free speech, right?
- Another issue is if the state should criminalize such games. This would be an imposition on free speech, right?
- Another issue is if third parties should be able to block the . The example that is particularly relevant now is the visa/steam/itch thing. In general I think criminalizing companies as well as indaviduals that do this would be an imposition on free speech. It is a bit different when the company is as structurally important as visa, but that is more a problem with the power we give visa than how they use it.