Frequently Asked Questions

all techs are given a priority to be "bulbed" by each GP. you can find thoses lists on the wiki, at each GP article ....

when you want to lightbulb a GP, it looks "oh, I'm a GS, what is the reachable tech that has the highest priority for me?"

as to how the priorities where given / chosen ? no idea. for flavour, balance and who knows what. maybe some people from the mod team knows the reason behind each choice and value for each tech and each GP but I'm not sure this hypothetical personne exist.
 
how do you know what type of GP is required to pop a given technology? Is it random or is there a (hidden) property that dictates this?

For example, in all my games so far, a great scientist can be used to pop the knowledge of the ether technology, why? Why not a great engineer of a great artist?

This is an interesting question.

One of my early strategies is to get a Great Prophet so I can have a chance at an early founding of a religion. In my current game, playing as Einion Logos, Great Prophets come rather quickly, and I have been able to found OO and FOL.

However, I have played games where getting that Great Prophet, with the same techs, you don't get a choice of founding a religion - it offers hammers towards Priesthood.

I haven't been able to figure out the discrepancy.
 
strange..
maybe it's due to the fact that some tech have the same priority... (10levels only)

do you know if the proposed tech change if you open other tech, but without researching the one proposed by the GP?
ex : bard proposes archery, if I research ...XXX, will the Bard propose YYY that is on a higher priority for him or only archery ?
 
Pretty sure it'll change.
 
I've seen it happen many times (usually when the Order founding tech become available when I am already OO or AV and am trying to get priesthood)
 
1. Is it possible for TWO civs to found the Ashen Veil? I'm pretty sure it happened twice in my game. The Balserphs founded it first fairly early...and the AC moved upwards accordingly. They were wiped out by the barbs. Then, I'm pretty sure the Calabim AGAIN discovered the Ashen Veil. I saw the message and again the counter moved forward.

Anyone else see this?

2. Another dumb question: can the counter be negative? Here's what happened:

The first three civs to be wiped out by the barbs were Svartalfar, Balserphs, and Sheaim. All Evil civs. Usually, the counter will decrease when an Evil civ goes down. However, in this case, it was already at ZERO. No movement. However, when I razed a pesky barb city, the counter, of course, increased by 1.

Tongue in cheek, I ask: "Shouldn't that counter have been at about -9 when I razed that barb city?" :blush:
 
I'm sure this is asked elsewhere, but as I am new to this forum, thought I'd ask it here. Are there more religions planned for this mod? IMHO I would think another evil religion or two would be a needed add. As per the background story of this mod, there are several "gods" that could be worshipped. So adding another or several new religions would be cool. But I'm just curious as to if they are in the plans.
 
How does the GPP cap work in this mod? I've noticed that sometimes the cap goes up even though I did not generate a great person.

If you are in a permanant aliance with someone, them generating a GP will raise the cap. This can happen when you summon Basium or with any other alliance. Otherwise, the cap should only rise when you generate a GP.

To Htaed M'i, Kael doesn't want to add more features just to have more features. It has been discussed before, but he will only add a religion if there is a real reason to do so.
 
Oh, alright.. As I've been playing through all the different Civ's, it just seems like some of the religions don't "fit" some of the civ's. That by adding more variety, a religion may be more fitting to the different civ's.

Also, is there any idea of having something that just the civ's that are evil can build i.e. The Altar?
 
Oh, alright.. As I've been playing through all the different Civ's, it just seems like some of the religions don't "fit" some of the civ's. That by adding more variety, a religion may be more fitting to the different civ's.

There might come a Lugus religion in shadow and something specific for the illians in ice. Wheter this will be a "normal" religion or something else is yet to be seen.
 
1. Is it possible for TWO civs to found the Ashen Veil? I'm pretty sure it happened twice in my game. The Balserphs founded it first fairly early...and the AC moved upwards accordingly. They were wiped out by the barbs. Then, I'm pretty sure the Calabim AGAIN discovered the Ashen Veil. I saw the message and again the counter moved forward.

Anyone else see this?

2. Another dumb question: can the counter be negative? Here's what happened:

The first three civs to be wiped out by the barbs were Svartalfar, Balserphs, and Sheaim. All Evil civs. Usually, the counter will decrease when an Evil civ goes down. However, in this case, it was already at ZERO. No movement. However, when I razed a pesky barb city, the counter, of course, increased by 1.

Tongue in cheek, I ask: "Shouldn't that counter have been at about -9 when I razed that barb city?" :blush:

1. They probably researched Ashen Veil and got the free disciple. Did they have the Holy City?

2. 0 is the lowest the counter can go.
 
1. They probably researched Ashen Veil and got the free disciple. Did they have the Holy City?

2. 0 is the lowest the counter can go.

Yes, I'm sure they researched AV and got a free disciple. However, I thought only one civ could FOUND the religion - get the holy city, be able to build the Stigmata, etc.

However, in this game, the announcement was made twice that AV was FOUNDED...and the Armageddon Counter increased both times. That's what I didn't understand.
 
considering it from an AI point : what if there are no AV holy city, no AV city, no living civ that have/had AV. and you discover the AV... you found the AV holy city.

ie : no civ has researched AV, no AV holy city on map, no AV holy city on map : therefore, AV was never founded, when s/o discovered AV again, the found the religion... it may seem strange, but not un-flavourish...


it depends how the game remembers that the religion has already been founded. does it write it somewhere as for wonders, or does it check if there is already another city with the AV religion???

if there are no 'physical' traces of it ... maybe it borks the logic)
 
I left my Civ 4 CD at home when I moved abroad and Im an FfH-oholic. Since I moved to Germany and I cant find any English versions here I bought Civ 4 and BtS via Steam. But as I try to load the FfH2023c Mod I get an XML Error:
There are more siblings then memory allocated for them in CvXMLLoad Utility::SetVariablelistTagPair
I tried to rename assets and I could not find a custom assets folder. My guess is that Steam f***ed things up. But b4 I go and demand my money back I'd like to know if I can get it to work.

Cheers
/Frallan
 
If you search the forum, someone else had this problem with a steam copy. I don't know if they figured it out, but if you can find them, they might be able to give you tips.
 
Hi ! I couldnt get the entire game and Media Pack from {{gameflood://download/TITLE/24/ID/8200/PROD/0/BF312A23-9341-425A-A88C-2621E8E8895E}}. I received a message about error. Something like not avaiable at momnt or rong way... Is there another link ? Did it happen with anyone ? Is it my Opera ? Thanks for help.
 
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