Sircam
Chieftain
@Sarisin, you could be right regarding losing the tropps, but I am sure to have reached AC 100 two times, so I suffer the effects of AC 90, 100 and 100 again few turns after (approximately 30).
8.000.000 of units on the world
Ah, I play at normal speed, and on prince. A question about difficulty level, I seem to be very far ahead of the AI techwise. I'm halfway through the tech tree, and I'm only just now spotting some enemy satyrs and chariots. Before, it was warriors everywhere. On what difficulty can you expect the AI to keep up with research, or even give you a run for your commerce?I guess it depends on your game speed. I play Epic, and unless you really rush Cartography and Pact of the Nilhorn, they don't come that early. One thing that helps me get the Stooges is that I find the AI civs don't make the Pact a priority.
You are right that they can mow down scouts, disciples, and warriors, not to mention barb units with the Orcish promotion. However, once the Hunters, Lizardmen, Satyrs, etc. start appearing things are a little tougher for the Giants. Then, when Tier III units show up, they are really relegated to bombardment duty.[/cut short]
There is no difference between monarch and emperor in terms of happiness and health.I feel I should play Emperor but the AI's bonus production and the humans health/happy penalties are too much. I need something between those two levels. I think I'm going to have to bite the bullet and figure out how to mod the difficulty levels.
@Sarisin, you could be right regarding losing the tropps, but I am sure to have reached AC 100 two times, so I suffer the effects of AC 90, 100 and 100 again few turns after (approximately 30).
Ah, I play at normal speed, and on prince. A question about difficulty level, I seem to be very far ahead of the AI techwise. I'm halfway through the tech tree, and I'm only just now spotting some enemy satyrs and chariots. Before, it was warriors everywhere. On what difficulty can you expect the AI to keep up with research, or even give you a run for your commerce?
Your right. And I did some test games and there is no health/happy penalties from Prince to Deity. And no AI bonus to them either. I guess its just research and production bonuses for the AI. I frequently have bad luck with poor starts on high levels, particularly post BTS. That must of been what I was thinking. Thanks for the correction.There is no difference between monarch and emperor in terms of happiness and health.
That sounds more like what I experienced in my very memorable pre .25 game as the pirates. The Clan even got close to building all the altars then. But with just an hour of civ time a day, marathon games would last forever. Perhaps I should follow this route instead in my current game:I've only play a few normal speed games, and my answer would be you won't see it in .25l.
However, I think if you play at Marathon speed (there are other negatives to this dealing with the AC) or even Epic, you will see the AI producing more advanced units.
I play raging barb games, and if the other AI civs are not all destroyed (happens way too often in raging barb games IMO), you will see the barbs and even the AI civs building Tier III and even Tier IV units. It is not uncommon to see Heavy Crossbowmen, Beastmasters, and Druids to name a few.
So, they must be building Machinist Shops and Groves to build these units.
I've been going into the World Builder and helping the AI out a little. It sucks but it does make for more interesting games.
I sent a bunch of mercenaries out to pillage. At first they were harassed by catapults and chariots, but when I stacked them with (so not inside) the Trojan horse, all harassment seemed to stop. So my question is, can the Trojan horse be attacked? And the other one, can mercenaries "hide" in a stack (unlike privateers)?