Frequently Asked Questions

He used to be Yvain the Woodelf, but Kael decided that he liked the graphics of a certain Treant from the Warhammer mod better than the Confucian missionary art he was using, so he changed him to be a Treant and used that art.
 
Decius of the Malakim is, despite the loss of Chalid through Bane Divine, is trying to take the battle to the dominant and thoroughly despicable Balseraphs. As part of this, dozens of Malakim adepts and mages are running around each turn casting Sanctify to preserve the lush green (and pure sand) of Malakim land.

Is all of this wasted effort? That is, for tiles whose output doesn't change from Hell Terrain, am I accomplishing anything with this? Any slowdown to the AC? Anything tied to the total number or % of tiles in the world that are Hell Terrain?

Or, should I _only_ be doing this on tiles that are either irrigated or have a resource that will turn to a Snake Pillar (which does reduce output)?
 
My Banor are on an island that borders the Lanun. After every turn, there is a shhhWHOOOOSH sound, sometimes loud, sometimes soft. What is this? My guess is the noise to indicate an enemy ship (the equivalent of the marching feet for ground troops). Is that correct?
 
Is there any way to remove the "weak" promotion from tar demons?
 
They only get the weak promotion when they are killed and split. Same as Water Elementals. You'll just have to wait for another to spawn.
 
They only get the weak promotion when they are killed and split. Same as Water Elementals. You'll just have to wait for another to spawn.

OK Thanks. Didn't they used to split into smaller versions that would eventually grow back into the bigger versions?
 
Lasha Valas defeats Archeron the Red Dragon and captured a slave. This slave has Call Meteor and Roar. It's got the slave unit graphic and stats but carries the Dragon promotion. Is this intentional?
Thanks.
 
I'm not sure if this is a bug or some strange feature I don't understand, but anyway:

I'm playing a Sidar OCC and under heavy siege. My cause isn't helped by the fact that sometimes, for no reason I can discern, after one of my Ghosts has attacked it automatically moves to an undefended tile adjacent to my city - making it easy pickings for an enemy horserider. Is this supposed to happen?
 
I don't think so... but I wouldn't mind having a Dragon Slave... (Or an angelic slave, or a Lizardman slave :P)

Not overly problematic, and not that unbalanced...

(PS. Is there a problem with using the Law II spell and the Pyre to get infinite research?? I haven't got around to doing it yet (I have not enough production to produce enough adepts), but I wonder if it is balanced, or even thought about properly...

I guess it depends on how much research you get from sacrificing at the Pyre...)
 
Sorry, civilopedia entry is wrong... (Says free beakers)

I found out that you can get infinite, free, permanent fire elementals, that (AFAIK) don't cause War Weariness and don't cost upkeep!!

Anyway, I have a small army. Of about 40+ of these guys. 4 mages popping 4 fire elementals each turn :D

The pyre is adjacent to a city, so... it does do a *bit* of damage, but it never kills the guys.

Now to use my diplomatic know-how to systimatically raze each and every city in the world... If only I had the Mercurians... but that building will take several hundred turns to complete...

(PS. I built the Tower of the Elements (I think that is the one, the one that gives my elementals +1 strength). 11 strength, collateral damage inducing, free, fast units with fire damage :D Oh yeah!!)

[Edit]Obviously, I go to war. Against my neighbours. The Lanun.

They cast thier worldspell (Raging seas, does a fair bit of cold damage to all units that are near oceans, and can kill), and wouldn't you know it, most of my fire elementals (Vulnerable to cold) die. As well as my flying, command IV, City Raider/City Garrison I, Combat 5, Mobilty, Medic II, Inquisitor (??), March, and who knows what else Flesh Golem. So... that didn't go as planned :P[/Edit]

[Edit2]Sorry for derailing this thread :P I guess I got carried away. Anyway, that... exploit (I think that is what it is... although it could be a design feature, in order to increase the strength of the Pyre...) probably should be given a very critical eye...[/Edit]
 
I don't think so... but I wouldn't mind having a Dragon Slave... (Or an angelic slave, or a Lizardman slave :P)

I couldn't think of a use for him, aside from building roads, until I was able to upgrade him to Bruhaj (Calabim Berserker), nice.
 
Surely sacrificing an angel on the Pyre raises the AC? Perhaps that should be increased, making it still very powerful, but ruining the entire world in record time.
 
Surely sacrificing an angel on the Pyre raises the AC? Perhaps that should be increased, making it still very powerful, but ruining the entire world in record time.

That would be a massive boon for the Sheiam and Infernals!
 
Well, the Sheiam get ruined just as much as every other civ, but get free units. The Infernal wouldn't care either way, a high AC doesn't directly help them.

Anyways, its not difficult to send in a stack with the specific mission to raze the pyre.
 
So Sorry guys!!

The technique I suggested previously may not work with 0.40. Apparently, I had accidentally forgotten to delete my old FFH version (0.34 I think... the version name says 2.034...), and was inadvertantly playing it.

I have started playing a new game, and only noticed it, when I realised that the tech tree details had totally shifted (Now the Mining line is nestled in the middle, instead of being at the top)

So... sorry if I mislead anyone... my infinite Fire Elemental exploit may not work with 0.40y (or whatever the most recent version is...)
 
Is there any way to remove the enraged "promotion"?
 
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