iamjooish
Chieftain
- Joined
- Apr 27, 2007
- Messages
- 76
all apocolaypse horsemen are magic immune
they............ don't always have the promotion (?)
I haven't checked in a while
all apocolaypse horsemen are magic immune
Most should be living. Some spells have damage caps which would not work on overly injured units, regardless of type. What is the specific situtaion?
Ah, that makes sense. Regeneration can only be cast if their health is not full.I tried to cast the regeneration spell on them, but it wouldn't highlight on them, while it worked on others.
First, thank you for your reply. Are you absolutely sure? One time I weakened two of them substantially by Air III, so they cannot be magic immune, only have some magic resistance. Another time I hit him slightly (approx 20%) with one of six Fire III.all apocolaypse horsemen are magic immune
The regeneration spell works only when a unit is hurt.I tried to cast the regeneration spell on them, but it wouldn't highlight on them, while it worked on others.
What exactly is required to upgrade units to mythril weapons? I went out of my way to secure mythril, and I *think* I have all the appropriate techs, but I can't get my units to upgrade.
i am absolutly sure, that probobly was a bug with it not gettingmagic immunity. not only are they gaunteed to resist it, theey are also immune to its damage
However, there is no way to resist the "physical damage" of the Crush spell.
I have to apoligize, the civilopedia says this exactely. But having made the experience several times that they are definitely not - or only sometimes - magic immune by being hurt by spells, I did not believe it. Sorry!all apocolaypse horsemen are magic immune
I'm sorry, but I have to disagree: I have to argue, when it is a magic boulder it won't hit you being magic immune. That is the point: A real - i.e. non-magic - boulder in form of a meteor will hit.My understanding is that there is no way to resist Crush and that is the intention. Even Magic Immune does nothing because how can you resist a giant boulder falling on your head?
I fully agree! We should add it in the civilopedia and the wiki - as soon as it is available again.Is there any place you can go to see what civs cannot build? I am looking for something that tells me that civ is a bit different from most.
I love playing the Malakhim, but hate that they cannot build Shadows. Again, I was really surprised when I got into the game and found out it was a no-Shadow civ.
I wouldn't expect this to be on that Civ starting screen you get (although that would be nice). But, it would be really helpful when you are trying a civ for the first time if you knew not only that civ's unique buildings, units, etc. but also the 'common' things they couldn't build.
Also, it would be good to include the National Hero of each civ.
Wait, what? Malakim can build law mana and archmages, so I don't see why they couldn't cast unyeilding order.I always read about the unyielding order - Malakim, which I prefer, cannot do it.