Frequently Asked Questions

2. A barb goblin and orc spearman land on one of my mines. I have Curly, a Hill Giant, in the next tile. I want to take out the orc spearman to avoid him from pillaging the mine. However, I am only able to attack the goblin. Why doesn't the stronger unit, the orc spearman, defend instead of the goblin?
Hi! (.23c) I see very similar points: E.g. A huge stack, on top Ship of the Death with strength 6+, then (!) Archeron with 18. My hero (strength 8, approx 100XP and with many promotions) wants to kill the dragon, in reality he attacks the ship and is killed (probabiltiy >86%), a swordsman (4, XP 50) attacks the dragon and kills it successfully.

I tried several times to kill a foe with a ratio of >95%, but always this unit looses. I.e. the probability does not work, the AI fools. One turn later, it works sometimes.
 
Have you found many barb cities in your game?
Answering this question specifically, yes, indeed (for .22). Sometimes they build one only five turns later at the same location. Which is nasty not only in respect to the AC. But you need "surveyors" for this regions costing effort etc.
 
There is probably a simple answer for each of the following questions, but dopey me, I cannot figure it out.

1. Playing as Einon Logos with Spiritual Trait a Marathon game. I start the game and elect to build a Warrior. 51 Turns. I switch from Religion to Nationhood which promises a 10% in Military Production. Next turn, my Warrior still needs 50 turns to be built. Shouldn't it be 45?

Because the 10% only kicks in when you have 10 hammers or more. If you combine the bonus from Nationhood with example Military State, you get 25% and need a minimum of 4 hammers to get any effect. This is cause there aren't any decimals in hammers, I'm not sure if Warlord/BtS introduces that although it got decimals in Culture/Research/Gold etc.

2. A barb goblin and orc spearman land on one of my mines. I have Curly, a Hill Giant, in the next tile. I want to take out the orc spearman to avoid him from pillaging the mine. However, I am only able to attack the goblin. Why doesn't the stronger unit, the orc spearman, defend instead of the goblin?

Because the Goblin is probably the best defender in this case. Did your giant have Shock II? This could easily make you have better odds against the Warrior than the Goblin.

3. I don't think captured animals and the Hill Giants, Moe, Larry and Curley get defensive terrain bonuses. However, why is it then, that they can get the Woodsman and Hill Defense promotions which are based on terrain? It doesn't make sense to me - either they can use the terrain for defense or not. Also, I cannot figure out why Elephant or Hill Giant defenders with double the strength, and maybe even a promotion, are easily killed by barb Lizardmen with no promotions. I suppose they get a bonus against animals, but also against Hill Giants? And is the bonus that high to kill a unit twice their strength?

Lizardmen don't get bonuses against hill giants anymore, but they used to.

And Promotions always work on the defensive, even if the unit don't get any defensive bonuses. So it's not a full bonus from the terrain, but thanks to some training they at least get some bonus in that terrain.
 
I'm downloading 0.23 and the file is called FallfromHeaven2023c.exe Does that c mean that patch c is already included in the download?
 
Because the 10% only kicks in when you have 10 hammers or more. If you combine the bonus from Nationhood with example Military State, you get 25% and need a minimum of 4 hammers to get any effect. This is cause there aren't any decimals in hammers, I'm not sure if Warlord/BtS introduces that although it got decimals in Culture/Research/Gold etc.



Because the Goblin is probably the best defender in this case. Did your giant have Shock II? This could easily make you have better odds against the Warrior than the Goblin.



Lizardmen don't get bonuses against hill giants anymore, but they used to.

And Promotions always work on the defensive, even if the unit don't get any defensive bonuses. So it's not a full bonus from the terrain, but thanks to some training they at least get some bonus in that terrain.

Thanks for your responses, Grey Fox. :)

On #1, how did you know that? OK, I guess that 10% boost is not always a 10% then unless conditions are met.

My Curley had Combat V, but no other promotions. I still think the Spearman was the better defender - especially because those units had Bronze Weapons.

Don't those promotions like Woodsman and Hills Defense also work on the offensive too? I see what you are saying, but to be more logical and consistent, I think you should either get both (terrain bonuses and terrain-based promotions) or neither.

Thanks again for taking the time to respond.
 
Fend for yourself: cruel
Protect the meak or public healers: compassionate
 
I would think Sacrifice the Weak is also considered cruel

No way.
I do them a favor when i kill them.
They are allowed to join as manes the mighty hyborem.
 
A few days ago I reported that in the bug reporting forum, but got no real reply, so I'll try to restate that as a question and post it here (smart me :mischief:) :

Why can't I build archers in my Ljosalfar Archery Range, why can't I build standard Archery Range being Ljosalfar, why do I have to use WorldBuilder to put Archery Range to my cities in order to be able to build some Archers, why Viconia is so sexy?

Ok, I don't really need an answer to the last one, but I would appreciate some guidance as to the first three questions...
 
I believe that Sacrifice the weak gives gives a -2 "you treat your people poorly", Fend for themselves -1, Protect the meek a +1 "you treat your people well", and public healers +2 (of course the Calabim diplo modifiers have different signs)
 
Because the Goblin is probably the best defender in this case. Did your giant have Shock II? This could easily make you have better odds against the Warrior than the Goblin.

Lizardmen don't get bonuses against hill giants anymore, but they used to.

And Promotions always work on the defensive, even if the unit don't get any defensive bonuses. So it's not a full bonus from the terrain, but thanks to some training they at least get some bonus in that terrain.
Hi Fox, the expert: Where can I find such a deep understanding, for it helps a lot in strategy and fighting. Thank you in advance.
 
They only become manes if they worship AV :p

So unless you have Theocracy enabled....

You need AV as state religion to adopt sacrifice the weak anyway.
And OO would also provide manes.
Unfortunatly you never get manes or angels from population hurrying, feasting or starvation. You only get them when you raze the city.
So was a pretty lame excuse for forgeting sacrifice the weak.
But it could be funny add this.
Play Hyborem and enjoy new manes because of blight.
 
I believe that Sacrifice the weak gives gives a -2 "you treat your people poorly", Fend for themselves -1, Protect the meek a +1 "you treat your people well", and public healers +2 (of course the Calabim diplo modifiers have different signs)

Different signs? I'm not sure I understand...

And OO would also provide manes.

No I don't believe so. Only units with the ashen veil "promotion", that later die.

Theocracy just happens give you no non-state :religion: spread. Which makes for more units that "follow AV" (for lack of better wording).
 
Different signs? I'm not sure I understand...

The calabim like it when you treat people poorly.

No I don't believe so. Only units with the ashen veil "promotion", that later die.
You get manes for evil units/ citizen that die.
And OO is evil.
 
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