JosEPh_II
TBS WarLord
It's not a d/l issue but a missing file in your windows OS.
JosEPh
JosEPh
Is their a button or function that I can set up to prevent automated workers from destroyed city ruins...at the moment I'm having to micromanage them in order to prevent them from building something new over pre-existing city ruins. I have searched through the BUG options but have not found any option to prevent this. Thank you.
Hello,
Ummm....I'm not sure if I've done something wrong in the installation process or if this is a normal feature of the game...but I'm playing the mod in snail mode with the early buildings turned on and I can't build any of the common units; such as workers or settlers. I'm thinking this is a part of the mod because 150 turns into the game and the ai hasn't built a city yet. But at the same time it's not displaying a requirement for the units.
I'm confused.
Help me out here.
Ummm...now I have another problem. The population it's displaying is inaccurate. I have a size 40 city with only a few hundred thousand people. I'll start another game to see if it's from the install.
Oh no...the population it's displaying for the city at city 40 is like 600,000 or something. It makes no sense.
When you first establish a city (size 1) it has a population of 50. I'm playing on snail and I have about 26 cities, quite a few of them over 20, and the national population is like 7 million.
I started another game and it's still displaying the faulty population.
Oh no...the population it's displaying for the city at city 40 is like 600,000 or something. It makes no sense.
When you first establish a city (size 1) it has a population of 50. I'm playing on snail and I have about 26 cities, quite a few of them over 20, and the national population is like 7 million.
I started another game and it's still displaying the faulty population.
From your perspective why is this a problem?
JosEPh