FRESH! WWII with a twist

After much testing and tweaking I've finished version 2 of this mod. I think it's pretty close to ideal, even though Hitler's Brain isn't included. :sad: :lol: :crazyeye:

This version includes 2 flag units, capture rules, many new wonders, and a fair civilopedia to esplain some of the oddest parts. Like The Order Of The Blue Druids for England... heh heh

Post #1 and #2 includes all the links for the newest version. New unit files are quiet, I tweaked all the INI files.
 
Thanks, Omega, you checked me before I could myself. Cuppojo now, and KV1 and Biplane are fixed.

Happy new year!
 
If that happens I honestly don't know how to solve it. This bug hit me too, during testing. I set up a test scenario and imported all the rules from Th_R_v2 but when I ran the test, I got the same message. However, I ran the original Th_R_v2 and got no problems. I just don't know how to solve this.:sad:
 
It's possible my Winzip program is junk. Evaluation Version anyway. So I zipped it using my other compy, and uploaded THAT zipped file for the .biq file--I know it isn't a text error, the text is correct.

Try the original Third_Reich_v02.zip link in post #2, and see if it works for you.
 
This mod looks absolutely great, but I guess I need to go out and buy Conquests(?)
Sorry for dumb question but is Conquests the same thing as "Play the Word" (?)

Even if I had it, I think the install instructions could use a little bit of clean up. I'd love to try it.

If I see the words "This is not a Valid CIV3 scenario file" I'm going to swill my entire PC in the toilet, then douse it with gas and light a match, laughing and muttering in a way very similar to Tolken's Gollum.

I believe I have learned the hard way that near all of the downloadable WWII mods require conquests first be loaded. (I can't believe how long I've been working on computer software, and still manage to be tortured by them sometimes).

I'm terribly exhausted from downloading things and them not working, so if anyone has pity on my bloodshot eyes, I'd sure love a link that takes me to a WWII mod that plays on barebones CIV3. I'm quite eager to get out of the dark ages And yes, I will get Conquests.
 
The Omega said:
Well, do you really need it? Cause if you don't, you can delete it, and see if it works.... If it doesn't, then I don't know what to do....

Omega, that's a tricky suggestion, deleting one item because it has a problem. I've learned that deleting anything from a completed mod can throw off all kinds of file lists. I'm reluctant to "delete" the Civ Imp Concentration Camp because that will cause the Human Experimentation Improvement to be without a prereq. So.

I have to ask any other Civfanatics if they've had any problems playing this mod. I've asked local friends to run this and it works fine for them, but they just plug in my jump drive, with the files uncompressed. I have to zip all these files and upload them, and I'm wondering if my Winzip is broken, which may have caused Omega some problem.

Has anybody tried this? Even if only to load a save and see what it looks like? Can you load this without running into the same bug that stopped The Omega?
 
I'm very new at moding, and it may be just sheer incompetence on my part. But I had an error, "Pedialcons.txt":ICON_BLDG_Auschwitz . Not knowing what this might mean I ventured a guess someone here can tell me what I did wrong.
Deo Vindice,
-Paladin
 
Q Paladin said:
I'm very new at moding, and it may be just sheer incompetence on my part. But I had an error, "Pedialcons.txt":ICON_BLDG_Auschwitz . Not knowing what this might mean I ventured a guess someone here can tell me what I did wrong.
Deo Vindice,
-Paladin
Yeah, no one can figure out how to fix that....
 
It works on my comp and my friends' comps, so I'm convinced this is a result of a kink appearing when the file gets imported or zipped. Have no idea why, but that's the only explanation.

So I've zipped the text folder again, and uploaded it. Maybe it's just an accidental glitch. Let me know if you can download the new text file "text_3R_fix.zip" and make it work. (see page 1)
 
EXCELLENT QUESTION!

I'm making this mod to try and shake loose some ideas, about gaming in general. Your question shakes something loose. And THAT is, "Concentration Camps give Culture" because it's Nazi Germany that makes them. There's historic accuracy to consider, since the Nazis used the mere existence of the camps as a propaganda machine, then there's also the gameplay to consider. If you want to play as the Nazis, more Concentration Camps means more Culture Flips, more shield production, and the possibility of Human Experimentation, which doubles sacrifice value. If you want, you can get a Culture Win as Germany (though it will take a lot of combat, since the SS and Gestapo have to fight to enslave the POWs...)

Consider: "Culture", as defined in the parameters of this game, represents the achievements of your Civilization, and the Nazis did achieve something really big. The argument was over whether what they achieved was a good thing, and it took many millions to go in there and blast the camps away in order to make the point. If you think Nazi Germany shouldn't gain Culture Points from Concentration Camps, simply go in there and destroy them.

BTW, are you asking because you read the Civilopedia in-game, or did you just peek at the biq file?


(an edit, after more playtesting)
mmmm... needs salt. There's so many ways for the Reich culture to win, but far too few ways for the Americans. It needs something, like the World Series, Big Bands, Mafia, Washington Monument, Lincoln Memorial, Mt. Rushmore, Crazy Horse Mountain, Public Works, FCC... Endless possibilities. I'm going in...
 
FinnMcCool said:
It works on my comp and my friends' comps, so I'm convinced this is a result of a kink appearing when the file gets imported or zipped. Have no idea why, but that's the only explanation.

So I've zipped the text folder again, and uploaded it. Maybe it's just an accidental glitch. Let me know if you can download the new text file "text_3R_fix.zip" and make it work. (see page 1)
Still doesn't work for me....:(
 
I just solved a problem adding Mount Rushmore to this mod. I had all the Civilopedia and PediaIcons entries, and graphics files were all made. Went to the Editor, and when I clicked "Add" in the Imp-Wonder page, Rushmore would not show up.

So I went to the PediaIcons.txt file, simply removed the header "#ICON_BLDG_Rushmore" and retyped the dam thing. Then it worked. Rushmore showed up in the scroll-down for adding a Wonder.

Perhaps you could try it. It's possible that the Auschwitz entry has a friggin backspace-retype entry that somehow carries over into the saved file.
 
I've finished version 3 of this. Very balanced. I wanted to give America the chance to stay neutral and go for a spacerace victory, or diplo victory, if she wants to... Many new Wonders and Civic Improvements, especially for America, but also one significant improvement:

Spies have hidden nationality and invisibility. I've found that enemy units which can't detect invisible will simply move over them, instead of attack an otherwise invisible unit. Puh-fek.

Check the beginning of this forum for new downloads. The only thing new is the biq files (6 saves), the Text folder (civilopedia etc) Art\Civilopedia, Wonder Splash, and city screen.

I am interested in the opinions of any newbies who find it difficult to sort out the folder structure. I kind of assume anyone interested in this mod already knows something about how the folders are arranged.
 
If you download the TextV3_fixed.zip file you'll be up-to-date, the earlier versions are missing Mt. Rushmore. (including TextV3_fix.zip--what you need is TextV3_fixed.zip)
 
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