FinnMcCool
Crazy in the right way...
VERSION FIVE now uploaded
I'm playing America in a very balanced scenario, and I'm allying with the Axis. I stationed some destroyers in the Irish Sea just off the Isle of Man, in order to invade Caernarfon and acquire the Henge resource. My ships were in the way of a German fleet and she chose to declare war on her ally (me) rather than take a different route. That's when I ran into the last error in the pediaicons file, since I was building the World Series. I reran the same turn, but moved my destroyers out of the German's path, and she simply moved past me. Seems the AI considers a tactical route more important than a strategic ally...
I'm playing America in a very balanced scenario, and I'm allying with the Axis. I stationed some destroyers in the Irish Sea just off the Isle of Man, in order to invade Caernarfon and acquire the Henge resource. My ships were in the way of a German fleet and she chose to declare war on her ally (me) rather than take a different route. That's when I ran into the last error in the pediaicons file, since I was building the World Series. I reran the same turn, but moved my destroyers out of the German's path, and she simply moved past me. Seems the AI considers a tactical route more important than a strategic ally...

What is up with AI's going to war with your player if their sea unit has to go around yours?
They even do it when they have just signed a protection treaty?
I had to restart 4 times just because a sub was in the way of another nations ship's direct route to it's target, a path, etc.
Land units don't seem to do that, so why do the sea units do it????
up setting!!!!
Players still needs some sort of solution to this problem before trying to have fun playing this Mod.



It was a great path to the heart of USSR, they lasted until the end of 1945. 
And reducing the