I hate to say this version of civ is beginning to frustrate me.
the pace at which tech's are unlocked is signifigantly faster than civ 3 (especially once you set up a science based city)
it becomes difficult to even SEE your military units, given the fact that the scale is way different from civ 3
(improvements were small and reflected their nature, units were easily seen regardless of the terrain) now the improvements cover up everything
I got into a stalemate on my continent (at peace with my neighbors, having converted them to taoism) this is where the tech pace started to annoy me.
at one point I had advantage by spawning macemen.. 20 minutes later I'm spawning redcoats??
if you don't go for EARLY warmongering, at what point to you decide to accept your tech level and start spawning units? if you spawn them nonstop most will end up outdated if your not sacrificing them to take over territories
I'm used to a specific tempo:
early ancient.. archer rush followed up by horsemen or swordsmen
next age you tech to knights for offence, and move your way towards calvary while gunpowder units hold the frontier.. take over your continent
next you get to calvary and riflemen, your defense units are suddenly very good on offense as well.. great time if you havent yet to infiltrate another continent (ideally taking over some of the territory of someone you convinced your allies to attack) ICS and start shipping over units
I usually entrench and then hyperpower to flight and tanks, using transports to mass troops on the other continent..
procede to annihilate at your whim.
anyone else want to contribute opinon?
NaZ
the pace at which tech's are unlocked is signifigantly faster than civ 3 (especially once you set up a science based city)
it becomes difficult to even SEE your military units, given the fact that the scale is way different from civ 3
(improvements were small and reflected their nature, units were easily seen regardless of the terrain) now the improvements cover up everything
I got into a stalemate on my continent (at peace with my neighbors, having converted them to taoism) this is where the tech pace started to annoy me.
at one point I had advantage by spawning macemen.. 20 minutes later I'm spawning redcoats??
if you don't go for EARLY warmongering, at what point to you decide to accept your tech level and start spawning units? if you spawn them nonstop most will end up outdated if your not sacrificing them to take over territories
I'm used to a specific tempo:
early ancient.. archer rush followed up by horsemen or swordsmen
next age you tech to knights for offence, and move your way towards calvary while gunpowder units hold the frontier.. take over your continent
next you get to calvary and riflemen, your defense units are suddenly very good on offense as well.. great time if you havent yet to infiltrate another continent (ideally taking over some of the territory of someone you convinced your allies to attack) ICS and start shipping over units
I usually entrench and then hyperpower to flight and tanks, using transports to mass troops on the other continent..
procede to annihilate at your whim.
anyone else want to contribute opinon?
NaZ