FS1-Assimilation! (Noble?)

On a 2nd note, we are having horrible luck.

Our Mistakes-

1) Not keeping our forces as advances and powerful as they should have been.

2) Not converting Mansa earilier.

3) Not striking down Mansa when he was weaker.

4) Me just failing at life. :(

Overall we have just been funbling around this game. I propose we get on AIM sometime and discuss this in detail.

My sn is faeraeslayer!

We may have bumbled a bit, but we can still win!
 
uh sorry to ask this but when was mansa weaker in a relative sense? hehe.

we were at warriors still when he had axemen and his own brand of archers escorting a settler to kumbi.

Treat it as a learning experience but we did squander our start in a very closed-in space. Not that I could have expected better from myself playing as I really to work on my agressive game.

Anyway, we can salvage this if we can repel the initial attack. Coming from behind like that though against elephants is ugly =)

Cheers!
-Liq
 
I'll get on it... Tonight though. I have to come back, and then uninstall Civ IV. That'll teach me to use an untested patch again :mad:
 
Well I think we might have wanted to try to get M&M to convert like I mentioned at the end of my post. I kinda feared that once he saw how weak we were he'd come in.

But then again I sarted those Walls in Munich for a reason! Just looking at his army though, we're in some serious trouble. We need to get units up to the north in our cities asap and basically just hold out until we can negotiate peace.
 
So we must eventually go back to paganism (less upkeep) and take on military. I hope we'll be able to recover after this war...

I don't want to be pessimist, but it seems we'll be liquidated soon :).
 
heh...that's too funny for me not to give you some credit!

Sorry for the otherwise useless post!
 
I'm not sure there have been that many "mistakes." I think our state of fumbling along comes down to our gamble of going for the religious techs first instead of growth, expansion, and military. We were all okay with it at the time; it just turned out we were stuck on a jungle-infested peninsula with an Ancient UU Civ blocking us off to the north :) That's just bad luck.

In any event, this is still Noble and we still have six good sets of eyes on this game. Though I have to say I don't envy being in Silver's position right now...
 
Wow you guys have a fight ahead of you here. Honestly I'm surprised M&M declared, I've always found him to be as peaceful as Ghandi. Was it wise founding your initial cities so far apart? EVERY time I've done that I've been eviscerated by enemies who take advantage of my long supply lines and precarious financial state. Now I play like the AI does and found cities just 4-6 squares apart unless there is an obvious blocking play (there didn't seem to be one here because that continent is so wide). If I need more land later on I can just take it since my empire will be healthy enough to sustain a military/culture bomb push.
 
Well, then you would take his cities by military or flip but from a position of strength. Two nights ago I got slaughtered on great plains because I started in the SW corner but placed my 3rd and 4th cities about 13 squares away right next to Caeser to try to stop his expansion. Well, I flipped two of his cities, but this really pissed him off and he attacked. Monty then piled on from the north, attacking my 1st and 2nd cities. Toast. Now I always build a compact empire, and at some point when I'm very prepared I pile on my next-door neighbor, always at a time of my choosing.
 
Well mm was stupid in that he expanded south. asoka and I assume america swooped down and blocked him from east so he had to pack in with us.

Interesting to see if we live though this attack tho. That's some heavy stuff he has. all good, this is a learning game, we have a lesson on our hands that a well timed CIV4 crash to desktop is not gonna distract us from.

As for that 1.08 patch, I feel ya lol.

Cheers!
-Liq
 
Turn (0): This looks bad. Very bad. M&M's Elephants are ALL OVER US, and we have no spears... I do some unit shuffling to prevent our stuff from getting pillaged. I destroy one of the horse archers up north by Hamburg with some spearmen... Boy these guys are underpowered. Any axeman could rip them apart... I then proceed to whip some soliders in Munich and Hamburg.

Turn (1): I destroy another horse archer, this time, near Munich, and with a Swordsman. The Sword had a better chance of winning against the horses, than the spear did against the pults. I then toss some archers against the pults (don't want to lose the spears with all those elephants around). The first one dies. The second one lives with 0.1 strength left. Whoo hoo! One less unit I have to retrain. Whip another troop in Hamburg. We need these guys. I killed the middle war elephant by sacrificing one of Berlin's Axemen. The north spearmen who killed the horse is now standing on M&M's copper. Next turn it's gone, provided he survives.

Turn (2): Spoke too soon. Skirmisher came in and killed the spear. This will be tough... Who queued up the galleys in Berlin? Those don't look to be helping us too soon. I start mass manufacturing spears and axes. Swords are less useful here, because we're not yet sacking M&M's cities. Kill an elephant at Hamburg. Spear makes it back inside city, so he will live, unless we get rushed. Still two weak archers guarding city... I grab Code of Laws from Washington... maybe we can get Chitza Inca? Doubtful... but we need to catch up in tech race. I get some Ivory from Asoka at a STEEP price. One of our dyes, our only bananas, and our only clams. But now I can rush some war elephants (+50% against mounted). Maybe we can defend ourselves now.

Turn (3): M&M suicided 2 units against our swordsmen, who somehow won (lots of experience now). He then proceeded to rip up our terrain improvements around Hamburg. Not pretty. Alexander gives us Incense for our other Dye. Don't see the point, but I do it to appease him, and because I'm connecting another dye anyways :). Spears at Hamburg kill a war chariot. There's only 2 units left up there, an Axe and a spear. I'm hoping one or the other will suicide. Clear out another horse archer at Munich, but lose an archer myself. Sending workers to connect the last of our dyes, and another banana (make this worth our while...).

Turn (4): Victoria asks us to fight Alexander... really, me accepting means our death. I'll take my chances with Victoria's wrath. It looks like Alex has her pinned down anyways. We now have another great prophet... Great... I don't care. Nothing to use him on. I fortify him in Berlin and turn my attention back to the war. Horses and Stone are disconnected, we will need to fix those problems... fast. The front is quiet though... I don't want to risk losing and units. And at Hamburg, the spear/axe duo ain't moving from the hill where they pillaged the mine.

Turn (5): Vicky lost Canterbury to Alexander. I'm so glad I refused that war... Especially since Vicky surrendured right after losing Caterbury. Whadda y'know. M&M moved the duo at Hamburg. I crush them, but lose another Axeman (damn 50% chance and I lose him). I lose yet another 50% chance against Mansa's war elephant. Luckily, I have a swordsman backup. Mansa is gonna pay for this... Signed an open borders with Washington.

Turn (6): Calcutta riots! Not enough to flip though :(. But it means we're getting close. I move an bunch of units next to Kumbi. I said Mansa would pay for this. Brought my swords. Signed an open borders with Alexander.

Turn (7): Meet the Incans. Obviously peace is good. Moving more units into position.

Turn (8): Mansa upgrades his skirmisher to a longbow. Was this really worth it for him? Apparently not. My swordsman with cover beats the odds and clobbers the enemy longbowman. Swordsman with shock then removes the enemy spearman. Kumbi is OURS! Archer moves in to cover for badly wounded swordsman.

(I swore I took a screenshot of this, but it's nowhere to be found!)

Turn (9): Asoka asks us to declare war on Alexander. Haha! Not after he clobbered Vicky. M&M uses horse archer to frag our archer. Good thing I put him there :). I shove the rest of our troops into Kumbi after killing the horse archer, and backing up Mr. Level 3 spearman with an axeman (in case of swordsman raid).

Turn (10): Washington wants dye for gold. Sure! Anything to stop you beating up on us. Music finishes. I start on Fedaulism. Need better units to keep this up. Only reason I'm still ok is smart use of promotions and terrain. I manage to do some nice tech trading with music, getting Metal Casting and Currency, along with all of Isabella's cash. I rip up another one of Mansa's Horse Archers. Then I get him to declare peace, and pay me 20 gold, plus 2 gpt. We're out of this war! And just like that, he's pleased again (WTH?).

Ok, strategic review... We're outta the war... we need to start restoring some infrastructure. Hamburg has been literally TORN UP! There's NOTHING around it anymore except some roads. Our horses have been disconnected and so has the stone, so that needs rebuilding. We also need to do some shrewed tech trading to catch up, although Incans are still behind us it appears. We've got a DECENT standing army now, although it's going obsolete, it should be suitable for defense unless someone like Alexander attacks us.

Calcutta should flip some time soon, if not, keep up the pressure with Colonge and more culture buildings. No idea what to use the great prophet on, more research? I suggest we pump up Kumbi's culture too once it's out of resistance. Whipping unhappiness should almost be gone now, with the exception of Hamburg, which I double whipped.

If we ever want to attack someone again, we will need artillery. City defense is getting annoyingly high, and without bombing them, we will take many losses. Although our next war should not be on the forseeable horizon.

I had the workers keep cutting the rainforest, so it should soon be suitable for one last city. Also, I may have forgotten to reactivate some workers (check before ending turn).

NOTE: The game is running on Patch 1.09 (the stable one :P)

Now for the end of turn screenies...

Civ4ScreenShot0026.jpg


Civ4ScreenShot0027.jpg


Civ4ScreenShot0028.jpg
 
Mansa was Pleased with us when he declared war.

Silver, I am astounded. You turned this war around and made it one of our finest hours. We are much further in the tech tree, we have lots more money, and we have another city and are about to flip another one! Frickin sweet! I applaud you!

And we need to reconnect that stone and the incense, it will help restore stability. Lets get set back on culutre guys. :)
 
Precheck:
Switched from Feudalism to Philosophy. Many Civs have already Feud and are willing to trade, we have unfortunately only music. Phil can bee good for trading.

1) 1050 AD
Mao visited us and gave a copy of his little red book. He is taoist (has Phil already :() and annoyed. Say hello to Mao.
Washington has already Machinery :(

Berlin: Eleph->Worker
Munich: Spear->Cat

Workers build cottages

2) 1060
Kumbi Saleh productive, set to Theatre

3) 1070
Alex don't want our dye more. Hmmm....

4) 1080
Hamburg: Axe->Theatre
Phoenician: Aqueduct->Worker
Traded Feudalism for Metal Casting, Drama & 50g with M&M. I think it's a good deal for us.

5) 1090
Berlin: Worker->Worker (we have to rebuild the whole country)

6) 1100
Great Library has been built in a far away land :(.
Asoka made peace with Alex

7) 1110
Islam found in a distant land.

Cologne: Jew Monastery->Barracks

8) 1120
Munich: Cat->Cat

9) 1130
Mao demands from us stop trading with Asoka; I said him to f*ck off
Phoenician: Worker->Barracks

10) 1140
Berlin: Worker->Missionary
Hamburg: Theatre->Missionary

11) 1150
Kumbi Saleh: Theatre-> Lib

Our situation:
I tried to rebuild the country. We cant start thinking about attacking M&M in about 20 turns, we seed some more cats though.
Next turn we get Phil, we can exchange it to Theo, Literature, Compass and maybe some more later.
We have no more Ivory, but can build horse archers, personally I think not in this 10.
So, this our country:

Civ4ScreenShot0030.jpg


and this is the save:
 
Hey great work guys! In the screen shots I notice M&M is Jewish, when did that happen?

Calcutta *will* fall to us culturally, my guess is within 20-30 turns, if it takes that long.

We're not that far behind in score, but Asoka is our nearest neighbor aside from M&M and she's at the top now. If we can get her to convert that would be awesome. I'm guessing that's what some of those missionaries are intended for?

Also, we need boats, because we need to explore the coasts. Even one or two free galleys would do for this. We've got some open borders right? So we should be able to check out the lay of the land. We might find someplace we can drop down another city or two so that we have a little more breathing room.
 
wow silver, amazing round great save there. As s@s say, "sometimes it's better to be good than lucky" but also "sometimes it's better to be lucky than good". A little bit of luck makes 'being good' go a long way :D

Sneaking in a read during holidays, I'll comb the posts and turn in my turns once family drifts off to sleep.

power to the peeps that are up at 4 am :goodjob:

A quick thumbnail on what all I needs to fix would own, I'm used to gluing the pieces back together though so no biggie.

oh and not sure if the 'can't' was a typo but we need to zero out mansa before modern age. I'll make sure we get some cats going in that regard.

Cheers!
-Liq
 
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