Turn (0): This looks bad. Very bad. M&M's Elephants are ALL OVER US, and we have no spears... I do some unit shuffling to prevent our stuff from getting pillaged. I destroy one of the horse archers up north by Hamburg with some spearmen... Boy these guys are underpowered. Any axeman could rip them apart... I then proceed to whip some soliders in Munich and Hamburg.
Turn (1): I destroy another horse archer, this time, near Munich, and with a Swordsman. The Sword had a better chance of winning against the horses, than the spear did against the pults. I then toss some archers against the pults (don't want to lose the spears with all those elephants around). The first one dies. The second one lives with 0.1 strength left. Whoo hoo! One less unit I have to retrain. Whip another troop in Hamburg. We need these guys. I killed the middle war elephant by sacrificing one of Berlin's Axemen. The north spearmen who killed the horse is now standing on M&M's copper. Next turn it's gone, provided he survives.
Turn (2): Spoke too soon. Skirmisher came in and killed the spear. This will be tough... Who queued up the galleys in Berlin? Those don't look to be helping us too soon. I start mass manufacturing spears and axes. Swords are less useful here, because we're not yet sacking M&M's cities. Kill an elephant at Hamburg. Spear makes it back inside city, so he will live, unless we get rushed. Still two weak archers guarding city... I grab Code of Laws from Washington... maybe we can get Chitza Inca? Doubtful... but we need to catch up in tech race. I get some Ivory from Asoka at a STEEP price. One of our dyes, our only bananas, and our only clams. But now I can rush some war elephants (+50% against mounted). Maybe we can defend ourselves now.
Turn (3): M&M suicided 2 units against our swordsmen, who somehow won (lots of experience now). He then proceeded to rip up our terrain improvements around Hamburg. Not pretty. Alexander gives us Incense for our other Dye. Don't see the point, but I do it to appease him, and because I'm connecting another dye anyways

. Spears at Hamburg kill a war chariot. There's only 2 units left up there, an Axe and a spear. I'm hoping one or the other will suicide. Clear out another horse archer at Munich, but lose an archer myself. Sending workers to connect the last of our dyes, and another banana (make this worth our while...).
Turn (4): Victoria asks us to fight Alexander... really, me accepting means our death. I'll take my chances with Victoria's wrath. It looks like Alex has her pinned down anyways. We now have another great prophet... Great... I don't care. Nothing to use him on. I fortify him in Berlin and turn my attention back to the war. Horses and Stone are disconnected, we will need to fix those problems... fast. The front is quiet though... I don't want to risk losing and units. And at Hamburg, the spear/axe duo ain't moving from the hill where they pillaged the mine.
Turn (5): Vicky lost Canterbury to Alexander. I'm so glad I refused that war... Especially since Vicky surrendured right after losing Caterbury. Whadda y'know. M&M moved the duo at Hamburg. I crush them, but lose another Axeman (damn 50% chance and I lose him). I lose yet another 50% chance against Mansa's war elephant. Luckily, I have a swordsman backup. Mansa is gonna pay for this... Signed an open borders with Washington.
Turn (6): Calcutta riots! Not enough to flip though

. But it means we're getting close. I move an bunch of units next to Kumbi. I said Mansa would pay for this. Brought my swords. Signed an open borders with Alexander.
Turn (7): Meet the Incans. Obviously peace is good. Moving more units into position.
Turn (8): Mansa upgrades his skirmisher to a longbow. Was this really worth it for him? Apparently not. My swordsman with cover beats the odds and clobbers the enemy longbowman. Swordsman with shock then removes the enemy spearman. Kumbi is OURS! Archer moves in to cover for badly wounded swordsman.
(I swore I took a screenshot of this, but it's nowhere to be found!)
Turn (9): Asoka asks us to declare war on Alexander. Haha! Not after he clobbered Vicky. M&M uses horse archer to frag our archer. Good thing I put him there

. I shove the rest of our troops into Kumbi after killing the horse archer, and backing up Mr. Level 3 spearman with an axeman (in case of swordsman raid).
Turn (10): Washington wants dye for gold. Sure! Anything to stop you beating up on us. Music finishes. I start on Fedaulism. Need better units to keep this up. Only reason I'm still ok is smart use of promotions and terrain. I manage to do some nice tech trading with music, getting Metal Casting and Currency, along with all of Isabella's cash. I rip up another one of Mansa's Horse Archers. Then I get him to declare peace, and pay me 20 gold, plus 2 gpt. We're out of this war! And just like that, he's pleased again (WTH?).
Ok, strategic review... We're outta the war... we need to start restoring some infrastructure. Hamburg has been literally TORN UP! There's NOTHING around it anymore except some roads. Our horses have been disconnected and so has the stone, so that needs rebuilding. We also need to do some shrewed tech trading to catch up, although Incans are still behind us it appears. We've got a DECENT standing army now, although it's going obsolete, it should be suitable for defense unless someone like Alexander attacks us.
Calcutta should flip some time soon, if not, keep up the pressure with Colonge and more culture buildings. No idea what to use the great prophet on, more research? I suggest we pump up Kumbi's culture too once it's out of resistance. Whipping unhappiness should almost be gone now, with the exception of Hamburg, which I double whipped.
If we ever want to attack someone again, we will need artillery. City defense is getting annoyingly high, and without bombing them, we will take many losses. Although our next war should not be on the forseeable horizon.
I had the workers keep cutting the rainforest, so it should soon be suitable for one last city. Also, I may have forgotten to reactivate some workers (check before ending turn).
NOTE: The game is running on Patch 1.09 (the stable one

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Now for the end of turn screenies...