1150 AD: just making sure all cities are doing well adjusting minor crap.
Barb town is size 10 and has one unhappy from overpopulation and is gonna grow in 7 turns
1. Change from barracks to theatre for teh happy. barracks is not a pressing need so delaying it 3 is not gonna kill us.
2. 10 pop 9 happy but it has yet to be turned to the true light of jud! hit f1 and notice a missonary is due soon in berlin.
3. barb town is second only to berlin in commerce, this town has it going on. painful to stall on market but 25% to commerce is 4.5 commerce in that town and working on village 37 -> town and a cottage 10 -> hamlet.
4. Due to grow to size 11 in 4 turns, total monster town for sure.
berlin: knock down missonary to 2 turns tack on a fishing boat due in 3 more.
hamburg is hurting. it's got a missonary in 9 turns but that doesn;t help hamburg at all. it's down to 2 population so start on a grainery in eeek 12, I'll baby sit this town as I swoop down on it with workers until it regains some of it's population. growth in one though.
Cologne is 2 from barracks, gonna finish that before looking at it more.
kumbi: needs production more than food. knock library down to 15 turns working horses. growth in 2 still for the culture.
munich: can use alot of infrastructure like a forge a theatre a courthouse etc but well gonna bite the bullet and keep going with catapults for a bit.
Science is 90% bleeding -8 a turn bank account is 310 lets see how much damage I can do to that debt.
1160 AD: we move up past victoria on points.
Philosophy comes in move onto engineering in 10
-9 a turn debt at 90% research. tempted to change over to serfdom for the workers but too many things completely soon so stalling.
athens gains judaism
shopping phil and compass from victoria =p nein asoka the he-she has compass literature and theo but well he's top in points and do not feel like helping him. Civic service from mansa.... someone else has phil so no point hiding it. we can use civic service for the macemen alone plus the flexible farming. He wants phil and 70 gold.... uh naw =p
hamburg is up to 3 pop and down to 10 turns on grainery.
calcutta is 21% indian
1170 AD: mansa comes to offer his
civil service for our philo even steven... suckah!!! do the trade and stroke our 70 saved gold.
twiddle with workers, 4 workers are in hamburg area, hamburg is size 3 needs those cows hooked up.
Munich catapult-> catapult in 5. left pults unpromoted.
Cologne barracks -> theatre, calcutta is 21% indian lets help that along, VERY tempted to start on a forge but health in cologne is not the greatest as is.
Get 110 gold and compass for phil from victoria.. the gold alone is nice
-11 a turn at 90%, how low can it go!
1180 AD:
Costs rise to 12 a turn at 90%. Alexander demands music from us and is taoist and annoyed! hmmmm pulling a scardy and give the bastard music... we need to get back on our feet. gives us cautious with alex. he says he'll sacrifice 50 warriors in our honor... 2 in 3 he is refering to vicky's warriors.=p
calcutta is 20% indian. YaY! theatre in colgone next turn for the
Berlin pops a missonary auto starts on a fishboat in 2. the missonary is heading to barb town.
barb town finished theatre is on barracks from before. that town alone is -4 city maint so if there's a place we want a courthouse that's it.
hmm we passed up mao on points. by two hehe.
1190 AD: Theatre is done in cologne, so many choices.... it has the potential of really being a production Kraftwerk since it has 4 uncontested hills and 2 food sources. I go for the forge.
barb town coverts to jud via Berlin's missonary. size 11 now and still growing like a weed. slowing down the growth by moving work off the pure foods (rice and bananas) and working the two cottage squares.. this will help grow the would be towns and stagnates barb town at 22-22.
calcutta still 20% indian.
send a worker down to cologne to start mining hills. he'll be in the area a long time.
passing up washington soon in points.
costs down to 11 a turn.
hamburg needs farms and with civil service we can bring the water to them start on that. and notice munich needs the same.
1200 AD: alex comes trying to trade spices for dye... why? no idea I grin and accept.
Berlin finishes boat. lets see... starts on grainery in 5. I'm a big fan of grainerys it seems...
isabella starts a golden age. uh ok.
er victoria passes us in points by 4. hehe nm bothering washington vict and germany are trading places in score every turn.
1210 AD: Washington closes open borders, he looks pissed lol.
Victoria converts to islam.
calcutta is 19%
hamburg's cows are back! burgers all around!
still -11 that 110 gold from vicky still going strong.
1220 AD: Munich catapult unpromoted -> grainery we need to get some crops over here this town is hurting for food.
Oh HI!!
Calcutta wants to know what we want to build! so that's what all the clanging noice was, thought it was just an unruly catapult.
lets check it out. hmm we won a free unpromoted longbowman whom I fortify. nothing at all built in town... joy. no production options at all unless we start building workshops. and it's next to cologne's corn. gimp it's growth and start on a light house so it can live on water. From there queue up a library so we can get up to 2 scientist specs from it.
Barb town finishes barracks, Starts on courthouse.
90% science is running us -15 a turn with the craptastic town of calcutta.
Stone is back online. so hamburg is up and limping. gonna bum rush the farms please lay off the cottages around there.
tweak cologne to work a freshly mined hill forge now due in 5.
For munich I choose to speed up the grainery to 6 turns working the hills instead of the rice... once grainery is built safe to place back in growth mode.
fun fun. I'll leave the exciting parts to silver since he's ownage on the head bashing.
1230 AD: alex is willing to trade machinery +100 gold for phil... um too bad we are 2 turns from getting machinery.
asoka revolts into serfdom, organized religion and beuraucracy yay.
shuffle workers around.
1240 AD: Hamburg finishes it's grainery starts on that same missonary....
see a washington caveral off the coast of hamburg, say goodbye to circumnaving first. Oh man need to work that incense north of kumbi...though stalling it 10 turns made little diff.
still -15 a turn 317 to spend.
1250 AD: finish machinery -> guilds for the grocery.
Berlin finishes grainery starts on market to get the beakers pumping.
ironically we are 3rd in points now... why I ask? NO IDEA.
Post Turn Notes
From infraLiq, master of the mundane bean counting... I implore next peeps up to work a line of farms up to munich and add a few more to the hamburg area.
Don;t feel like delaying this post to get screens set up, so that would be the lake SW of phoenician where the two workers are now and stringing farms up from there north to the mines and kitty corner around the hills avoiding any of the cottages already built. Munich and hamburg really need the food.
edited in the images... don;t ask how long it took liq to figure that all aout... liq was beat tired and stuffed with sleep inducing turkey at 5 am...
Seems the patch fixed that name change clicking open a saved game so didn;t get name back to fs1 sorry!!!
Oh how I love to fix broken infrasructures (no sarcasm!!!!).
I vote we build up so when silver gets up again, he can tear it all down again, but with more land to tweak!
Cheers!
-Liq