Yeah? Just think how much more you will be able to shoot down the stupid AI if you were able to have more 1upt. Also, what's the problem of moving units? This is not some FPS where you go into enemy territory and blast everything that moves. Guess you never have played traditional hex-based wargames.
Yeah.
Well, there have been endless claims of many how the "easy to beat" SOD has trashed the previous game for them.
Seems that a strong portion of players was facing quite some difficulties with stacks.
Actually, I agree that stacks in Civ4 didn't impose much of a threat to you.
What I don't agree to is the statement that Civ5's socalled "1upt" is of more strategical or tactical depth.
It is though, tedious to have to manouvre your army manually.
I understand that this less a problem on smaller maps, where even your opponents typically have less units.
On huge maps you will have to have quite some troops and you will have to move them from one front to the other. And this movement is not "challenging", it is just boring and badly designed.
Your post, however, makes the outrageous claim of a "silent majority" who despises it. With no evidence.
Oh, this forum is filled with posts claiming "I like 1upt, if only civilian units could stack."/"I like 1upt if only they wouldn't block each other."
And so on.
Actually, at least a very significant minority (and my perception is that it is closer to being a majority) dislikes the previous SoD. But they see the flaws in the "1upt" system as well, and they dislike it, too.
And finally, "1upt" is not 1upt. There is stacking, for both, civilian and military and military and military units. Even a "General" had to be made a civilian unit to make the system somehow work.
This system is a farce.