Lancers to Helico, Cavalry to Tanks... wow, i mean this is superb thinking for more gameplay reasons than i can stress upon.
So long as those requests from friends don't ask for all or a sizable chunk of my gold.Not agreeing to a friend's request now results in a relations hit.
New “Angry Genghis” loading screen (replaces the “fluffy-bunny Genghis” loading screen).
remove 1UpT
I closed the other 2 now (sad to close some productive threads), so that we can focus on one.
And with a look at the list...i think we should send the devs a list of the bugs which have already been solved/figured out here, because i still see some things missing, which could easily be corrected (or at least it's not hard).
# Allow AI to build more units if above Prince.
# Buildings can now no longer provide more Happiness than there is population in a city (wonders are excluded from this).
# Reduced bonuses from Maritime city-states - Friends: +2 food in capital, +0 food in other cities - Allies: +3 food in capital, +1 food in other cities
# Amount of Happiness needed to trigger a Golden Age now increases as the number of cities in the empire goes up.
If an empire reaches -20 Happiness, it goes into revolt, and rebels start appearing throughout the empire, based on the number of cities.
When you load Genghis' screen, he's kinda happy and friendly. They decided that wouldn't do.
Will this ever happen to the AI?
Which features of this patch will help stop early game, runaway AIs?
Do you think this patch will help much to prevent early, runaway AIs from wiping out other AI civs (or reducing them to just a couple of cities)? that's my biggest problem with CiV right now. Thanks in advance
Think of it like a game of Stratego, but with hexes (I usually play on Prince, I like the comfort zoneWasn't the Blanket of Doom already a problem on high levels?# Allow AI to build more units if above Prince.
overnerf ?? I'm not sure.
Now, I picture a guy on horse bum rush city wall to death.
Superb change.
Anyway, this complete lists look so delicious. Last think I've worried is patch size.
I think it's either going to be an overnerf or undernerf, with nothing inbetween. Giving +x food to each city will simply not be used at an amount of cities below a certain number, and above that number, you're going to nab every single Maritime that you can. There's no inbetween.even +3 +1 isn't an overnerf, that is still enough to make it worthwhile but not completely game breaking. +5/+3 however was completely overpowered. keep in mind that it might still go up to +4 +2 at renaissance anyway.
Oh I also Like that the 2 different Cavalry trees stay different instead of both becoming tanks. Infact this keeps it so that the Lancers will still counter the Cavalry after upgrades. Very nice.
(The Lancer does get something against cavalry doesn't it? hahaha)