El Caballerion
King
Great work Putmalk! I've found myself frequently getting bored with Civ 5 shortly after the Medieval times, and I think the game functions best in the earliest stage. Your modpack breathes a fresh air of replayability. Sumeria is my favorite!
Some questions/suggestions:
1. Any way to scale down the size of the units? Perhaps to the same size as in the RED modpacks?
2. Any way to add the Israelites and Nubians as two more civs? Also, maybe adding Sparta as a separate civ from Greece?
3. Any way to incorporate more unique unit art (again, perhaps from the RED modpack, which I think was taken from several other modpacks)?
4. It seems like there is a ton of copper that becomes obsolete in the mid game (I have over 25 coppers now). Maybe instead of using iron for some weapons, 5 coppers equals one iron. So, if I want to build a ship that requires 1 iron, but I don't have 1 iron, I can use 5 coppers instead?
4a. On that note....can you also get rid of more copper sources? There's too many! lol
5. Finally, what if the game went on and included the dark ages, where basically you still research technologies, but they don't grant anything really new in the game (to symbolize the 'lack' of technology in the dark ages). Then, after researching 5 or 6 place holder techs, you eventually discover a MEDIEVAL tech that enables heavily armored units (longswordsmen/knights/trebuchets), as well as one super-culture wonder? It would enable the player to have a longer time to play with the classical units and focus on warfare right until the medieval tech (the final tech in the game) is discovered.
Of course... it wouldn't really be an ancient themed game anymore, but the thought is there lol...
Some questions/suggestions:
1. Any way to scale down the size of the units? Perhaps to the same size as in the RED modpacks?
2. Any way to add the Israelites and Nubians as two more civs? Also, maybe adding Sparta as a separate civ from Greece?
3. Any way to incorporate more unique unit art (again, perhaps from the RED modpack, which I think was taken from several other modpacks)?
4. It seems like there is a ton of copper that becomes obsolete in the mid game (I have over 25 coppers now). Maybe instead of using iron for some weapons, 5 coppers equals one iron. So, if I want to build a ship that requires 1 iron, but I don't have 1 iron, I can use 5 coppers instead?
4a. On that note....can you also get rid of more copper sources? There's too many! lol
5. Finally, what if the game went on and included the dark ages, where basically you still research technologies, but they don't grant anything really new in the game (to symbolize the 'lack' of technology in the dark ages). Then, after researching 5 or 6 place holder techs, you eventually discover a MEDIEVAL tech that enables heavily armored units (longswordsmen/knights/trebuchets), as well as one super-culture wonder? It would enable the player to have a longer time to play with the classical units and focus on warfare right until the medieval tech (the final tech in the game) is discovered.
Of course... it wouldn't really be an ancient themed game anymore, but the thought is there lol...