apocalypse105
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- Joined
- May 17, 2011
- Messages
- 2,705
Catapult should get a penalty against units to balance things out
Catapult should get a penalty against units to balance things out
Hi Putmalk,
Excellent work. Your Ancient World Mod is brilliant. I like what you've done with the tech tree and social policies and the thought you have put into each new civs units as well as the art work and general package of the mod. I'm loving those Celtic Headhunters (well sort of as I'm playing against them). My favourite way of playing Civ is to remain in the Ancient/Classical era so this is right up my street. I play on a Mac, so this might be the reason, but when I select one of your maps I don't get the 'load scenario' option. So I have not played any of the scenarios. Instead I played as the Romans on an Inland Sea map and everything seemed to work fine (no crashes). I was using Version 8. (I had tried version 7 but then it wouldn't reload which was something I think you have dealt with). One thought I did have was there seems to be a lack of culture buildings/policies later on in the game. Plenty for gold and happiness but not so much for culture but I need to keep playing as I have not yet finished the game so that might all change. I just wanted to say good work and keep it going. Thank you.
Putmalk's Ancient World Version 9 said:Balance
Bugfixes
- Platonic Academy now increases tech boost granted by Research Agreements by 10%
- Sphinx cost reduced to 185
- Pythagorean Theorem also increases Research Agreement tech boost by 50%
Crash fixes
- Philosophy branch now correctly provides bonuses to the Academy
- Great Lighthouse now correctly increases Culture by 2
Gameplay
- Hannibal's trait has been changed. Naval unit movement increased by 2 (including embarked units). Embarked units can defend themselves.
- Culture has received a heavy balance pass and now completely different in almost all aspects
- Monument now grants +2 Culture
- New building: Sculpture: +3 Culture, 2 Maintenance
- Temple now grants +4 Culture, Maintenance increased to 3
- Church removed from the game.
- Stonehenge has returned and now requires Mysticism. +2 Culture, Social Policies cost 10% less.
- Temple of Artemis moved to Polytheism. Cost reduced to 300, now increases Culture in all cities by 25% and awards an Artist Point
- Parthenon moved to Aesthetics. Cost increased to 450, now increases Great People generation rate in all cities by 25%, and a free Great Artist appears in the city in which it was built. Awards an Engineer Point.
- Priesthood now grants +2 Culture for the Temple of the Gods
- Polytheism Opener now gives +2 Culture for every World Wonder, and increases build time of culture buildings by 25%, up from 15%.
Enjoying your work Putmalk...![]()
So far no bugs or anomalies to report, but if indeed I come across any you'll know soon enough
Cheers, good continued luck!
Assyria
Leader: Tiglath-Pileser III
Trait: +1 Sight for Mounted Units, Double Quantity of Horse resource
Unique Unit: Heavy Chariot
Combat: 4
Ranged Combat: 7
Move: 4
+25% vs. Melee Units
Unique Unit: Paired Horse Archer
Combat: 8 (+3)
Ranged Combat: 10 (+2)
Move: 4
Range: 2
The Assyrian's most powerful combat tool was their cavalry force. Thus, their unique units and trait focus on their mounted capability, like the Mongols.
I would include more but I need feedback from you guys on what changes you'd like to see in the mod.
Sorry if this is a dead issue (or if I'm putting this in the wrong place). Playing as Sumerians with No DLC version, newest patch, and have a CTD. Deleted the Embark line in Carthage (not sure if that was the issue), but still have a CTD. I believe I read that I need to start a new game, but figured I'd see if someone could take a look.
Not a big deal, just really enjoying this mod.
Thanks