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Fun strategies, inusual combinations thread

Discussion in 'Strategy Section' started by mavol6, May 17, 2016.

  1. mavol6

    mavol6 Chieftain

    Joined:
    Dec 30, 2015
    Messages:
    78
    So any of you tried to diverge your usual strategies to something less "meta" but still awesome?. Ive found out some interesting way to play indonesia, especially if you spawn near tundra tiles. it is easy to pull off as the tundra bonus pantheon is low priority for the ai (as far i know), you intentionally settle on tundra tiles with the tundra pantheon.

    So you can easily get supertiles on your spawned luxuries, plus the extra happiness indonesia gets you easily stay happy with those tundra settled cities, having coasts with fishes is almost necessary if you want to keep your population fed though.

    so what interesting combinations have you guys used?
     
  2. jma22tb

    jma22tb Prince

    Joined:
    Oct 12, 2011
    Messages:
    489
    Gender:
    Male
    Location:
    United States
    I used to make Scouts first as a hard and fast rule, but realized recently that it doesn't really do anything for my playstyle and replaced it with Monument and Shines. It's still kind of weird seeing fog of war everywhere but winning the Wonder race makes up for it xD
     
  3. wobuffet

    wobuffet Barbarian

    Joined:
    Jun 27, 2011
    Messages:
    1,245
    Yeah, Scout first with Communitas was my standard, but Monument first seems to work significantly better for me in CBP/CPP/VP.

    It does feel sad to miss out on all the goody huts though!
     
  4. Krullehoofd

    Krullehoofd Chieftain

    Joined:
    Apr 28, 2016
    Messages:
    13
    Location:
    The Netherlands
    You can get enough goody huts with your first warrior imo.

     
  5. Krullehoofd

    Krullehoofd Chieftain

    Joined:
    Apr 28, 2016
    Messages:
    13
    Location:
    The Netherlands
    Another reason, it is safer for your scouts when all the barb camps have been cleared. Scouting goes a lot faster when not having to deal with the initial barbs.

     

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