They didn't attack your undefended capital?
They didn't attack your undefended capital?
exactly.nope, it was totally random, i just WTH and discovered 6 archers next to my undefended capitalbut they were probadly in a hurry an didnt see it xD
Before a certain year, I believe barbs do not attack your cities. The year is subject to variance with difficulty and the "Raging Barbs" setting. Don't quote me on this, either.exactly.
I've read that the vedic archers make a beeline to a target Civs Capital (or is it a target city?) and ignore all else.
They are one of the major arguments to turn events off - but then you wouldn't get this fun.
Haha we could have a ss thread dedicated to Monty. Monty is a nut. That fight also reminds me of a glorious sea battle I had with Zara a long time ago (view post)One of the most uneven battles I've ever seen, and I swear that HE initiated it - not me! But then Monty always was insane...
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I don't see how people can get Liberalism even on Monarch in the 9th century. It is odd, I am a fairly experienced middle level player almost ready for Emperor... Yet I can't get Lib before 1000 AD. Odd...
I don't see how people can get Liberalism even on Monarch in the 9th century. It is odd, I am a fairly experienced middle level player almost ready for Emperor... Yet I can't get Lib before 1000 AD. Odd...
Though I agree Medieval war can be within a very short time window sometimes. I am experimenting with gunpowder and upgrading to rifles after the musketmen are outdated and them to infantry after if you are fighting a very long war.
Promotions stay with units even when you upgrade, right? Getting the Drill 1 and 2 promotions is the biggest reason I like Oromo Warriors.This way your main troops become very experienced before you wipe their XPs upgrading to Riflemen.
Promotions stay with units even when you upgrade, right?
Getting the Drill 1 and 2 promotions is the biggest reason I like Oromo Warriors.
I learned from reading along with a succession game that going down the Steel tech path allows you to use Macemen until the AI gets Rifling. This way your main troops become very experienced before you wipe their XPs upgrading to Riflemen. Cannons are fairly cheap for what they do, and losing the occasional one while softening the defenses before your Macemen attack speeds up the war and saves your seasoned troops.
But on Emp+ it may not be realistic to get Chem before Lib...?
I can do it usually on Emperor now that I see how powerful it is. Chemistry is fairly expensive, yes, but the right use of monopoly techs can help. In this Monarch game I described, I had to sell off Education for dirt cheap to all the AIs just so I could have other non-military techs to sell them! I've never seen every AI avoid Education for so long. The only one who self-researched it was the #2 AI simply because I was too stubborn to sell it to Hannibal for under 2000. Everyone else paid 300-600
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