FusNES01 - Update 01, Spring of Year 1
Ryllan knew how it was that stories weaved themselves. From the minor to the major, he guided and understood them all. In this world, Ahnborn, there was an unfolding story of the gods themselves. With its multitude of players, only some would amount to anything; the rest would join him here, lamenting their failures. And so the weaving began...
Drahl
Ryllan knew Drahl as an old god, and an old friend; his followers sent many to join him in his work. His chosen tools were revenge, malice, and hatred, among countless other effectors. He worked through his servants, an oddly careful choice for such a rash god; he remembered how it was that he had killed the lover of his sister, Diam, so many years ago...
For this story, however, Drahl's past was of little importance; what had occurred on Tvar was important, and, he sensed, would continue to be important. On that island, Drahl had lent his power to the savage Tvari, a group of humans who's sole occupation was the raiding of the richer coastal lands. In the grander scheme of things, he had also managed to bring into the world a new creation, one of his demons clothed in the skins of mortals, named Andarious. Such a beast was sure to serve Drahl's purposes well...
However, every story has at least two participants, no matter how insignificant. In this story, the other participant is Onuros, another god, one of fisherman and shipbuilding. It was his followers that suffered upon the use of Drahl's powers. Onuros would not allow such to continue unopposed for much longer. In all fact, a priest of Onuros had recently arrived on the island, a sorcerer well-versed in the many uses of water. And their were many.
Vompi
Yet another god, older than Drahl; a different story but, as always, eventually the same. Vompi was the god of the dark and the secret places within the world, provided that those places were underground. He also took to himself early the duty of allowing his followers lives of leisure at the cost of his court and, indirectly, to himself.
Recent actions, however, showed Vompi himself to be an active force within the world. An island, Ryllan believed it to be called Fanto, was now veiled with darkness, seemingly impenetrable; he knew, however, that followers of Vompi regularly pierced such veil in search of the island, now the epicenter of Vompi's power within the mortal realm. Such was the price he paid by creating said paradise.
And with Vompi's second action came the second player to this story: Drahl. In Vompi's destruction of several tribes within the Isles of Darkness, he missed but a few individuals. One such individual was a blood magi sworn to Drahl, a summoner of little skill. Sacrificing his wife, his only child, and himself to his god in a call for vengeance, he surpassed his own powers and drew one of Drahl's demons into the mortal realm; the demon acted upon its summoner's vendetta, attacking Vompi's tribe when the sun was at its highest point in the sky. Many died before the demon was subdued, and in such a way had Drahl's hand unknowingly twisted a dagger into Vompi's side.
Ketor
Ketor was another of Ryllan's old friends, having sent countless men to their deaths, albeit for a much shorter time than Drahl. Curiously, for a god at least, Ketor's favored weapon was diplomacy, barbed with lies and lined with pitfalls. Even stranger, he alone of all the gods known to Ryllan wished to raise mortals to the power of the deities; such actions threatened even Ryllan himself, although he was not a player in this particular game.
For Ketor, all gods are a part of his story, as his hand weaves through all lands within the mortal realm, often without much effect. His followers have clashed with others in virtually all places, attempting to establish temples and militias sworn to Ketor, to be prepared when Ketor unleashes his final plans for empire. Such attempts have taken root in many places throughout the world, although other gods attempt to thwart him at all turns.
In a remote area lacking other powerful gods, Ketor plants the seeds of empire. In a tangled web whose threads could not be unraveled, two powerful city states of the island of Kasmat were brought to the brink of war and then, with the help of Ketor, pushed over said brink, with the Kastans quickly defeating the army of Obnubongo. Such was the nature of Ketor that none could perceive which of the actions were his and which were simply taken advantage of.
Continuing a set of long-ranging plans, Ketor also began creating. Knowing that his clashes with other gods would only continue with greater frequency in the future, Ketor created a realm from which to draw his power, an afterlife for his followers, named Avhallat. Such put the very cosmos on a new turn, as Ryllan was forced to relinquish the dead for the first time in many, many years...
Athenforth
One of the few gods Ryllan viewed as truly beneficial to the human race, he nonetheless disliked him for his teachings; pushing community and work to the fore, death was a rare occurrence within the realms of Athenforth. He was, quite possibly, the youngest of the gods within this story, having only recently, in the sight of the gods, moved past his infancy.
On the island of Silverdale, Athenforth had come in existent of the belief of those living within the Hartsgard Mountains. Assisting them in construction and other mundane tasks, he gathered followers quickly because of his near-constant beneficial presence.
Eventually their came an enemy to his followers within the mountains. Athenforth, using the same weapon as Ketor, although turned for different purpose. He took his enemies and made from them followers of his tenets, supporting others in return for their support. So effective was Athenforth and those who followed him that the land within which he resided became, possibly, the most powerful within this story.
Past this land and its people, Athenforth began his first movement away from his ancestral home. Freeing the people of the Cordaiks from an oppressive despot, he gained followers their; this, however, was simply a minor point in a greater plan. He brought people to the island of Crizen Iken, one almost completely unpopulated, and founded a colony.
Threats abound for Athenforth and his people. Vompi, his opposite in beliefs, will likely become a rival or, more simply, an enemy in the years to come. To the north of Silverdale lays the lands of Darnang and his followers, intent on conquering all below them. The nascent god has many challenges to face, and Ryllan was glad that such was his fate to record them.
Darnang
Far to the north of the lands controlled by Athenforth, across a shallow bit of sea, lies the island of Darnang and the followers of a god of the same name. The military rules in the minds of Darnang and his followers; to found an empire is his greatest desire, sure to bring him into greater conflict with Ketor in the future. As it is, he has already ousted nearly all of Ketor's followers from the seed of his empire, his island; soon the seed would attempt growth, having received the proper watering from Darnang in its placement and his teachings.
The other followers of Darnang throughout the world followed a path similar to those of Ketor, planting the seeds of their own empires in the name of Darnang, both religiously and militarily. Such actions brought him into conflict with all other gods and their followers, and his followers were often driven from their homes by those of other gods. Such was the fate of the ambitious, especially the widely ambitious.
Myrthin
Myrthin, the god of chance and trickery, is one of the oldest. He and his court had always caused trouble for those in power; even Ryllan himself had, occasionally, fallen to one of their pranks. The greatest prank of Myrthin within the confines of this story is the conversion of Taalack. A man, seemingly pathetic, was used by Myrthin to duel with Xan; Xan, however, had had a dose of poison that incapacitated him before he could strike the final blow. The man, Labduro, beheaded Xan and went on to rule Taalack in the name of Myrthin.
To the east of Taalack was the true land of Myrthin, the Green Isles. Here, Myrthin had experimented with humans since antiquity, granting them great affinity with magic and, of course, pointy ears, much as Myrthin and his follower had. These humans took to themselves the name of Elf, and were revered by followers of Myrthin and those practicing magic as greater beings; such was not meant to be a trick but, as most of Myrthin's actions, ended as one.
Puc
To the immediate south of Silverdale lies the island of Farrdell, the land of Puc. Puc is a god of masculinity, especially in its more sexual forms. Having as court his family and the spirits that each was capable of creating, he is one of the most widely revered of all gods, often being worshiped by those who enjoy pleasure or seek it out.
On Farrdell, Puc began his own creations. There, a tribe of people was assailed by enemies vastly more powerful than themselves. Puc offered salvation in return for eternal devotion; it was granted, and Puc brought forth minotaurs and destroyed his tribe's enemies. Such was the efficacy of his display that not one of the members of that tribe failed to pay their respects to Puc, and soon the men of the tribe began to grow in size, resembling Puc to a much greater degree than other men.
There are, however, other tribes on the island, many hostile to the Farrdell. At least one is also possessed of its own god, a dark deity that Ryllan knew well, and quite possibly the only he feared: Arzen, the god of the hunt. While no longer exceptionally powerful, his habit of devouring the souls of his victims gave him great leverage and a method of sustenance from which he could draw for all time.
Soltalos
And thus we come to the last of our gods to currently possess a land from which to base their operations within the mortal realm: Soltalos, the god of light. Created in the same moment as Vompi, both have existed for near as long as any god, although their memories of the past are far from perfect. Ryllan remembered clashes between the two and their servants since time immemorial, of which neither could recall without great external prompting.
Restraining himself to the confines of the story, Ryllan moved on to the Isles of Light, the land of Soltalos and his followers. Here had a god of darkness and his creations ruled, a god by the name of Xoluc; defeated by Soltalos and his Danouri, the people were freed from Xoluc's grasp and Xoluc himself was destroyed by Soltalos in battle, never to return. The land is now possessed of eternal light, and is the center for Soltalos' followers battle against the darkness.
In this manner, the followers of Soltalos span the globe in an attempt to spread the concepts of light and honor to all people. Clashing often with Vompi, Drahl, and others, Soltalos began to accumulate once again the enemies that he had forgotten; empowered by the Danouri, his followers, were capable of subduing many of Soltalos' enemies, although never in any of their major strongholds. Such is the fate of those gods whose efforts spread far and wide.
Parvowrauswitīnus
The god of energy, justice, and passion, Parvowrauswitīnus possessed many facets. While ruling over no specific area of the land, his followers are insinuated nearly everywhere, leading congregations in his name; the court of Parvowrauswitīnus, including his seven wolves, search the world constantly, finding those in need of justice or those who have granted justice to others.
The actions of Parvowrauswitīnus himself, however, are dedicated to expanding his own powers. Spending time on studying energy and increasing his control over it, he becomes one of the most powerful and learned of the gods in the field. Controlling everything from light and fire to the weather itself, Parvowrauswitīnus has found a niche in which he is the best and, possibly, the only player.
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On the edge of the story, Ryllan could sense other gods, many who had yet to ply their hands in the center of the game. Effecting but little, those such as Kol, Szok, and Ariadna would have a great impact upon their advent within the story; Ryllan had a sense for such things, as was his inherent right...
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While all of you received benefits from writing your stories, the true story bonuses for this turn go to Drahl, Vompi, and Athenforth. All three get an additional 'effort point' for the next turn. Do something interesting with it.
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Complaints, questions, and the like should be voiced now and quickly, before I change up everything.
On another note, I will begin writing stories outside the updates, especially in response to other's stories. These will contain more plot hooks and resolutions.
Stats and the like will be changed, soon, although not many of your stats will be changing. NPC stats will also be up soon. Check the time line in one of the beginning posts for when such things are due. I will update the story and update compendium as soon as I get a chance as well.
Finally, their seems to be some confusion when it comes to the 'creation' of new places. Your gods are
not actually creating such places, you are simply describing them within your stories.
Also, before anyone asks, Ryllan is the god of Death and of Story-telling. He will be one of four that will be in the NPC section later on today or, perhaps, tomorrow.