f35acepilot
Needs to post more
Hmm... I'm having a few problems with the latest version of your mod. I started a game using the "Play now" option, and it seemed to give me a list of civs for the industrial era although I was starting in the ancient era. Also, if I tried to choose the Chinese Empire, the game would immediately crash to the desktop. I opened up the xml and saw that the Industrial China civilization should have the leader "Cixi" which didn't exist in the leaderheads file, so I just changed it to Qin Shi Huang and it seemed to work fine. Also, as China, the game wanted to name my cities odd things (for example my capital was named "Krod Scott"). I haven't noticed any other problems yet, but so far I've only played to about 1000 BC.
Also, why are there barbarian sea monsters? I'd rather keep the ancient to modern eras realistic and keep the fantasy to the future eras.
Anyway, besides these nitpicks, it looks like you put in a lot of work in the mod, so thanks!
Edit: Oh, and I like how the unit graphics change according to the era in the game. But for some reason, some very outdated units have the model of the sea monster.
Edit2: I almost forgot, the Renaissance music plays from the beginning of the game in the ancient era, which isn't a big problem at all but still bothers me
Edit3: OK, I swear this is the last edit. I wanted to say that the team colors in my game seem to be all mixed around (China is peach colored, Carthage is blue, Aztecs are yellow). Sorry for my nitpicking, thanks for your work!
Edit4: I lied. I just reached the Industrial era in 95 BC, while my rivals have barely entered the classical era. On noble, my score is about 400, my closest rival's score is about 200 (and he only has 1 city), and the other 3 have less than 100. I've only gone to war against one of the civs with less than 100 score. It seems like the AI is beelineing to the Dark Age before researching anything else, rendering them eons behind in tech.
Also, why are there barbarian sea monsters? I'd rather keep the ancient to modern eras realistic and keep the fantasy to the future eras.
Anyway, besides these nitpicks, it looks like you put in a lot of work in the mod, so thanks!

Edit: Oh, and I like how the unit graphics change according to the era in the game. But for some reason, some very outdated units have the model of the sea monster.
Edit2: I almost forgot, the Renaissance music plays from the beginning of the game in the ancient era, which isn't a big problem at all but still bothers me

Edit3: OK, I swear this is the last edit. I wanted to say that the team colors in my game seem to be all mixed around (China is peach colored, Carthage is blue, Aztecs are yellow). Sorry for my nitpicking, thanks for your work!
Edit4: I lied. I just reached the Industrial era in 95 BC, while my rivals have barely entered the classical era. On noble, my score is about 400, my closest rival's score is about 200 (and he only has 1 city), and the other 3 have less than 100. I've only gone to war against one of the civs with less than 100 score. It seems like the AI is beelineing to the Dark Age before researching anything else, rendering them eons behind in tech.