Ahwaric
Shrubbery-hugger
Agreed. But for the lack of a better one, I would take even Civ IV base type. It is a start.One thing to keep in mind: While of course someone will mod in religion in some form, there is no reason to expect (or want) that form to take the same shape as it did in Civ4.
Religion in Civ4 is absolute crap. [...]If (when) someone takes the time to develop a religion system, I sincerely hope they try something new.
In general, Civ V lacks a way to interact with other player's territory. No religion, no corporations, no reason to build roads (no international trade routes).
More or less the flavour I have in mind, but I want peasants to love their vampire protectors - and have a reason to it. Like the real medieval transylvania - a place where people come looking for a better futureYeah, it would be funI would love something like Romanian/Slavic flavour for Vamps (those misterious castles in mountains, peasants that are afraid to go out after dark... I love Strahd from Ravenloft setting)

Good idea, but there are several problems:How about including race modeled (to lesser or bigger extend) on Warhammer Skavens?
I do not mean necessarilly "rat-people" (why not? it would not be bad, but not needed), but rather a civ that combine chaotic, dangerous magic with crazy technical engines... and additionally has some focus on stealth and mystery. It could be secon high-technology civ, with very different feel than Mechanos (opposite on Law-Chaos axis)
mod is not even in alpha stage. In fact, no mod yet

Art - no skaven I think
It will require some work to allow researching both magic and tech for just one civ (I have a good idea I think how to make only one side researchable)
But thanks for the idea, and we will discuss it in the future. I am noting all the ideas I like - for later. So people, please do not stop from posting them.
Even though the tech tree is inspired by real world tech, I do not want it to be exactly our world. So, all personal names and pedia descriptions will probably be changed, plus the official map will not be earth...With many civs having real-world-inspired flavors, it should be possible to just place them on Earth map.. so no trouble making 'official' map for mod![]()
I though I will add both lizards and aztec/maya/inca-like civ. But Yuan-ti is really good idea.Personally I would love to have not lizards, and not evil humans, but something based on Yuan-Ti theme - with they focus on sacrifices, mutations, subterfuge, and (at least in some settings) fervent worship of dark gods
Wise words. In fact, I am not even sure if all 14 will be in inital version.One thing I'll say: 14 civs is already quite a few. Get them developed and unique, before trying to add more.
Plus, not sure how unique these will be at start. Probably more than standard Civ5 civs, but only time will tell.
For now, I more or less finished my research and edit of techs, buildings & units. Basic code for some civs, including leaders and their traits is also in.
I have posted screenshots in second post. Also will update third (civ descriptions) in a few minutes EDIT: Done
No I need to rework policies - the Civ5 approach to government/values (info for those that do not know Civ V)
Plus the hardest/most annoying part. Making it all into an actuall mod - not an easy task in Civ V.
Then I will start adding more unique things.