Valkrionn
The Hamster King
Oh. That's just the current public svn plus any bug fixes or ai work in the dev svn, not really new content. Waiting on Snarko to finish testing some AI work before I make a release.
thinking about E'iten.
You said somewhere that you disliked the "too much predetermination" of FFH civs.
however, one good aspect of FFH was "each civ is different than the others". (and not only cosmetics).
I hope you'll find the good equilibrium between those to trends.
Oh. That's just the current public svn plus any bug fixes or ai work in the dev svn, not really new content. Waiting on Snarko to finish testing some AI work before I make a release.
The next mechanic to be added (which I'll be working on tonight, and may even be done with tonight) will not just be able to see, but be played with, in RifE.
Although I fear that my capacity to express myself in English is rather limited, I finally braced myself up:
Thank you! Thank you guys for this admirable piece of modding, for keeping my Civ4 alive, for stealing my sleep, for RifE.
I was really looking forward to 1.4 but I know where you are coming from, valk. If you put your entire heart into something, it gives you the feeling of doing the right thing. Otherwise, it doesn't.
Well, seems that I am now looking forward to E'iten.
I like the idea of strengthening the minor/emergent traits. Forging a civ from the ground up by the way you play the game. Nice.
So keep up the great work, appreciate it!
Vodka bong, WTH...![]()
What I was trying to say was that it was obvious that the Healers weren't a finished item yet: they had placeholders instead of names ("Healer 1," "Healer 2"), plus they were using quotes and images from other GPs.
I don't know what your plans were on Healers, and actually I never tried the SVN, but I figured that now that you're not going to further develop RifE, there's no point in your putting in the time and effort to come up with names/quotes/images for Healers, so might be simplest to just get rid of them before the "final" RifE release.
Anyway, up to you, it's no big deal one way or the other.
i love the "<removed>" part ^^
I'm sure you are fully confident. And I completly trust your judgement
I just wanted to remind you that one of the core (and nice) aspects of FFH was the real difference of the civs.
But I understand also that "create multiples unique mechanics for each civ and usable only by said civ" is a bit too complicated and sometimes un-fun.
(oh and totally off-topic : Richard feels he is becoming human ...)
How you see things can be quite important, some times. Simply being able to present the same exact content in a new package can allow us to actually do new things with that content. E'iten won't have your standard Civilization tech tree design, to say the least.
(oh and totally off-topic : Richard feels he is becoming human ...)
I gasped last week when I read the comic. Can't wait for this story to play out. Richard is my favourite character.
Back on topic: You've sold me on E'iten![]()
Can you give us a link to your new mod
Considering your past work, I'm very interested in this new mod you're developing
One question, in your new mod is magic real?
You were saying one of the factions explained the catastrophes that happened through Gods that aren't real. I thought that could be the same for the magic but since you were talking about a magic tech tree that's probably incorrect.
So I guess my question should have been what is magic in this mod, how does it work etc.