[GS] Future Update?

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I wish firaxis would talk more to its fanbase about what it is up to. All this speculation is Interesting. But watching every civ 6 filler on twitter go by a couple of times a week. Without any substance is killing me.

While paradox is pushing out pages and pages of content about the next big hre eu4 update. Every week for more then a year before its actual release. While we have to entertain ourselves with steam depot updates and codenames for expansions. I am so bored by the nonexisting Firaxis PR management. Just put out a monthly update at least. Put in some effort. Do a poll and ask the community what civ leader is missing for future content. Anything.

It also looks like Amplitude is spooling up for another marketing info drop on HK. Maybe in the next week or two.
 
It also looks like Amplitude is spooling up for another marketing info drop on HK. Maybe in the next week or two.

Interested to see what humankind is up to. It might not live up to civ status, but i do beleave it might do some things better while being different. But i’ve learned my lesson on preordering even do it is a different publisher then civilization series. I’ll let others pay the full price for a launch title being alpha/beta and only playable after 2 expansions. Civilization 5/6, imperator rome, battlefield 5. To many titles in recent years that i’ve bought took like 2 years before being in a good enough state to play. Or just failed, never to live up to the hype (battlefield 5). Best rule of thumb for me should be to wait at least one year before buying. Paying 50% less for a better product. Got burned to many times.

I guess i only buy civ 7 at launch if it has civ 5 style looking art style while being updated to todays graphics. Civilization is my alltime favorite pc series. It stings that it should take so long for a new civ game to surpass its predecessor+mods. And once it does it has reached almost the end of its development cycle.
 
I wish firaxis would talk more to its fanbase about what it is up to. All this speculation is Interesting. But watching every civ 6 filler on twitter go by a couple of times a week. Without any substance is killing me.
I've just resigned myself to the fact that there won't be any concrete news until November. Much less frustrating than checking all their Twitter updates. And it's not too long to go now!

I quite enjoy the frenzy of speculation we go into over the smallest scraps of info here :crazyeye:
 
I've just resigned myself to the fact that there won't be any concrete news until November. Much less frustrating than checking all their Twitter updates. And it's not too long to go now!
With the recent September Patch and the announcement of the game coming to PS4 and Xbox November does make the most sense. Plus that's when the last two expansions were announced anyway.
 
I've just resigned myself to the fact that there won't be any concrete news until November. Much less frustrating than checking all their Twitter updates. And it's not too long to go now!

I quite enjoy the frenzy of speculation we go into over the smallest scraps of info here :crazyeye:

With the recent September Patch and the announcement of the game coming to PS4 and Xbox November does make the most sense. Plus that's when the last two expansions were announced anyway.

I’m finding it hard not to get excited about a third expansion etc.

First, post-September patch, the game is finally (finally!) in really good shape with most mechanics fleshed out and playable. Adding in more content and or polishing what’s there promises to make a really great game even better.

Second, if you look carefully, you can see there are still a few obvious gaps in the game or areas ripe for expansion, particularly looking at BNW which had much the same developer team. So, if we got a third xp, you can see there are lots of cool places the game could go.

Third, at this point, it’s clear FXS have a great sense of how to develop the game. Civ VI was really solid at launch. RnF felt s bit of a let down at the time, but in retrospect introduced really good new mechanics that maybe just needed some more work to settle in. GS was a huge step up, and the subsequent patches have been largely on the money. So, every reason to expect good things.

But, you know, maybe not. Maybe we just get a few extra civs and a trebuchet and that’s it. Hopefully we get more than that but obviously we’ll gave to just wait and see.

Interested to see what humankind is up to. It might not live up to civ status, but i do beleave it might do some things better while being different. But i’ve learned my lesson on preordering even do it is a different publisher then civilization series. I’ll let others pay the full price for a launch title being alpha/beta and only playable after 2 expansions. Civilization 5/6, imperator rome, battlefield 5. To many titles in recent years that i’ve bought took like 2 years before being in a good enough state to play. Or just failed, never to live up to the hype (battlefield 5). Best rule of thumb for me should be to wait at least one year before buying. Paying 50% less for a better product. Got burned to many times.

I guess i only buy civ 7 at launch if it has civ 5 style looking art style while being updated to todays graphics. Civilization is my alltime favorite pc series. It stings that it should take so long for a new civ game to surpass its predecessor+mods. And once it does it has reached almost the end of its development cycle.

The long development cycle of games is nuts. I think it’s partly just a product of how high are people’s expectations v resources of most game companies and also game prices being so stagnant for so long. It pushes developers to supply their games in installments both to allow monetisation earlier in the development cycle and to allow them to charge more overall.

I dislike how long things take and of course would always prefer things to be released sooner and cheaper. But I also think developers need to make money to keep making games, so you have to have a financial model that works. Unless developers can start charging more for games and or they get a lot cheaper to make ( unlikely give the main cost is labour, and game developers are mostly underpaid and massively overworked), I think we’re stuck with the current model.
 
The long development cycle of games is nuts. I think it’s partly just a product of how high are people’s expectations v resources of most game companies and also game prices being so stagnant for so long. It pushes developers to supply their games in installments both to allow monetisation earlier in the development cycle and to allow them to charge more overall.

I dislike how long things take and of course would always prefer things to be released sooner and cheaper. But I also think developers need to make money to keep making games, so you have to have a financial model that works. Unless developers can start charging more for games and or they get a lot cheaper to make ( unlikely give the main cost is labour, and game developers are mostly underpaid and massively overworked), I think we’re stuck with the current model.

It is unfortunate that this is not as widely understood as it is.
 
I think plague is a likely addition, since the Black Death scenario seemed like a trial run.

I hope religion is revamped to be more like the civics “card” system. Categories could be rituals, beliefs, deities. Could start out with primitive animism, progress through choices about polytheism, monotheism or henotheism, decide if you want syncretism, organized religion, theocracy, etc., then finish out with modern choices like fundamentalism, freedom of religion, humanism, atheism, etc.
 
I think plague is a likely addition, since the Black Death scenario seemed like a trial run.

I hope religion is revamped to be more like the civics “card” system. Categories could be rituals, beliefs, deities. Could start out with primitive animism, progress through choices about polytheism, monotheism or henotheism, decide if you want syncretism, organized religion, theocracy, etc., then finish out with modern choices like fundamentalism, freedom of religion, humanism, atheism, etc.
Really like both these ideas. I'd love religion to be more flexible, and especially for the Civ V idea of 'reformation' to be brought back. Maybe an opportunity to change one or your beliefs, or maybe 'borrow' one from another religion in your territory.

As for plague, yes please - and I think this is particularly likely, given the Black Death scenario (also, if we are getting a fully-fledged expansion, that would imply the need for a new mechanic/game system and if not health/disease it's hard to see what else).
 
As for plague, yes please - and I think this is particularly likely, given the Black Death scenario (also, if we are getting a fully-fledged expansion, that would imply the need for a new mechanic/game system and if not health/disease it's hard to see what else).
Housing? It's basically just another name for health anyhow. Please not two mechanics that are almost the same thing.
 
Not necessarily. I was thinking more something in line with the natural disasters system: a disease is something that happens from time to time and can spread between cities that are trading with each other. You could use sewers, hospitals and so on to reduce the risk of it happening, and keeping up with housing requirements would reduce the risk. I think that would be preferable to health as an actual resource that you have to constantly keep on top of.

(OK, I admit I like this idea because I am evil and enjoy the prospect of biological warfare :mischief:)

ETA: while I'm on the subject of natural disasters, I want to see more of them - earthquakes, landslides and so on. And I think there should exist, in the late game, a tech that unlocks a warning system, with the option to evacuate citizens if you can tell there's a natural disaster incoming.
 
Not necessarily. I was thinking more something in line with the natural disasters system: a disease is something that happens from time to time and can spread between cities that are trading with each other. You could use sewers, hospitals and so on to reduce the risk of it happening, and keeping up with housing requirements would reduce the risk. I think that would be preferable to health as an actual resource that you have to constantly keep on top of.

(OK, I admit I like this idea because I am evil and enjoy the prospect of biological warfare :mischief:)

ETA: while I'm on the subject of natural disasters, I want to see more of them - earthquakes, landslides and so on. And I think there should exist, in the late game, a tech that unlocks a warning system, with the option to evacuate citizens if you can tell there's a natural disaster incoming.
I wasn't entirely sure whether I liked the idea of disease in Civ, but I do like the idea of keeping up with housing requirements reducing the risk of the spread of disease. It's pretty realistic, and also gives the player a way to curb the spread even before you get the technologies for hospitals, sewers, etc. If the player has the ability to mitigate damage from it, then yea, I see no problem with the introduction of such a mechanic.

Same thing with earthquakes. Historically, did people, say, in the medieval era, know how to deal with the danger of earthquakes? e.g. earthquake-proof structures or something? How would the player manage this threat prior to modern times? In-game, there are things like tornadoes that you'll just have to deal with, but they don't seem to show up often and they tend to do very little damage overall. An earthquake could certainly be more devastating. Hm, thinking about it, what if they only occurred near mountain ranges / volcanoes / geothermal fissures? Those areas are often high-reward for settling near them (high campus yields, volcanic soil, etc.) and then when you're looking for places to settle, you'd know that there's a risk involved with settling there, but you may choose to do it anyway for the juicy campus adjacencies and natural protection from enemy attacks and whatnot.

As long as I have the power to protect my civ against such threats, then yea, I'd like it.
 
I think plague is a likely addition, since the Black Death scenario seemed like a trial run.

I hope religion is revamped to be more like the civics “card” system. Categories could be rituals, beliefs, deities. Could start out with primitive animism, progress through choices about polytheism, monotheism or henotheism, decide if you want syncretism, organized religion, theocracy, etc., then finish out with modern choices like fundamentalism, freedom of religion, humanism, atheism, etc.

Really like both these ideas. I'd love religion to be more flexible, and especially for the Civ V idea of 'reformation' to be brought back. Maybe an opportunity to change one or your beliefs, or maybe 'borrow' one from another religion in your territory.

I know I keep banging the same drum, but this is why I think FXS should bring back social policies.

For example, you could have a Piety Social Policies. Different policies could unlock Inquistors and other Religious units (rather than evangelising with apostles) and could also unlock now Unique Policy Cards that are tied to Religion (eg Fundamentalism). The last level could maybe even unlock new and powerful beliefs (only available if you’ve founded your own Religion).

As for plague, yes please - and I think this is particularly likely, given the Black Death scenario (also, if we are getting a fully-fledged expansion, that would imply the need for a new mechanic/game system and if not health/disease it's hard to see what else).

Housing? It's basically just another name for health anyhow. Please not two mechanics that are almost the same thing.

Yeah, I don’t want plagues in the base game either. I think they’re fine where they are - in a (very cool) scenario.

Same thing with earthquakes. Historically, did people, say, in the medieval era, know how to deal with the danger of earthquakes? e.g. earthquake-proof structures or something? How would the player manage this threat prior to modern times? In-game, there are things like tornadoes that you'll just have to deal with, but they don't seem to show up often and they tend to do very little damage overall. An earthquake could certainly be more devastating. Hm, thinking about it, what if they only occurred near mountain ranges / volcanoes / geothermal fissures? Those areas are often high-reward for settling near them (high campus yields, volcanic soil, etc.) and then when you're looking for places to settle, you'd know that there's a risk involved with settling there, but you may choose to do it anyway for the juicy campus adjacencies and natural protection from enemy attacks and whatnot.

There should be earthquakes in the game. It’s weird there aren’t. Aren’t they more common than Volaconos anyway?

Part of the problem might be what bonus would they give. I think maybe there could be a small chance of effected tiles producing faith, or maybe even culture or science. ie people know there was an earthquake there, and the location gets cultural significance (so faith or culture) or spurs research (ie science).

I mean, if tea and iron can give science, and silk can give culture, why not earthquakes?
 
Definitely want to see earthquakes. I think plagues should function just like any other “natural” disaster.

I would also like to see periodic rainstorms or severe thunderstorms. A prodigious rainstorm might give a temporary modest bonus to food production. A severe thunderstorm could damage structures like a hurricane or start floods. Also: hailstorms: bad for crops and herds.

Eclipses, comets and other astronomical phenomena might also be interesting, albeit they should be rare. Could have religious or scientific implications, or even stop a battle.
 
Eclipses, comets and other astronomical phenomena might also be interesting, albeit they should be rare. Could have religious or scientific implications, or even stop a battle.
Sure! Meteorites could even lead to the utmost ... great maps. :)

{
cephalo uses in his PerfectWorld6 Map Script meteorites to break pangaeas into pieces ... leading to 'Continent maps' with Continents separated by ocean.

"In PW, the pangaea breaker considers 'coast' to be land, so the new world(s) are always separated by ocean."
}

.
 
The new primordial map type also lends itself to other possibilities for more challenging map types:

Ice Age
“Dune” desert world
“Waterworld” where land is scarce and valuable
Post-apocalyptic nuclear wasteland

Ultimately I want to see a full Mars colonization scenario like in Civ II.
 
Not necessarily. I was thinking more something in line with the natural disasters system: a disease is something that happens from time to time and can spread between cities that are trading with each other. You could use sewers, hospitals and so on to reduce the risk of it happening, and keeping up with housing requirements would reduce the risk. I think that would be preferable to health as an actual resource that you have to constantly keep on top of.
Not to mention a Pandemic Emergency triggering in the World Congress. That would require you to maintain your hospitals and research labs while helping to send aid to the affected areas.
 
..
There should be earthquakes in the game. It’s weird there aren’t. Aren’t they more common than Volaconos anyway?

Part of the problem might be what bonus would they give. I think maybe there could be a small chance of effected tiles producing faith, or maybe even culture or science. ie people know there was an earthquake there, and the location gets cultural significance (so faith or culture) or spurs research (ie science).

I mean, if tea and iron can give science, and silk can give culture, why not earthquakes?
I think new spawn(s) of (strategic) resource(s) would be a better bonus - earthquakes are not predictable (while volcanos are) so I wouldn't put any faith there (still Pompeii was destroyed by a pyroclastic flow and people died despite the knowledge of a volcano in their backyard).
BTW (According to wikipedia,) Greeks believed that the cause of the earthquakes was the erosion of the rocks by the waters, by the rivers who they saw to disappear into the earth and then to burst out again.
 
All I want is for them to give other districts the same treatment that the Industrial Zone got in Gathering Storm: Multiple tier 3 buildings to choose, each with their own advantage.
I don't know about all the districts but the Theater Square could use the Opera House for more great works slots in comparison to a Broadcast Center, that can focus around Rock Bands.
 
When can we expect the Winter Update? I hope it will improve naval and air combat. They should focus on it now, I think.
 
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