[GS] Future Update?

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While I am holding out for EP3 (because there are few things missing in terms of Civilizations and stuff) I wouldn't be surprised if this is it for Civ 6, it had a good run, all they now have to do is release the DLL for the modders and stuff. What'll happen it'll happen but for the past 3 iterations the pattern has repeated and so far the pattern ahs stayed the course.

if this is true i might reconsider ever buying a civilisation game in the future. Civ 6 mods from workshop are lackluster considering the number of steam players. And at this day civ 6 is not really any better then civ 5 with mods. Which has a far better art style and is more challenging/enjoyable with the right mods.

Besides, why would you stop supporting civ 6 and grab more cash on a new/another title. If you can take a shot at trying to make it just as good as civ 4. Which is still a much superior game compared to civ 6. why stop at 3 years when you could support the game for 5-6 years.
 
To be clear "delayed" is only our own construct.
Nothing has been announced, and therefore nothing is technically "delayed".
We had predicted (so far incorrectly) that they were going to release a patch, with additional content "soon". We see signs in the tea leaves, but as everyone knows they haven't told us anything.


I can't believe they've postponed our imaginary game release!!!!!!!1
 
I was not tracking the development cycle for Civ 4 or 5, so I can't speak to their actual timelines.
Code:
Civilization 3    30 Oktober   2001
Play the World    31 Oktober   2002
Conquests          4 November  2003

Civilization 4    25 Oktober   2005
Warlords          24 Juli      2006
Beyond the Sword  23 Juli      2007

Civilization 5    21 September 2010
Gods & Kings      19 Juni      2012
Brave New World    9 Juli      2013

Civilization 6    21 Oktober   2016
Rise & Fall        8 Februar   2018
Gathering Storm   14 Februar   2019
 
someone previously posted here that due to the virus outbreak in China they might not want to release a DLC/XP with the plague mechanic since , well , China is a huge market for them ( not just civ franchise ). If we follow that logic we will need to wait the outbreak to be cured or contained which will most likely last at least till summer months ( like SARS ).
So when do we rename this thread to potantially never coming DLC/XP ?
 
Why should they say much before that?

They don't. There's no rule. It's just a tool to keep players engaged.

Right now I'm more excited about Humankind than Civ DLC.

If Firaxis ends up announcing DLC with 3 months notice, to be released at the same time as Humankind, or shortly before or after, I'll still get excited about the new content, but the income I saved will still be spent on Humankind (assuming the reviews aren't terrible).

Of course down the road I would still buy the DLC, because I love this game, but there's a 0% chance I would pay release price for it, let alone buy a Season Pass.

Do Rockstar/Ubisoft/BioWare/etc - other large companies with AAA multiplatform titles keep fans updated regularly? Or do they do a similar 'big marketing splash to attract attention' ala Firaxis.

It depends on the company and also the game. Ubisoft is doing it for the Division 2. Posted yesterday. They post regularly.

Bioware did it for Dragon Age. It's a bit of a sh*tshow at the moment, so I wouldn't use them as an example. Rockstar doesn't, as far as I'm aware.

Then there's companies like Creative Assembly who keep players updated, even if they provide no actual content. They have made it clear there's still DLC content coming for Warhammer 2 in the upcoming months and that Warhammer 3 is under development. Players don't know what will be in the next DLC, but they know it exists and how much it will cost.
 
Right now I'm more excited about Humankind than Civ DLC.

If Firaxis ends up announcing DLC with 3 months notice, to be released at the same time as Humankind, or shortly before or after, I'll still get excited about the new content, but the income I saved will still be spent on Humankind (assuming the reviews aren't terrible).

Of course down the road I would still buy the DLC, because I love this game, but there's a 0% chance I would pay release price for it, let alone buy a Season Pass.
This is the exact opposite of my stance on Civ 6 DLC/XP3 vs. Humankind.

Don't get me wrong, I'm looking forward to Humankind - but if for some reason I were forced to choose between buying more DLC for my favorite game franchise vs. someone's new (unproven) contribution to the market space - the choice for me would be a no brainier. Civ 6 all the way!

Now, to be fair, this is mostly a theoretical exercise. I have the means, and I will almost certainly buy both. But IF one had to wait, it would be Humankind, as the game stabilizes with the first few months of patch work to get it "right". I might still buy it at full price, but at the moment I am not "all-in" on day one.
 
To be clear "delayed" is only our own construct.
Nothing has been announced, and therefore nothing is technically "delayed".
We had predicted (so far incorrectly) that they were going to release a patch, with additional content "soon". We see signs in the tea leaves, but as everyone knows they haven't told us anything.
True, but the tea leaves were very convincing when they were saying that a patch was ready some time ago. And a hotfix was needed for MP

We can't know for a DLC/XP, but I'm pretty sure a patch is delayed, we just don't know why.

Unless they've changed their way of testing changes on various builds of course...

Code:
Civilization 3    30 Oktober   2001
Play the World    31 Oktober   2002
Conquests          4 November  2003

Civilization 4    25 Oktober   2005
Warlords          24 Juli      2006
Beyond the Sword  23 Juli      2007

Civilization 5    21 September 2010
Gods & Kings      19 Juni      2012
Brave New World    9 Juli      2013

Civilization 6    21 Oktober   2016
Rise & Fall        8 Februar   2018
Gathering Storm   14 Februar   2019
and...

Civ3 Modding Tools: on release, including a "world builder" IIRC
Civ3 DLL source: never released

Civ4 World builder: in game on release, working
Civ4 "SDK" (it was just the DLL source code): 6 months after release

Civ5 SDK (World builder, Modbuddy, Firetuner, etc.. but not the DLL source code) : 1 week after release
Civ5 DLL source code : 2 years after release

Civ6 World builder : in game on release, but not working, still unfinished today
Civ6 SDK (modbuddy, firetuner, ...) : 4 months after release
Civ6 DLL source code: maybe a few weeks after Half Life 3
 
This is the exact opposite of my stance on Civ 6 DLC/XP3 vs. Humankind.

Don't get me wrong, I'm looking forward to Humankind - but if for some reason I were forced to choose between buying more DLC for my favorite game franchise vs. someone's new (unproven) contribution to the market space - the choice for me would be a no brainier. Civ 6 all the way!

Now, to be fair, this is mostly a theoretical exercise. I have the means, and I will almost certainly buy both. But IF one had to wait, it would be Humankind, as the game stabilizes with the first few months of patch work to get it "right". I might still buy it at full price, but at the moment I am not "all-in" on day one.
I'm probably following a similar stance. But I would really really not call the amplitude team "unproven". They got me hooked on endless space 2, a game of sci-fi which is a genre I don't particularly fancy. Those guys make nice game with enjoyable symetric mechanics,a huge immersive ambiance and they master communication with their fans (the release of endless space 2 events where crazy fun and innovative)
 
This is the exact opposite of my stance on Civ 6 DLC/XP3 vs. Humankind.

Don't get me wrong, I'm looking forward to Humankind - but if for some reason I were forced to choose between buying more DLC for my favorite game franchise vs. someone's new (unproven) contribution to the market space - the choice for me would be a no brainier. Civ 6 all the way!

Now, to be fair, this is mostly a theoretical exercise. I have the means, and I will almost certainly buy both. But IF one had to wait, it would be Humankind, as the game stabilizes with the first few months of patch work to get it "right". I might still buy it at full price, but at the moment I am not "all-in" on day one.

Like I said, it will depend on the ratings and reviews the game gets. If they are good then I'll prioritise Humankind. In that scenario I'm likely buying it a week or two after release.

The fact it is something new and fresh is a plus for me.
 
yeah would't consider Amplitude noobs at this, or trying to chew more than they can eat, in many respects It's Firaxis that could learn a thing or two from them, like how to build better looking terrain and cities.

Anyway, about the pattern I wouldn't put that much faith on it because markets change and they have to adapt to it, and clearly they've put a lot of focus on a thing they didn't before...the console version of the game and it expack bundle. To me it makes perfect sense to first make sure your console version is up and running and on par with the console before you release more content, be it dlc or xpack, should they do this (and do it right) and they could aim at synched releases for DLC's.

that is of course assuming they have been working on an xpack or dlc's, and to me at least it seems the game has been doing well enough and we have so many civs missing that jumping ship to civ7 seems like the dumb thing to do. Even more with a civ competitor that can actually pull It's weight looming in the distance.
 
I'm probably following a similar stance. But I would really really not call the amplitude team "unproven". They got me hooked on endless space 2, a game of sci-fi which is a genre I don't particularly fancy. Those guys make nice game with enjoyable symetric mechanics,a huge immersive ambiance and they master communication with their fans (the release of endless space 2 events where crazy fun and innovative)
I may have misspoke by using the term "unproven" here. I was not referring to Amplitude themselves as developers, just that this is their first attempt at a Historic 4x game. A genre where we have a lot of deep rooted (dare I say Fanatical) feelings and expectations. I have heard great things about the various Endless titles, and hope that they can deliver on the hype that has been building!

If Humankind comes out with solid release reviews (from this community, in particular) that aren't just shallow reviews based on 1-2 hours of game play, then I will be buying it. If there hasn't been any whisper of Civ 6 DLC by then (whenever "then" is) I very well could still buy it day-one.
 
Any release that doesn't include the DLL source code for our modding community is a failure IMHO as it will need all the help it can get against Humankind.
 
What really sucks at the moment is that there have been lots of indications FXS will keep providing content (particularly the leaker, the survey and now the new achievements), and there are obvious areas where content could be added which are quite exciting (e.g. ideological pressure), but then it's been just total silence long past when the community might have expected to hear something.

I still agree with @Eagle Pursuit that it looked like FXS were planning a 3XP and / or actively considering it, had stuff earmarked for that, but then have ultimately decided to go in another direction. So, we're now left wondering (1) what direction? (2) how will that direction compare to e.g. a Third Expansion?, and (3) when is this new something going to happen?

The frustration is that the current answers are "not saying", "hard to say", and "sometime in the future ... maybe".

I'm also conscious that some of the best features of Civ 6 have been mechanics that FXS have polished across the base game and expansions and updates, rather than entirely new mechanics. For me, examples of stuff that's gone from good to "totes amazballz" are: (1) diplo visibility & combat bonuses, alliances & policy cards / governments and spies, (2) loyalty & grievances, (3) policy cards & governments (particularly legacy cards and T3 exclusive policy cards), (4) industrials zones, harbours and traders / trade routes, and (5) various Civs, particularly England, but also France, Georgia, Khmer and India. So, personally, I really want FXS to keep supporting the game, because that means more polishing, and it's the polishing that ultimately takes the game from great to freaking awesome.

Sadly, with this interminable silence, there's no hype for me at this point. Just frustration.
 
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I will definitely buy new content for Civ 6 (be it an Expac or something else) on release.

I will also definitely buy Humankind on release, though if it doesn't grab me I'm unlikely to buy any additional DLC (which is what happened with Endless Legend).

A Civ 6 spin off is a maybe. BE2 - no. Some sort of mythology or fantasy themed game, highly likely. Another historical game focused on a particular era (ala Colonization), yes please.
 
I will definitely buy new content for Civ 6 (be it an Expac or something else) on release.

I will also definitely buy Humankind on release, though if it doesn't grab me I'm unlikely to buy any additional DLC (which is what happened with Endless Legend).

A Civ 6 spin off is a maybe. BE2 - no. Some sort of mythology or fantasy themed game, highly likely. Another historical game focused on a particular era (ala Colonization), yes please.

I think I bought 1 or 2 DLC's for endless legend, had a blast playing them, specially with friends. The part that became a bit tedious for me was the combat system, I'm very curious as to how they are going to tackle that in Humankind.
 
Well Take Two just released disappointing earnings for last quarter, so they may try and sneak something in this quarter. Between that and the Rockstar founder departing, their stock isn't happy.

So most pessimistic view: the delay is because Take-Two said 'you must implement microtransactions now.'
 
Ive officially joined the no 3rd xpack crew. I think so much time has passed now.

Also I'm really surprised another patch hasn't dropped. I wonder what the team are working on.

If we are following the old pattern of 2nd xpack then a spin off, I wonder what the spin off will be this time. Maybe fantasy? Or with red death a post apocalyptic theme could be a really interesting spin off
 
Beyond Earth 2 or Fantasy spin-off is the question.
 
I am hoping for a fantasy spin-off (unrelated to any hopes for a 3rd Civ6 expansion).

I still would love a "true" 'Master of Magic' successor.
Yes, we do have the 'Age of Wonders' games as well as 'Endless Legend' and some others. (Somehow I never got into 'Fallen Enchantress'', though.)

But this typical "play the map" feeling, the city system with free settling, city tiles and the relevance of local resources was never fully achieved, imo.
I would love to open towers again to explore a fully playable second plane (dangerous, but highly rewarding).
I would love to fill my magic library with additional grimoires and expand above my innitial capabilities. (Screw multi-player ballance! Sorry, but I want some silly, unballanced, over-powered single-player fun! :p )
And I would love to use my magic to alter the map significantly with vulcanoes, walls of thorns and fields of twisted wild magic.
I want to summon plane-walking demons, small imps and huge, winged demon-masters.

So much of this wasn't possible with previous civ Iterations (apparently especially the map-changing thing).
But the Civ6 engine is capable of all of this! Even the volcanoes do exist already! ;)

Maybe we will be able to throw fireballs soon enough ...
 
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At this point the only thing that really bugs me out is the possibility of them not releasing the dll never.

All that they've never done and will ever do can be achieved faster and better by modders. But they need the damn thing.
 
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