I'll throw this out there. I am interested to see if the community would be buyers or not:
With licensing rights obtained, they put out a proper Game of Thrones spin-off.
Me? I'm a preorder buyer throwing money at them!
impressive. I’ve only got like 800 hours played. And i must have finished like 6-8 games with Peter (Russia). Somehow the extra tiles must make the civ strong but i could never really make it work. Guess it is because i am almost always going with a fast prophet.
Peter was always a weird one for me; I have only played him once in GS but didn't get a good tundra start. The extra tiles definatly help as it means when you settle a city you can be 2 tiles away from a high food tile and work it from the turn you settle as opposed to other Civs which require you to be next to it or buy it to get the food rolling in. He's also super easy to acculimate faith with and get great people (to my annoyance playing as him or more so when against him). But ever since Canada's introduction, I've always prefer Wilfrid over Peter because of the tunrda farms (and maybe a bias to my 2nd favorite country in the world).
I'll throw this out there. I am interested to see if the community would be buyers or not:
With licensing rights obtained, they put out a proper Game of Thrones spin-off.
Me? I'm a preorder buyer throwing money at them!
I'll throw this out there. I am interested to see if the community would be buyers or not:
With licensing rights obtained, they put out a proper Game of Thrones spin-off.
Me? I'm a preorder buyer throwing money at them!
Hmm... Don't get me wrong, I love Game of Thrones (or at least I did before Season 8 ruined everything ) but I struggle to see how a story that is ultimately about intrigue and conquest would do well adapted into a game that is primarily about territorial expansion and scientific/cultural advancement. I say leave GoT to the CKII mod, where it belongs.
I could see a fantasy-themed Civ VI spin-off, but not if it were based off an existing fictional world. It worked with Total War: Warhammer because Total War is about conquering lands that already exist, not building an empire from dust and watching it rise and fall over millennia.
I'm also throwing my hat in with the 'no dll release' crowd. Honestly if it happens I will be amazed.
This Is also why I feel I might be moving away from the civilisation franchise.
With 'Humankind' on the horizon there is going to be some competition on the horizon and if they open up humankind for AI modding (and looking at endless legend there are strong reasons to hope they will) then honesty I dont see how civ can compete in terms of experienced players looking for an historical 4x gaming experience.
Once the 'historical 4x fanatics' jump ship then I think it's only a matter of time before everyone else follows. It's like that 80/20 rule thingy. The fanatics are the ones that keep the community alive and then the casual gamers follow. But I dont think producers think his way. And I think it will be producers pulling the plug that stop a dll release.
Or maybe I'm just being all doom and gloom and those of us who have put hundreds of hours into the game and enough to see its flaws are really a powerless minority who are going to have to live with the game not reaching it's true potential
I think you're putting a lot of faith in Humankind. I'm not so sure that you aren't misguided. If past Amplitude releases are anything to go by, then Humankind will be buggy and incomplete for quite some time after release and will require a few hit or miss expansions to really make the game shine. Also, the AI will be terribly easy and predictable on every level. For all that, the game will be pretty and fun and I'll still buy it!
Well, what I remember in context with Humankind & modding was rather reluctant so far (understandably - and it is a significant step further from 'support modding' to release central source code). Humankind accentuates being still in Pre-Alpha.
I expect much more in this aspect from Soren Johnson himself, who is very silent now in general, but Posted on November 21, 2019 Looking for Testers : So far, I have talked very rarely about 10 Crowns, my upcoming return to historical turn-based strategy gaming, and that’s going to continue for the moment. However, we are looking for alpha testers, so if you are interested, please apply here [...] This entry was posted in Mohawk by Soren Johnson
I think it's more my frustration at civ Vi AI not being open to modding than my hyping of Humankind. I love Civ VI but I fear it will never reach it's full potential. That's where the frustration is coming from
And indeed I completely forgot about 10 crowns which will probably be even better in terms of opening up AI code.
It's just such a 0/1 thing when you have put thousands of hours into this game. Vox populi and the endless legend community mod show how much different of an experience it is when the AI is more competitive. And even if you massively prefer the game mechanics of one title too the other having a competitive experience trumps that once you have put enough hours in.
But i dont want to get more offtopic. Though the possible release or non-release of DLL code I imagine would fit discussion of a winter patch. Especially when it seems to be important not only too me but many of us here
I'll throw this out there. I am interested to see if the community would be buyers or not:
With licensing rights obtained, they put out a proper Game of Thrones spin-off.
Me? I'm a preorder buyer throwing money at them!
This begs question - show or books? The fact that everyone would have to use Game of Thrones instead of A Song of Ice and Fire shows more recognize-ability due to show. There we have problem that show extremly simplified the world and many of the characters look much differently. If it goes by the book, what is the chance that it will have enough popularity If people will go "Wha? This is Deanerys? She's a KID?!?!". Also Dany with Dragons would be OP, her limits in books are solely based on the fact she couldn't control them fully and didn't want to abuse them, otherwise the Siege of Meereen would be resolved hella quickly. Also the content would be limited. So i agree this concept should propably stay as merely a mod due to limitations.
Well, there is always room for a good 4X game in fantasy setting, but I think it'd original setting instead of any license. Among other reasons - because for 4X work on fantasy setting it needs to have some very specific traits, such as a lot of diverse and detailed races, an existence of detailed technological progress, some dose of geopolitical realism, relatively low power of individual beings in the large machinery of history etc.
Endless Legend from Amplitude was really good but, among other things, I have never liked its small scale (8 players max lol, and 8 factions initially) and I'd like to see such game in less otherwordly/science fantasy and more low fantasy/mystical setting.
If only there could be a fantasy 4X game with
- support for many empires on a huge map, like 16 or 20
- technological progression from 'primitive nomadic wildlings' to somewhere between 15th - 18th centuries (generally ending with gunpowder weapons)
- good lore and interesting world, with factions having character
- magic and monsters being not everywhere but influential (sort of low to mid fantasy, gritty but hopeful not grimdark - we have progress after all)
- mix of historical tropes and fantasy tropes resulting in fun, immersive situations
In such game you could do all things you always wished powerful countries do in fantasy worlds. Build multiracial progressive empire? Matriarchy (or patriarchy )? Take orcs and turn them into refined civilization? Befriend dragons and integrate them with lesser beings? Use necromancy to conquer the world but actually make it better than before? Cover everything with forests and ents? Ban magic and conquer it with technology? Discover the new world? Revolt against laws of gods and nature and actually win? Sure, you can.
The lack of anything happening after the achievements went on Steam has me a little worried. For Rise and Fall, the achievements went up Feb 5, and the expansion was released on Feb 14. You would assume there to be a quick turnaround once the achievements go up.
These mystery STK achievements on the other hand, went up a full month ago: January 9. No new info since then. Whatever they have coming, if any, is probably not going to be coming for a while. I imagine the game being across all these different platforms has something to do with it. I understand they want to get it right for everyone on release, and they should, but I'd be willing to bet that more than one platform will be literally unplayable and broken once the next patch/DLC/expansion releases.
Well, there is always room for a good 4X game in fantasy setting, but I think it'd original setting instead of any license. Among other reasons - because for 4X work on fantasy setting it needs to have some very specific traits, such as a lot of diverse and detailed races, an existence of detailed technological progress, some dose of geopolitical realism, relatively low power of individual beings in the large machinery of history etc.
Endless Legend from Amplitude was really good but, among other things, I have never liked its small scale (8 players max lol, and 8 factions initially) and I'd like to see such game in less otherwordly/science fantasy and more low fantasy/mystical setting.
If only there could be a fantasy 4X game with
- support for many empires on a huge map, like 16 or 20
- technological progression from 'primitive nomadic wildlings' to somewhere between 15th - 18th centuries (generally ending with gunpowder weapons)
- good lore and interesting world, with factions having character
- magic and monsters being not everywhere but influential (sort of low to mid fantasy, gritty but hopeful not grimdark - we have progress after all)
- mix of historical tropes and fantasy tropes resulting in fun, immersive situations
In such game you could do all things you always wished powerful countries do in fantasy worlds. Build multiracial progressive empire? Matriarchy (or patriarchy )? Take orcs and turn them into refined civilization? Befriend dragons and integrate them with lesser beings? Use necromancy to conquer the world but actually make it better than before? Cover everything with forests and ents? Ban magic and conquer it with technology? Discover the new world? Revolt against laws of gods and nature and actually win? Sure, you can.
Been reading 'fantasy' since the late 1950s (Robert Howard, L. Sprague de Camp Fritz Leiber - the 'Pre-Tolkien' writers!), and agree completely. ALL the literary Fantasy settings, for one thing, have no progression in technology or techic: which means a game based on them is at best 3X, not 4X.
On the other hand, Progression in Fantasy does not have to stop with gunpowder. Randall Garrett in the 1960s did a magnificent set of 'fantasy' stories set in a world in which Magic took the place of Science in that the 'mathematical laws of magic' had been worked out, so that in a Victorian Technology setting (rifled firearms, ironclad warships, railroads) magic was also used where it worked better (a box with a Spell of Preservation on it and its contents instead of a refrigerator, for instance, or a Forensic Sorcerer, a concept that I still think could be the basis for one heckofa Fantasy-based CSI series).
The real problem is, Fantasy is so pervasive in literature now (I worked in a bookstore for 15 years, and Fantasy, including Teen Fantasy, was and is the second largest section of the store after ordinary Fiction, and there was fantasy hiding in that as well) that everyone will 'expect' the game to be tied to some familiar fantasy trope - so we have people calling for a Fire & Ice/Game of Thrones or Tolkien or Jordan or Brooks - based fantasy game. As you stated, none f those will work, because the settings, although some of them are very well done, as too limited in temporal or geographical scope to make a decent game of 4X.
Oh, and you missed what I think would be the biggest Fantasy Conflict in a 'real' fantasy 4X game: How do you reconcile the consequences of advancing technology with Magic? Magic is, essentially, Elitist: the person with the magical talent is always On Top, even if he/she ostensibly defers to the King. But Science works for anybody, talented or not, who is willing to learn and apply what he/she learns. It is, essentially, socially chaotic in that Anybody can be on top.
And, while apparently in conflict, the best advances may come from combining Science/Technology and Magic. As an instance, effective technological advances in breechloading firearms, cannon, and precision instruments was held up for centuries because nobody could measure and build machinery precise enough. IF instead a Wizard adds magical precision to the manufacture, you could get repeating breechloading firearms mowing down knights and rifled cannon blazing away at castle walls - while a Field Wizard protects the gunpowder from being exploded by a Defensive Wizard from a distance - the combinations and their consequences are intriguing, and except most superficially in Steampunk genre, have never really been explored in gaming or literature.
All of this talk about history, fantasy and science/technology mixing reminds me that Heroscape needs to be reborn since it ended prematurely.
That was my first real introduction to gaming.
Could it work as a 4X game on the computer?
Civ2: Fantastic Worlds had lots of lovely scenario concepts that could easily work as spin-offs. Of course, some were better than others. The ones I'd really like to see are as follows:
1.) Midgard - Civ's unique fantasy scenario, a pastiche of Norse, Celtic, Medieval and Arthurian tropes.
2.) Mars - just a genuine Mars colonization scenario, could be just as interesting as SMAC, but more tied to science. Just not another Beyond Earth, please.
3.) After the Apocalypse - a dystopian, broken world, rebuilding from scratch... but I'd prefer to see it with believable factions and not some of the weird stuff they concocted.
4.) Jules Verne - a steampunk scenario, this could really go places.
Moderator Action: Please remember this thread is about Civ VI and a possible Winter Update. What other projects Firaxis may be working on is not really germane to this thread. Please let us not go off the rails here.
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