Purely historically speaking both of these are must includes. Byzantium outlived the Western Roman Empire for almost 1000 years (minus a 4th crusade intermezzo in the 1200s) Babylon had 2 golden ages and was also an important power for a very long time
They have removed all DLCs from the pdreview. So they maybe test something else than the new patch and also there was only two update of 2kqa's depot before update the pdreview, that is unusual for the regual patch.
They weren't removed. If you click on pdreview, it shows you the manifest ID of all the parts on it. In this case, it has the version of the DLCs from the public build.
They're qa testing a patch. If it follows approximately the same time frame as patches since GS, then it is due around the end of November. Speculatively, it's something to help cross-platform multiplayer with the new console versions coming out at that time.
A thing that feels weird to me about the patch they are working on is that the last one was really good. There's not any egregious balance problems or bugs that need to be resolved. The game is in a really good place right now.
Maybe they are modifying the behind the scenes stuff for cross-platform multiplayer to include the new console platforms.
When I pointed out in that recent AI thread that my Naval units wasn't being attacked by the AI, specifically by land ranged units, Dennis asked for the save, so I expect them to fix that, which is a considerable flaw the AI has now. That also mean they spent some time looking into naval combat, maybe something will come out of that, some naval combat improvements hopefully.
A thing that feels weird to me about the patch they are working on is that the last one was really good. There's not any egregious balance problems or bugs that need to be resolved. The game is in a really good place right now.
The only thing that needs tweaking / rebalancing is maybe Religious Beliefs (like they did with Pantheons) and Unit Balance. But for the latter, I would have thought it would make more sense to rebalance units as part of a Third Expansion given that FXS probably need to add some units to address some of the big balance issues.
When I pointed out in that recent AI thread that my Naval units wasn't being attacked by the AI, specifically by land ranged units, Dennis asked for the save, so I expect them to fix that, which is a considerable flaw the AI has now. That also mean they spent some time looking into naval combat, maybe something will come out of that, some naval combat improvements hopefully.
I think it's likely we're getting a Third Expansion or at least a reasonably large DLC. If that right, that then raises the question what FXS do after that. That's what I think the survey was mostly directed at - what do we do after one last expansion.
One option would just be patches and some free content, move the team largely other projects in the meantime, and then call it quits after a year or so. Another option would be just DLC. These would have to be more flavour focused, because after a third expansions there's probably a limit to how much more mechanics / rules / options you can add to the game.
I think a third option would be essentially modular add-ons, making Civ VI more like a platform. Red Death is a good example of how that could work - it's basically a standalone game (it could even have it's own expansions), it's just you need the base game to play it. I could see FXS having a Colonization add-on, or Beyond Earth add-on. Basically, taking the existing game and game rules, shaking them up in some way, and then giving everything a different skin. That would let existing players take Civ VI games into new directions; it might also attract new players that wont to play one of these add-ons, who might then be encouraged to buy other Civ stuff (like RnF and GS).
I can't see FXS working on Civ 7. For starters, I don't really see how it could sensible expand on or re-work Civ VI. Civ VI made senses as "Civ V done right". But what would Civ 7 do, really? But also, why move onto a new game given the level of investment in the existing Civ VI. Surely better to extract as much value as you can from Civ VI before trying to get the same players to shell out for the same game again (and particularly so soon, so they'll remember how long it took to develop Civ VI).
It doesn’t make sense to switch to Civ7 when they’ve just brought Civ6 to two new platforms. The game will be brand new to those people, and they will expect the game to have a reasonable lifespan before a sequel is released.
The FXS survey had to cover ideas for post-xp3 content due to its timing. If an xp3 is in the works, it would have already been thoroughly planned out when the survey was released.
Broadly speaking, I'd like to see a 3rd expansion focus on the Mid-Game (Medieval & Renaissance). Specifically with an eye to Plague Mechanics, changes to the Dark Age system (Dark Age specific Dedications in particular) & deeper Religion Mechanics.
Obviously more Techs, Civics, Social Policies, Units & Buildings within that period would be a must. Though not in keeping with that Focus, I want to see deeper diplomacy options with City States, Barbarians & Independent Cities-the ability for un-allied City States to be Hostile with neighbouring Civs (think "Settled Barbarians"), & intra-City State hostilities, as well as the ability to make peace with Independent Cities whilst leaving them independent.
Also, as @acluewithout has so eloquently stated in the past, a new expansion should also look to add more Era Specific Dedications, as well as Civilisation & Government Specific Dedications.
They're qa testing a patch. If it follows approximately the same time frame as patches since GS, then it is due around the end of November. Speculatively, it's something to help cross-platform multiplayer with the new console versions coming out at that time.
I wouldn’t think there’s any relation with the recent activity, but FYI, Aspyr is working on fixing a bug related to full screen playing issues related to using Metal that were introduced in the last patch.
@Aussie_Lurker At this stage, I think I'd actually be happy with just one more Dedication per Era. Four feels too few. I think a Fifth Dedication each Era would be enough variety and hopefully isn't too hard to implement.
I'd also maybe like to see a little bit of Era Score tied to economy rather than just Fetch Quests. e.g. maybe +x Era Score for every 20 turns at least x Cities are Ecstatic. That would maybe require a bit of rebalance Era Score thresholds, but I think would be a good change.
@Aussie_Lurker At this stage, I think I'd actually be happy with just one more Dedication per Era. Four feels too few. I think a Fifth Dedication each Era would be enough variety and hopefully isn't too hard to implement.
I'd also maybe like to see a little bit of Era Score tied to economy rather than just Fetch Quests. e.g. maybe +x Era Score for every 20 turns at least x Cities are Ecstatic. That would maybe require a bit of rebalance Era Score thresholds, but I think would be a good change.
For me, though, its also about making the Dedications feel more Era Specific too. There is far too much overlap in the earliest eras IMO. I do still feel that 1 Government & 1 Civilisation Specific Dedication wouldn't hurt either.
middle game needs more love with colonization and vassalage , late game needs a lot of new things to keep me interested , loyalty and unhappiness issues should skyrocket , for endgame some global conflicts and specific AI actions to prevent someone winning or pushing more aggresively its most likely win condition , also Naval and Air combat needs some rework , especially for the AI
We need more reasons to banter with the other civs.
We need to be able to ask prying questions about their relationships with and opinions of the other civs.
They should also boast about their technological discoveries as well as other achievements: founding a religion, circumnavigating the globe, discovering a new continent.
Instead of just bothering us constantly requesting a few diplomatic favor points or offering unacceptable trade deals, they should offer excuses about their situations.
Example: we just got flooded, please share food with us and we will give you this wealth we acquired.
Relics, great works and other treasures need to be more commonplace so as to be trade commodities earlier on. As it is, we have no incentive to ever give them and hardly ever get a chance to swap them.
We also need non-aggression pacts, marriage alliances (where you are nominally allied for a set period of time but might be entitled to an inheritance of land or wealth from the other Civ at the end), and affiliation treaties (including city-states).
middle game needs more love with colonization and vassalage , late game needs a lot of new things to keep me interested , loyalty and unhappiness issues should skyrocket , for endgame some global conflicts and specific AI actions to prevent someone winning or pushing more aggresively its most likely win condition , also Naval and Air combat needs some rework , especially for the AI
We need more reasons to banter with the other civs.
We need to be able to ask prying questions about their relationships with and opinions of the other civs.
They should also boast about their technological discoveries as well as other achievements: founding a religion, circumnavigating the globe, discovering a new continent.
Instead of just bothering us constantly requesting a few diplomatic favor points or offering unacceptable trade deals, they should offer excuses about their situations.
Example: we just got flooded, please share food with us and we will give you this wealth we acquired.
Relics, great works and other treasures need to be more commonplace so as to be trade commodities earlier on. As it is, we have no incentive to ever give them and hardly ever get a chance to swap them.
We also need non-aggression pacts, marriage alliances (where you are nominally allied for a set period of time but might be entitled to an inheritance of land or wealth from the other Civ at the end), and affiliation treaties (including city-states).
So, plagues, earthquakes, upgrades to ages, religion and diplomacy, quests and events, additional features for non-Civ humans beyond barbarians, city-states and goody huts, new civs, wonders, and units...
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