[GS] Future Update?

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China seems like the best candidate for an Alt Leader in a 3XP.

I'd love to see Lizzie, Sun King and Isabella return, but that would make much more sense as a dlc or something like that.

If we don't see all four of the Mayans, Portugal, Byzantines, and Babylon, I consider that a major tell that they intend to extend the tail of the game even further, whether by DLC or a 4th expansion :eek:.

I am less committal about Ethiopia. If it is the only one left out, I wouldn't be surprised.

If we get a third expansion, and it sells well, I think continued dlc would be pretty tempting for FXS. There must be a limit to how much you can add to the base game, but I think there's very little limit on how many Civs or alt leaders you can have and what scenarios - Black Plague and Red Death both show how flexible Civ is as a rule set and game engine.

Cross-fingers.
 
China seems like the best candidate for an Alt Leader in a 3XP.

I'd love to see Lizzie, Sun King and Isabella return, but that would make much more sense as a dlc or something like that.



If we get a third expansion, and it sells well, I think continued dlc would be pretty tempting for FXS. There must be a limit to how much you can add to the base game, but I think there's very little limit on how many Civs or alt leaders you can have and what scenarios - Black Plague and Red Death both show how flexible Civ is as a rule set and game engine.

Cross-fingers.

I think they could easily add 20 new leaders if they truly wanted to. Just look at all the leaders/civs from past games that aren't in this one. Plus new ones that haven't been in the game.

And I really hope they come back with Venice. Loved playing as them.
 
I think they could easily add 20 new leaders if they truly wanted to. Just look at all the leaders/civs from past games that aren't in this one. Plus new ones that haven't been in the game.

And I really hope they come back with Venice. Loved playing as them.

Making the leaders is the most expensive part of adding a new civ (design, animation, voice work) so maybe not easily
 
I really don't want to see a return of "Venice". I'd much rather Venice come back more integrated with or an alt to Italy.

I do really think the game could be extended and spun out in lots of really fun ways after a third expansion. I think I've said this like every five pages of this thread - so sorry for the repetition - but I'd love to see Colonization and Beyond Earth done as DLC scenarios for Civ VI.
 
China seems like the best candidate for an Alt Leader in a 3XP.

I'd love to see Lizzie, Sun King and Isabella return, but that would make much more sense as a dlc or something like that.



If we get a third expansion, and it sells well, I think continued dlc would be pretty tempting for FXS. There must be a limit to how much you can add to the base game, but I think there's very little limit on how many Civs or alt leaders you can have and what scenarios - Black Plague and Red Death both show how flexible Civ is as a rule set and game engine.

Cross-fingers.

I have long held the belief that Egypt is most deserving of an alt leader. Cleo isn't that bad, but they should have have a leader from their most iconic period.

Also, I don't think we will see Venice in Civ VI. Mali fills the "do everything with cash" niche
 
Also, I don't think we will see Venice in Civ VI. Mali fills the "do everything with cash" niche

This is the same reason why I find Morocco somewhat unlikely.

Edit: To be more precise, I believe that the Mali fill the same flavor as the Moroccans in terms of trade and desert bonuses
 
Babylon being omitted I fear the most. On one hand, it's the last missing core Civ that appeared since Civ I, on the other, Firaxis might find itself in a difficult position to design the Babylonian Empire to look distinct enough from Sumer.

Nah, it's easy.

Depending on whether the leader is Hammurabi or Nebuchadnezzar, the ULA should either be "Code of Hammurabi" (perhaps an early culture or science bonus) or "By the Rivers of Babylon" (something to do with captured cities/settlers/builders increasing your cities' population due to forced resettlement of enemies).

The UI should be the kudurru (boundary stele) to let you do mini culture bombs at the borders of your civ, for some early game expansionism.

The UU could be the Qurubuti, which was the king's elite. Since there were elites of different unit types, it could be a spearman, horseman, or archer replacement. Or it could literally be a special promotion you could pay to give to regular ancient/classical era military units to give them fancy blue/gold visual embellishments and increase their attack power as elite "Qurubuti" horsemen, spearman, archers, whatever. Since ancient era uniques have been done a lot.

Ultimately, it should be a moderately aggressive civ, a scientific powerhouse with good defenses, but as a civ with mostly ancient bonuses, it carries the possibility to burn out early if the player doesn't prepare for the endgame adequately.

Babylon is one of the core original Civ1 civs. It simply must come back.
 
Really civfanatics? If you would pick only 5-6 iconic leaders on world history surely Napoleon would be one of them together with Julius Ceasar. I’m dissapointed.

1 of the 2 female french leaders should have been replaced do for Napoleon while in development. (Just my personal opinion, please don’t break the internet)
 
Hatshepsut
2 strong ladies leading Egypt. Plus there were a lot of construction projects during her reign so works well with Iteru :)

Madness. :). That would be ignoring the most important emperor of Egypt, Ramses II. To instead have the only two female Empress in its 22 centuries of history, just because they are female.

Hatshepsup may be among the 20 most famous pharaohs of Egypt. But in her 21 years of reign she really only extended a golden economic period of Egypt, while being the regent of the young Thutmose III, that ruled with her. That is not a small deal. But is far from a leader that would stand out in history if she was not female.

Ramses II, also called the great ancesstor or Ozymandias, rulled Egypt till he was 90 years old. Non only he unified and expanded the empire till its highest glory, with sucessfull military campaigns in Nubia, Syria an Caanan. Also under his empire, the Egyptian religion economy and culture developed till its cenit. And he build the temple of Abu Simbel, that is without contest the most important construction in Egypt after the Great Pyramid. (And I would say is more beautiful and more relevant than the great pyramid and should be among the Great wonders of the world).

Seti I, father of Ramses II, owner of the most important tomb in the valley of the kings, and identified as the pharaoh of the bible (though there is no evidence of such a thing as the Exodus in history). Or Thutmose III himself, corregent with Hatshepsup, and then only ruler of Egypt for a very significant period of the most important military and economic Expansion in Egypt history would be a much finner addition to Civ leaders.

Lets not rewrite history, just because we want to portrait it with a more gender progressive color.
 
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Moderator Action: a reminder that there is no need to be upset about potential leader/civ choices for an expansion we don't know is even coming yet
 
If firaxis does not want to go for the obvious choice of Ramses II, i would vote for Muhammad Ali, the Ottoman emperor of Egypt, governor from 1805 to 1848. Who controlled Lower and Upper Egypt, Sudan and, parts of Arabia and the Levant, and is regarded as the founder of modern Egypt after defeating the Mamluks, and reforming the military, economy and culture of Egypt.

PS: I was not upset in any way shape or form. But only having a polite healthy discussion about ancient history and its perception. I hope that we are a community of fans that can have that kind of conversation.
 
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To be honest I really only care about the Maya, more unique civ mechanics like Maori Mali or Kongo and economic victory. And please dont ask for plagues. It will be dull mechanic. If we really need more rng and storytelling in Civilization then quests/events with positive and negative possible outcome would be way better.
 
To be honest I really only care about the Maya, more unique civ mechanics like Maori Mali or Kongo and economic victory. And please dont ask for plagues. It will be dull mechanic. If we really need more rng and storytelling in Civilization then quests/events with positive and negative possible outcome would be way better.

Sorry i totally want plagues! We cannot forguet that the black death actually created the conditions for ending the european class system and for the first time in history give value to the job of regular people, as population was so low that salaries have to be raised and workers could have rights.

Also, plagues and world wars are responsible on avoiding overpopulation and create the concept a sustainable society. So they are probably among the most important things in history in the shape of modern world.
 
alt leaders can be done modders so why bother discussing?
i am much more interested if anything can be done to improve the mid to late gameplay, i enjoy playing the ancient and classical era and thx to the era cards also medival is still at least interesting , but right after that the game loses steam for me , the researches are done faster and faster where i dont get to enjoy the newly researched units and buildings but rush towards whatever to finish the game, also the AI gets worse and worse the longer the game continues , mostly due to the failure to keep up in research and economicly being so bad that it doesnt represent any kind of challenge, i am not against putting options in the start menu that allows AI players to cheat , esspecially if they fall behind, i also think that the renaissance , industrial eras are not fleshed out with anything that stands out , an age of exploration or an age of strife with world wars , alliances forcing wars , city states joining or even cities seperating and becoming city states , loyalty problems for more population makes more sense to me than helping with it. conquests causing rebels , and a real slow integration like civ3 would also help out the late game. after all the cities were multiple millenia under one civ and then suddenly under another and nothing bad happens? why is there no penalty of anarchy or even seperations if you let amenities or loyalty fall? i would love the return the national wonders from civ5 and the outpost mechanic of civ3, also the oceans and seas are way under utilizied , considering norway is one of happiest and richest countries in the world at the moment thx to their sea/ocean resources. another idea that i saw was that barbarians if left unchecked could produce great generals and start roaming unless paid of? the economics are not challeging at all , no money sink and no problem to upkeep a big army , also why does big armies not create other penalties like forcing policy cards , amenity/loyalty problems , forcing research instead of selecting ( whenever a new unit is available for research that is selected? )
 
alt leaders can be done modders so why bother discussing?

I though this was a forum for debate and discussion. When did polite conversations and and honest interchange of ideas became a bad thing?. Sure a lot of things can be modded into the game. But a lot of things in this post follow the same trend, and fully animated official leaders are not the same as a fan made mod. Lets not turn non issues into polemics.
 
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alt leaders can be done modders so why bother discussing?
Because few workshop leaders are animated at all, much less professionally so with audible lines in the appropriate language.

If you like your static pictures from the steam workshop, that's great, please continue enjoy! But many fan would love to see more official alt leaders.
 
And please dont ask for plagues. It will be dull mechanic. If we really need more rng and storytelling in Civilization then quests/events with positive and negative possible outcome would be way better.
How about both? :D
Plagues are one of the only thing that we know that they might be considering for the main game, after tall the devs said they were "testing" the mechanic in a scenario.
 
When plagues get added, Genghis Khan should have a unique ability that triggers the Black Death when he conquers a city near the European continent.
 
Sorry i totally want plagues! We cannot forguet that the black death actually created the conditions for ending the european class system and for the first time in history give value to the job of regular people, as population was so low that salaries have to be raised and workers could have rights.

Also, plagues and world wars are responsible for avoiding overpopulation and create the concept a sustainable society. So they are probably among the most important things in history in the shape of modern world.

I am not saying plagues are not an important factor in our history. All I want to say - not the first time in this forum - that interesting and important things from the historical point of view are not always easy to implement into a game mechanics and could be just bad or dull for gameplay. Plagues sound like one or perhaps I just lack imagination :(
Now everyone wants plagues but no one knows how should it work and what does it really mean for gameplay.
One thing (also from my boardgame experience) I know: The game needs more win conditions or more complex and unrepeatable win conditions, Much more than a "plagues" viral slogan. Less more than for example in-game events (which actually could address plague request)
It's ok if you all understand plagues as a minor small feature, not the main one. I also hope Firaxis would understand this desire this way :)
Any way I will be happy if they just announced the third expansion.
 
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