SirMediocrity
Prince
- Joined
- Nov 22, 2018
- Messages
- 304
I am not saying plagues are not an important factor in our history. All I want to say - not the first time in this forum - that interesting and important things from the historical point of view are not always easy to implement into a game mechanics and could be just bad or dull for gameplay. Plagues sound like one or perhaps I just lack imagination
Now everyone wants plagues but no one knows how should it work and what does it really mean for gameplay.
One thing (also from my boardgame experience) I know: The game needs more win conditions or more complex and unrepeatable win conditions, Much more than a "plagues" viral slogan. Less more than for example in-game events (which actually could address plague request)
It's ok if you all understand plagues as a minor small feature, not the main one. I also hope Firaxis would understand this desire this way
Any way I will be happy if they just announced the third expansion.
Here's an idea, which relates to the Mongol joke I just made. What if plagues started occurring with over expansion? Basically, if a civilization conquers too much territory too quickly, it will trigger a plague. Or maybe, if a city is under a siege for a long period of time, that will trigger a plague in the city.