Castles should replace fortresses. 

Yeah, beef up fortresses, giving it some sort of land-grab a la poland or something, maybe better yields or the power to shoot people. I think I like it more as an improvment.Castles should replace fortresses.![]()
Earthquakes are quite interesting because I can see them happening and setting off a chain of multiple disasters, just like in real life: Tsunamis, forest fires, and the occasional changing of the landscape.Earthquakes. These don't need any massive mechanics. They could be more likely at the borders of continents. Maybe effect 3 to 5 tiles. Maybe they give tiles faith. I really don't care. But if we're going to have freaking Volcanos everywhere, can we please have some earthquakes?
I'd much rather them be called this than a whole other district. Make a castle be built into the wall in the medieval period and then upgraded into a Renaissance fortress.Walls. Can we have Walls, Castle, Fortress instead of Ancient, Medieval and Renaissance Walls. I mean, I'd love Castles and Fortress to have maybe some additional mechanics. But whatever. I just want to build Castles. (Yes, I know, JFD has a mod. That's why I suggested it.)
I'm fine with the name Entertainment Complex considering later you add a zoo and a stadium to it. What I don't like is the name "Water Park" for the water based one. I'd much rather it be called Amusement Pier or Waterfront Pier, considering an actual water park is like an amusement park where you ride water rides, and has nothing to do with a ferris wheel and aquarium.Entertainment Complex. Can we call it a Fairground or something other than "Entertainment Complex"? (Yeah, JFD has a mod for that one too, I know...)
Sorry, but I'm confused. Honestly Ethiopia seems much more likely than Songhai, as it overlaps less with Mali and literally shares a majority of it's cities and geography, including Timbuktu. Also Mali has the desert trading/religious vibe that could have easily gone to Morocco.There are a plethora of African civilizations they can chose from. Honestly, Ethiopia makes the LEAST sense for me from a geographic perspective. Northeastern Africa is full to the brim right now between Arabia, Egypt, and Nubia. That's not the say they can't bring in another nation there but I think filling out the map a bit more makes more sense.
Northwest, West, or South/Coastal Africa make more sense to me.
I think people are too quick to rule civilizations out based on their perceived niches being filled already. For North Africa, I think they should/could do Morocco again. There's no reason they can't focus on a different element or even a different twist to an economic civ. They could also go with Almoravids and do a different spin on the religious/military element (yes, I know Spain has this but again I don't believe that should be a disqualifying factor).
For West Africa, the possibilities are practically endless especially if you expand the time period. As someone who is a specialist in West African history I think Mali and Mansa Musa being so hyper focused on gold is an absolute travesty and ignores the complexities and achievements of Muslim intellectuals in the area and also the lasting influence of the Mali Empire. They could bring Askia Muhammad back and the Songhai and this time instead focus on the fact that he was a usurper and perhaps make him a domination civ but based on religion-based loyalty shenanigans or again could focus on some fusion of religious-cultural play to represent the intellectual centers in West Africa and the correspondences with Muslim intellectuals both in North Africa and the Middle East. Sonni Ali could be a straight domination civ as well. Let us not forget that Queen Elizabeth was so aware of the wealth and intellectual developments in the fabled Timbuktu that she armed the Moroccan force that was sent to dismantle the Songhai.
Castles are fun. Plus they add to the feel of fortifying your territory in the Middle Ages.
Not a dinky fort, not an encampment with a measly palisade for defense. A proper castle.
When your enemies see you’ve built castles, they better bring up a multiplicity of siege weapons or else they better give up. A fully upgraded castle should require at least trebuchets or bombards to breach.
I don't get the appeal either. It just seems like district bloat to me. What would be the point of even attacking the castles if they aren't tied to the city? Just attack from a different direction and ignore them completely. Worst case, make it so the castle has to be destroyed to capture the city but then in that case it literally just further weakens the AI.
Make it damage from all disasters and it could be interesting.
Ok, but the AI shounldn't be able to continue to run their carpet of religious units into your borders with impunity if you're fighting a hot war with them.Why does nobody mention "Condemn Heretics" as a universal counter to any religious warfare? I think there has to be a penalty to a player who burns innocent priests alive (e.g. amenity loss or grievances or both).
IMO a primary method to combat another religion should be a religion of your own, not war.
So it's an encampment.Castle District: Can be built in the 3rd or 4th Tile Distance from City Center ONLY. Creates ZOC and must be reduced as if occupied by a unit. +2+2
if worked. Has a slot for a Great Work. Adds +2 :housing:
This is kind of why I want to see some added depth for the religion game.....especially where it intersects with Diplomacy. Hence wanting a return of State vs Non-State religion. Some policy cards might allow a Civ to more easily condemn heretics, but the downside would be amenity penalties in any of your cities that contain that religion, as well as diplomatic penalties with any civs that have that religion as their State religion. Just as a single example.Why does nobody mention "Condemn Heretics" as a universal counter to any religious warfare? I think there has to be a penalty to a player who burns innocent priests alive (e.g. amenity loss or grievances or both).
IMO a primary method to combat another religion should be a religion of your own, not war.
Castles are in the game already, they are called the medieval walls.Castles could be forts but with ZoC. The Great Wall of China should have ZoC too.
I'd much rather them be called this than a whole other district. Make a castle be built into the wall in the medieval period and then upgraded into a Renaissance fortress.
From a gameplay perspective I think it would work better if power added amenities. Would be pretty annoying to advance into a new era and suddenly half your cities are raging at you.Power should be mandatory for civilizations at a certain point (maybe either Modern era or when half of all cities have power) with an amenities penalty for cities that don't have it.
Earthquakes could work with the continent system, but I'm not sure if they could be graphically implemented in a good way.Earthquakes, yes!