[GS] Future Update?

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Earthquakes. These don't need any massive mechanics. They could be more likely at the borders of continents. Maybe effect 3 to 5 tiles. Maybe they give tiles faith. I really don't care. But if we're going to have freaking Volcanos everywhere, can we please have some earthquakes?
Earthquakes are quite interesting because I can see them happening and setting off a chain of multiple disasters, just like in real life: Tsunamis, forest fires, and the occasional changing of the landscape.

Walls. Can we have Walls, Castle, Fortress instead of Ancient, Medieval and Renaissance Walls. I mean, I'd love Castles and Fortress to have maybe some additional mechanics. But whatever. I just want to build Castles. (Yes, I know, JFD has a mod. That's why I suggested it.)
I'd much rather them be called this than a whole other district. Make a castle be built into the wall in the medieval period and then upgraded into a Renaissance fortress.

Entertainment Complex. Can we call it a Fairground or something other than "Entertainment Complex"? (Yeah, JFD has a mod for that one too, I know...)
I'm fine with the name Entertainment Complex considering later you add a zoo and a stadium to it. What I don't like is the name "Water Park" for the water based one. I'd much rather it be called Amusement Pier or Waterfront Pier, considering an actual water park is like an amusement park where you ride water rides, and has nothing to do with a ferris wheel and aquarium.

There are a plethora of African civilizations they can chose from. Honestly, Ethiopia makes the LEAST sense for me from a geographic perspective. Northeastern Africa is full to the brim right now between Arabia, Egypt, and Nubia. That's not the say they can't bring in another nation there but I think filling out the map a bit more makes more sense.

Northwest, West, or South/Coastal Africa make more sense to me.

I think people are too quick to rule civilizations out based on their perceived niches being filled already. For North Africa, I think they should/could do Morocco again. There's no reason they can't focus on a different element or even a different twist to an economic civ. They could also go with Almoravids and do a different spin on the religious/military element (yes, I know Spain has this but again I don't believe that should be a disqualifying factor).

For West Africa, the possibilities are practically endless especially if you expand the time period. As someone who is a specialist in West African history I think Mali and Mansa Musa being so hyper focused on gold is an absolute travesty and ignores the complexities and achievements of Muslim intellectuals in the area and also the lasting influence of the Mali Empire. They could bring Askia Muhammad back and the Songhai and this time instead focus on the fact that he was a usurper and perhaps make him a domination civ but based on religion-based loyalty shenanigans or again could focus on some fusion of religious-cultural play to represent the intellectual centers in West Africa and the correspondences with Muslim intellectuals both in North Africa and the Middle East. Sonni Ali could be a straight domination civ as well. Let us not forget that Queen Elizabeth was so aware of the wealth and intellectual developments in the fabled Timbuktu that she armed the Moroccan force that was sent to dismantle the Songhai.
Sorry, but I'm confused. Honestly Ethiopia seems much more likely than Songhai, as it overlaps less with Mali and literally shares a majority of it's cities and geography, including Timbuktu. Also Mali has the desert trading/religious vibe that could have easily gone to Morocco.

Plus I don't think it's ahistorical at all to make Mansa Musa, probably the richest man in the history of the world, focus on gold. I do agree I would have liked some science elements, but they gave that to the University of Sankore wonder, which is just as appropriate.

Anyway I consider Ethiopia more Eastern/Central than Northeastern, considering it's at least south of the Sahara and borders other Easterncoastal countries like Kenya and Somalia.
 
Castles are fun. Plus they add to the feel of fortifying your territory in the Middle Ages.

Not a dinky fort, not an encampment with a measly palisade for defense. A proper castle.

When your enemies see you’ve built castles, they better bring up a multiplicity of siege weapons or else they better give up. A fully upgraded castle should require at least trebuchets or bombards to breach.

I don't get the appeal either. It just seems like district bloat to me. What would be the point of even attacking the castles if they aren't tied to the city? Just attack from a different direction and ignore them completely. Worst case, make it so the castle has to be destroyed to capture the city but then in that case it literally just further weakens the AI.
 
First point is a fair criticism.

Second, I can agree that that economic bent is representative of Mansa Musa himself but I think having it be the calling card of Mali as a whole is a travesty. Its true Mali was a fabulously wealthy kingdom due to its location upon important trade routes but as you pointed out the scientific and religious elements aren't well represented. You can buy markets with faith but that says nothing of the learning centers. It says nothing of the high pedigree of the Islamic preachers of the region.

If you add to the fact, Mansa Musa wasn't even well recorded by the people of Mali (Nearly all the sources we have on him are of Arab origin) and the well defended thesis put forth by Michael Gomez that Musa may have actually been massively unpopular and possibly a usurper. I think they should have went with Sunjata who actually is recorded by the people of Mali and would have allowed them to more accurately capture the full breath of the Mali Empire instead of what is essentially a meme now with Mansa Musa's wealth. Hell most people don't even know his predecessor supposedly set out on a voyage across the Atlantic (though this is part of Gomez's argument about Mansa's usurpation).
 
Castles could be forts but with ZoC. The Great Wall of China should have ZoC too.
 
I don't get the appeal either. It just seems like district bloat to me. What would be the point of even attacking the castles if they aren't tied to the city? Just attack from a different direction and ignore them completely. Worst case, make it so the castle has to be destroyed to capture the city but then in that case it literally just further weakens the AI.

Depends entirely on how it’s implemented.

I like what’s been stated re: ZOC. I might even give castles an attack of opportunity any time a unit moves within its ZOC. This would encourage you to siege from a distance with trebuchets. If you just send in your infantry willy-nilly, they’ll all be shot to pieces. Would also discourage from pillaging districts built within the castle’s ZOC.

The purpose of the castle is to hold out long enough for you to bring up reinforcements. Suppose you could occupy a city-center but could not officially capture a city until the castle also falls. So the enemy may have ravaged all your improvements, but your castle’s still standing once your hastily gathered troops arrive from the other side of the continent.

Cannons render them obsolete because they can blow them to bits, but the longer a castle stands, the more tourism it generates. Even a ruined castle generates tourism as long as it is not completely razed.
 
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You could even have castles as sort of a stationary unit with a ranged attack, but vulnerable to siege weapons.
 
OoOoO: Cities with a Castle may not be pillaged until the castle tile is pillaged.

Ok: Full Revision [Replacing Everything I've previously said]

Castle District +2 Housing (+2 Culture +2 Gold if worked)
District Special: MAY be built in 4th ring (May not be worked if built in 4th ring)
District Special: Exerts ZOC to tiles around it. Is treated as if it holds a unit at all times. May and must be attacked like an encampment/city center. May not attack on its own. May be used as a unit spawn point for ranged/melee/cavalry units (in addition to encampment/city center).
Tiles in a city with a castle MAY NOT be pillaged until the castle has been reduced.
Edit (x2) Obviously, these should be city-unique.
 
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Of course you’d also be able to garrison a unit within it.

What if the castle garrison itself is an upgrade you build in the castle district with customizable options? Or, you could assign specific units to garrison duty, and the garrison capacity could increase with each upgrade (say from 1-3 units). Maybe the first ranged unit is a stationary garrison that comes with the castle and you add the additional slots? The garrison’s composition could be customized depending on what kind of attacks you’re expecting. Extra Crossbowmen for more ranged attacks + Men-at-Arms for fending off pesky besieging infantry who brought siege towers or battering rams.
 
Make it damage from all disasters and it could be interesting.

I'm not opposed to that, but such a card render Liang's Reinforced Materials obsolete. Not that it couldn't be changed, but it's something that would need to be considered.
 
I'm really enjoying reading everyone's wishlists and speculation :)

and I am absolutely, totally, 100% not just coming in here every day to see if there are any juicy SteamDB updates or potential expansion hints being talked about :mischief:
 
Why does nobody mention "Condemn Heretics" as a universal counter to any religious warfare? I think there has to be a penalty to a player who burns innocent priests alive (e.g. amenity loss or grievances or both).

IMO a primary method to combat another religion should be a religion of your own, not war.
 
Why does nobody mention "Condemn Heretics" as a universal counter to any religious warfare? I think there has to be a penalty to a player who burns innocent priests alive (e.g. amenity loss or grievances or both).

IMO a primary method to combat another religion should be a religion of your own, not war.
Ok, but the AI shounldn't be able to continue to run their carpet of religious units into your borders with impunity if you're fighting a hot war with them.
 
Castle District: Can be built in the 3rd or 4th Tile Distance from City Center ONLY. Creates ZOC and must be reduced as if occupied by a unit. +2 :culture: +2 :gold: if worked. Has a slot for a Great Work. Adds +2 :housing:
So it's an encampment.
 
Why does nobody mention "Condemn Heretics" as a universal counter to any religious warfare? I think there has to be a penalty to a player who burns innocent priests alive (e.g. amenity loss or grievances or both).

IMO a primary method to combat another religion should be a religion of your own, not war.
This is kind of why I want to see some added depth for the religion game.....especially where it intersects with Diplomacy. Hence wanting a return of State vs Non-State religion. Some policy cards might allow a Civ to more easily condemn heretics, but the downside would be amenity penalties in any of your cities that contain that religion, as well as diplomatic penalties with any civs that have that religion as their State religion. Just as a single example.
 
I'd much rather them be called this than a whole other district. Make a castle be built into the wall in the medieval period and then upgraded into a Renaissance fortress.

Fun fact: In the code they do refer to them as such.
 
Power should be mandatory for civilizations at a certain point (maybe either Modern era or when half of all cities have power) with an amenities penalty for cities that don't have it.
From a gameplay perspective I think it would work better if power added amenities. Would be pretty annoying to advance into a new era and suddenly half your cities are raging at you.
 
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