G-III Chi

Because the AI will get there first?

Yep. This is the main reason not to be expansionist on deity and why I played with the minimum civs on 60%pangea. I also got a little lucky on popping techs and getting the slingshot is not a sure thing on deity as it is on lower levels. Huts run out pretty fast when the ai starts with so many units. You should also be careful about trading writing or alphabet when you get it or they just might beat you to philosophy.
 
The highest chance for a settler is deity, though the highest chance of getting a new town is actually demigod, because you can pop an actual town. Also, the AI has fewer units running around popping huts, too.
 
Another weekend has come around so I've had time to make another attempt.

Same settings as before as it is the same batch of mapfinder saves with the Greeks. This time I didn't have the really good SGL luck but at least I did have room to expand and I had plenty of food, including four grass cows in my city radius. Luxes were a little further away but I did snag three, along with one source of iron and horse.

I got the Republic slingshot pretty comfortably. The AI didn't appear to be trading with each other so much for some reason. I didn't notice any wars but that doesn't mean that there were none. I then got an SGL for Literature.

Spoiler :
SGL.jpg

All the decent wonders had gone by then so I held onto him for a future science wonder.

The Chinese made a tech demand and I politely declined their request. They declared war, which slowed down my expansion a little as that was where most of the decent land was. I got the Persians to ally against them and I kept many of their troops occupied by using some of my exploring warriors to play pied piper with them. I took peace when the Persians did and I still hadn't used a Hoplite in anger.

Several of the AI had got to the MA before me but when I got there, no one had Feudalism. I gifted the rest and just one civ got it. I couldn't afford to buy it and so I took a chance and took my free tech. I got Theology :banana: and then I used the cash generated from this to buy Feudalism from the Sumerians. What the screenshot doesn't show is that I was also offering the other first tier techs in that deal.

Spoiler :
Feud_deal.jpg

Everything was pretty peaceful for a long while. I used my SGL for Copers and the AIs and I researched towards the next age. Unfortunately when I entered the IA nobody got Medicine and I got Ironclads :mad: , which was exactly what happened when I played the Koreans. Even worse though was the fact that I didn't have any coal. I was certainly no military powerhouse and so I had to hope that I could trade for it later on

I thought that I would go for Industrialisation and the Electricity, leaving the AI to go for the Government techs. This would then set up the AI to go for Rep Parts and Corperation. Well that was the plan. I got Industry but then I got beat to Electricity and lost my monopoly before any AI got Fascism or Communism. The AI were researching all over the place and soon I was behind. I had a massive amount of cash, and so I used it to keep up. They got Medicine and Sci Method before Rep Parts and I was in danger of losing out in the race for ToE. I did manage to get some coal just before my ToE build was due and I won that race.

By now I was wondering how to get my GA. I had a few Hoplites but they were a little obsolete by now. Right on cue the Americans came stolling down my way.

Spoiler :
Am_Dec.jpg

They left a couple of warriors lying around and attacking one with a Hoplite gave me my GA. I allied the world against them. They were not going to be my rivals in the vote (that would be China) but the alliances, trade deals and gifts meants that the rest of the world loved me.

I got another SGL a bit later on, which was handy as my prebuild was not quite ready when the AIs filled in the last unknown tech of the IA.

Spoiler :
SGL2.jpg

I used Plato to rush the UN and was elected with a clear majority in 860AD.

Spoiler :
elected.jpg


I think that this game was faster than my last one because I didn't take as much cash from the AI in the IA and so they were able to drag me through that age much faster. Now if only I had chosen my techs to complement their research I might have finished even sooner...
 
I don't recall ever having that question before. Let's have the same cut off point as GOTM, so lets say Midnight is defined east of the International Date Line (GMT-11).

Hopefully that's enough time for you to finish. Good luck!
 
I got my gauntlet game in before the deadline :). My settings:

Civilization: Korea
Rivals: Germany, Persia, Ottomans, Babylon, Sumeria, Russia, America, Arabia (all the scientific tribes who don’t start with Alphabet plus a couple expansionist tribes to ease an early trade for Pottery)
Barbarians: None
Difficulty: Deity
Land Form: Pangaea, 60% ocean, large
Geology: 5 billion years old, Normal, Temperate
SGLs: On
AI Aggression:: Least aggressive.

Here is the start:



After moving the settler SE and founding Seoul:



Lots of food to play with :yumyum:. I started with 2 warriors to make contacts, followed by a second settler, then a worker, granary and 4-turn settlers. I made my first 2 contacts (Germany and an American scout who wandered by) by 2950 BC around the time I started a granary prebuild in Seoul.



I hadn’t met anyone else by the time my prebuild was to expire in 2630 BC, so I bought Pottery from Germany (naturally helping the scientific tribe) for 7 gpt. Throughout the game I would constantly be feeding the AI gpt to encourage their research.

By 2230 BC, I had 2 fully functioning 4-turn settler factories and plenty of wheat for worker factories.



I made no trades other than buying Pottery until I had made it all the way to Republic. I had a monopoly on Alphabet until 1870 BC, so I liked my chances at the slingshot. After Code of Laws and Philosophy at maximum, I got Republic as my free tech in 1075 BC. I just barely made it – I didn’t trade Philosophy on the IBT when I discovered it, and when I looked to make deals the next turn, everyone already had Philosophy :ack:.

I revolted immediately drawing 7 turns of anarchy. I opted for Currency next instead of Literature. The only missing Ancient Age techs were Currency and Construction, and I knew the AI would get Construction – I had to do Currency myself in order to get a chance at a second tier Middle Age tech, and I also thought it best to get the AI into the Middle Ages as soon as possible and then go back for Literature. It turned out that the AI got Literature for me in 775 BC.

As of 1000 BC:

20 towns
37 citizens
3 settlers
27 workers
3 warriors (to be disbanded once anarchy ends)
2 curraghs



In 925 BC, both Arabs and America demand Republic. I was planning on starting some phony wars soon for war happiness anyway, and as the 2 non-scientific tribes, they made ideal patsies, both they both backed off when I refused – you’ve got to :love: least aggressive AI :rolleyes:.

In 730 BC, I was 1 turn away from Currency, so I bought Literature and Construction for gpt. Germany appeared to be the strongest tribe so they were the recipients of my income.

Upon entering the Middle Ages, the 6 scientific AI drew 3 Monotheisms, 2 Feudalisms, and 1 Engineering. Fortunately the Babylonians were the ones with Engineering, and they lacked Republic and Literature, so I could get Engineering without giving up any gold, and then it was easy to get the other 2 with no gold also. I got Theology :banana:.

 
I only had 1 luxury because my exploration apparently stunk as I didn’t realize I had gems available until 690 BC when my curragh sailed past, and it took me a while after that before I could get them hooked up.



It was time for some war happiness. I built embassies everywhere. America and Arabia were the obvious targets to take out being non-scientific, so I declared war on Persia. They were far enough away that they couldn’t hurt me, and I felt confident that immortals would still be able to take a chunk of Arabia pre-Chivalry. I renegotiated peace with both America and Arabia and tied each to an alliance against Persia.

Meanwhile, I turned research off until I had accumulated enough cash to rush libraries in several towns at once. There was a long delay between techs as I didn’t discover Education until 330 BC.

I came to regret my deal with America as their troops started cutting across my land to reach Persia. I still had minimal military, and I realized I really didn’t want them to declare war on me in that position, so I was counting down the turns until my ill-conceived alliance with them would end, but with 2 turns left:





America immediately captured one town and razed another, and it looked like things could get a lot worse in a hurry since my entire military was 2 horsemen and a curragh. I signed everyone I could to an alliance against America, and fortunately my friends cleaned up the American units before any more damage was done.

Unfortunately, I had lost my war happiness from America before it had even begun. Meanwhile the Arabs were faithfully keeping our agreement :wallbash:. In 310 BC, I had to renew our peace treaty/alliance (I also wanted to ally them against America, but they hadn’t met yet :lol:) until they finally broke it in 210 BC giving me my first dose of war happiness. That war happiness would last all the way until the end of the Industrial Age.

Trade routes were very slow to develop. I actually could not trade with anyone until someone discovered Astronomy, and by then there was only 1 luxury available, but I gradually snapped up others as wars were declared and things became available. It took until 30 BC until I could run 0% luxuries.

The strategy through the Middle Ages (continuing into the Industrial Age) was constant – Germany and Babylon seemed to be the best researchers, so I limited taking gpt from them, but I would take whatever gpt I could get from everyone else. I would occasionally take gpt from my partners to stay solvent, but I never took all their available gpt. Meanwhile, I would feed Germany and Babylon all the gpt I could. Every turn I followed the same routine – turn research to 0%, buy Germany’s and Babylon’s gold for gpt, turn research back up, and cash rush as much infrastructure as I could while keeping just enough to cover that turn’s deficit. Germany in particular provided a lot of cash.



The strategy went well as the AI provided Invention, Gunpowder, Astronomy, Metallurgy, and Theory of Gravity (and Music Theory, Navigation, and Military Tradition). The AI discovered Theory of Gravity just as I finished Banking. I thought the AI had a good chance of completing Magnetism before I did, but I opted to research it myself to be able to try for a second tier Industrial Age tech, but then I stupidly forgot to buy Theory of Gravity before completing Magnetism, so I got Nationalism before I could gift anyone else up :blush:. I entered the Industrial Age in 170 AD.

All was not lost however, as the AI did get Steam Power and Medicine, and I could trade for both. My research was set to Electricity projected to take 9 turns. I needed to start my Golden Age, and I also needed more territory for science farms. Unsurprisingly, I also lacked coal, and I needed more cities to get my palace prebuild up to 1000 shields. It was time for war :devil:.



I chose the gracious Russians as my victim – mainly because I didn’t want to bother with boats, and there was no way I was attacking the powerful Germans especially since I was giving them lots of gpt in deals that wouldn’t expire anytime soon. Russia also lacked horses and had coal.

Not being one to fight my own battles on deity (especially when my entire military consisted of 13 knights :lol:), I signed everyone else in against them. I paid gpt for alliances, and then sold techs to get some of my gpt back (but I never gave the AI more than they asked for, and I never broke any of the alliances). I also signed an alliance with Germany against America – America had to be eliminated before the UN vote, and I wouldn’t mind if Germany became bigger for faster research.

I didn’t kill with a H’wacha until 290 AD which was the same turn I discovered Electricity. Fueled by my Golden Age, I researched Scientific Method and the Corporation in 4 turns each, Steel in 5, and Refining in 6. Germany provided Industrialization before they switched to Fascism :shake:, and they eventually provided Replaceable Parts.

I completed the Theory of Evolution in 420 AD nabbing Atomic Theory and Electronics. The war against Russia went smoothly, and they were eliminated in 480 AD (I wasn’t about to tolerate the existence of anyone who wouldn’t vote for me :evil:). Meanwhile Germany finished the Americans in 350 AD – I sent some troops over to America at the last minute trying to snag a couple of their cities for myself, but I waited too long, and my cavalry were just in time to get a front row seat to watch Germany capture the last couple.



I got my fair share of Russian land, and I started ICSing it for scientists, but it wasn’t enough. My palace was up to 1000 shields, but my research following the end of my Golden Age wasn’t even close to 4 turns (Combustion was scheduled for 6 turns). Besides, there were 7 tribes total in the game (including me). Arabia would be eliminated leaving 6, so I would need 3 of the 5 AI to vote for me. If I knocked out 1 more, then I would only need 2 out of 4 votes. I was a little concerned about taking out a scientific tribe before the Modern Age free techs were allotted, but I decided it was worth the chance.

I chose Sumeria as my next victim. I think the main factor (other than the fact we shared a land border) was that they had only discovered Replaceable Parts 2 turns earlier, and they only had 1 source of rubber which was right on our border, so I wouldn’t have to face as many infantry. Naturally, I called on all my buddies to join in the dogpile.

The war against Sumeria didn’t go as smoothly as the Russian war did – I was in level 3 war weariness by the time they were finished in 690 AD, but 8 luxuries and Arabic war happiness kept my people just barely happy without luxury spending. The turn after Sumeria was eliminated, I no longer had any real use for the Arabs, so they became extinct.

The final techs (aided hugely by scientist farms) were Mass Production in 6 and Motorized Transportation in 5. Flight would have taken me 5 turns, but with 1 turn left, someone else finished it, so I bought the final beakers. The entire game I did not get a single Great Leader - either scientific or military.

Germany and I got Rocketry, Persia Ecology, but Babylon received Fission, and I could afford it. Germany was obviously going to be my opponent, but I decided not to blow my rep for no particular reason. There were so many German troops in my territory that I got Bismarck furious then gave him the boot. Naturally he declared – he captured a couple dozen of my cities on the final turn because I couldn’t be bothered moving units, but I won the vote over Bismarck 4-1 for a diplomatic victory in 740 AD.

 
And with his last minute entry Chamnix takes the gold. Tone in second and PrinceMyshkin in third. Well done!

The next G-III can be found here, a Small Warlord 100k Cultural.
 
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