G&K Crashing Away

Zaimejs

Emperor
Joined
Jun 22, 2006
Messages
1,055
Location
Nebraska
I'm playing as Atilla... finally winning a giant land-based war. Just as I'm about to take Pacal's capital... crash. So I start again... autosave 5 turns back. Get to the capital again... crash.

It gave me some nice strategy practice, but I'm losing my will to keep playing this game. I hate retaking turns. I was just about to save it... just in case it crashed and sure nuff it did. Here is the crash report. Anyone else have this issue? iMac 2011 latest version of Lion.

Spoiler :
Process: Civilization V [554]
Path: /Users/USER/Library/Application Support/Steam/*/Civilization V.app/Contents/MacOS/Civilization V
Identifier: com.aspyr.civ5xp.steam
Version: 1.0.5 (105711)
Code Type: X86 (Native)
Parent Process: launchd [231]

Date/Time: 2012-07-04 13:39:47.625 -0500
OS Version: Mac OS X 10.7.4 (11E53)
Report Version: 9

Interval Since Last Report: 129201 sec
Crashes Since Last Report: 6
Per-App Interval Since Last Report: 182037 sec
Per-App Crashes Since Last Report: 2
Anonymous UUID: 834B18B9-E755-4700-B39C-8BF9613D9769

Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000000000c

VM Regions Near 0xc:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Library/Application Support/Steam/*/Civilization V.app/Contents/MacOS/Civilization V
__TEXT 0000000000001000-0000000000ade000 [ 10.9M] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/Civilization V.app/Contents/MacOS/Civilization V

Application Specific Information:
objc[554]: garbage collection is OFF

Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 libCvGameCoreDLL_Expansion1_DLL.dylib 0x2b628a09 DllGetGameContext + 1036892
1 libCvGameCoreDLL_Expansion1_DLL.dylib 0x2b631040 DllGetGameContext + 1071251
2 libCvGameCoreDLL_Expansion1_DLL.dylib 0x2b5cf583 DllGetGameContext + 671190
3 libCvGameCoreDLL_Expansion1_DLL.dylib 0x2b5cf931 DllGetGameContext + 672132
4 libCvGameCoreDLL_Expansion1_DLL.dylib 0x2b5cfcaf DllGetGameContext + 673026
5 libCvGameCoreDLL_Expansion1_DLL.dylib 0x2b521a39 0x2b420000 + 1055289
6 libCvGameCoreDLL_Expansion1_DLL.dylib 0x2b522b0c 0x2b420000 + 1059596
7 com.aspyr.civ5xp.steam 0x002c9a70 FLua::Value::Value(lua_State*, int) + 354094
8 com.aspyr.civ5xp.steam 0x0038ad87 FLua::Value::Value(lua_State*, int) + 1145413
9 com.aspyr.civ5xp.steam 0x00659418 FLua::Value::Value(lua_State*, int) + 4088022
10 com.aspyr.civ5xp.steam 0x0026602e FTimer::Read(long long) + 14556
11 com.aspyr.civ5xp.steam 0x0065fd43 FLua::Value::Value(lua_State*, int) + 4114945
12 com.aspyr.civ5xp.steam 0x000c75af strncpy_s(char*, unsigned long, char const*, unsigned long) + 29269
13 com.apple.HIToolbox 0x99fafdec _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
14 com.apple.HIToolbox 0x99e2b4f3 _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 1602
15 com.apple.HIToolbox 0x99e2a970 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
16 com.apple.HIToolbox 0x99e2a788 SendEventToEventTargetWithOptions + 75
17 com.apple.HIToolbox 0x99e403aa _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHandlerCallRefP14OpaqueEventRefPv + 3152
18 com.apple.HIToolbox 0x99e2b9ae _ZL23DispatchEventToHandlersP14EventTargetRecP14OpaqueEventRefP14HandlerCallRec + 2813
19 com.apple.HIToolbox 0x99e2a970 _ZL30SendEventToEventTargetInternalP14OpaqueEventRefP20OpaqueEventTargetRefP14HandlerCallRec + 482
20 com.apple.HIToolbox 0x99e3f755 SendEventToEventTarget + 76
21 com.apple.HIToolbox 0x99fafc38 ToolboxEventDispatcher + 82
22 com.apple.HIToolbox 0x99fafd67 RunApplicationEventLoop + 236
23 com.aspyr.civ5xp.steam 0x000c7207 strncpy_s(char*, unsigned long, char const*, unsigned long) + 28333
24 com.aspyr.civ5xp.steam 0x000c753b strncpy_s(char*, unsigned long, char const*, unsigned long) + 29153
25 com.aspyr.civ5xp.steam 0x00073cd9 lua_getinfo + 20998

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9512e90a kevent + 10
1 libdispatch.dylib 0x9bbe2e10 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x9bbe185f _dispatch_mgr_thread + 53

Thread 2:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x9512e90a kevent + 10
1 steamclient.dylib 0x0b7c6d53 OSXHelpers::CIOPollingHelper::RealRun() + 257
2 libtier0_s.dylib 0x077545ed CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x07754191 CatchAndWriteMiniDumpExForVoidPtrFn + 86
4 libtier0_s.dylib 0x077541bb CatchAndWriteMiniDumpForVoidPtrFn + 37
5 steamclient.dylib 0x0b7c6c41 OSXHelpers::CIOPollingHelper::Run() + 41
6 libtier0_s.dylib 0x07757eb8 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
7 libtier0_s.dylib 0x077545ed CatchAndWriteContext_t::Invoke() + 159
8 libtier0_s.dylib 0x07754191 CatchAndWriteMiniDumpExForVoidPtrFn + 86
9 libtier0_s.dylib 0x077541bb CatchAndWriteMiniDumpForVoidPtrFn + 37
10 libtier0_s.dylib 0x07757e30 SteamThreadTools::CThread::ThreadProc(void*) + 204
11 libsystem_c.dylib 0x952a5ed9 _pthread_start + 335
12 libsystem_c.dylib 0x952a96de thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0x9512d83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x952a9e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9525a42c pthread_cond_wait$UNIX2003 + 71
3 libtbb.dylib 0x072410ce tbb::internal::rml::private_worker::run() + 478
4 libtbb.dylib 0x07240ee1 tbb::internal::rml::private_worker::thread_routine(void*) + 17
5 libsystem_c.dylib 0x952a5ed9 _pthread_start + 335
6 libsystem_c.dylib 0x952a96de thread_start + 34

Thread 4:
0 libsystem_kernel.dylib 0x9512d83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x952a9e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9525a42c pthread_cond_wait$UNIX2003 + 71
3 libtbb.dylib 0x072410ce tbb::internal::rml::private_worker::run() + 478
4 libtbb.dylib 0x07240ee1 tbb::internal::rml::private_worker::thread_routine(void*) + 17
5 libsystem_c.dylib 0x952a5ed9 _pthread_start + 335
6 libsystem_c.dylib 0x952a96de thread_start + 34

Thread 5:
0 libsystem_kernel.dylib 0x9512d83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x952a9e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9525a42c pthread_cond_wait$UNIX2003 + 71
3 libtbb.dylib 0x072410ce tbb::internal::rml::private_worker::run() + 478
4 libtbb.dylib 0x07240ee1 tbb::internal::rml::private_worker::thread_routine(void*) + 17
5 libsystem_c.dylib 0x952a5ed9 _pthread_start + 335
6 libsystem_c.dylib 0x952a96de thread_start + 34

Thread 6:
0 libsystem_kernel.dylib 0x9512d83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x952a9e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9525a42c pthread_cond_wait$UNIX2003 + 71
3 GLEngine 0x0f8bc2ee gleCmdProcessorPTHREAD + 129
4 libsystem_c.dylib 0x952a5ed9 _pthread_start + 335
5 libsystem_c.dylib 0x952a96de thread_start + 34

Thread 7:
0 libsystem_kernel.dylib 0x9512d83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x952a9e78 _pthread_cond_wait + 914
2 libsystem_c.dylib 0x952a9f7b pthread_cond_timedwait_relative_np + 47
3 com.apple.CoreServices.CarbonCore 0x904203a7 TSWaitOnConditionTimedRelative + 178
4 com.apple.CoreServices.CarbonCore 0x9042011d TSWaitOnSemaphoreCommon + 490
5 com.apple.CoreServices.CarbonCore 0x9041ff2e TSWaitOnSemaphoreRelative + 24
6 com.apple.QuickTimeComponents.component 0x980b8516 0x97acc000 + 6210838
7 libsystem_c.dylib 0x952a5ed9 _pthread_start + 335
8 libsystem_c.dylib 0x952a96de thread_start + 34

Thread 8:
0 libsystem_kernel.dylib 0x9512dbb2 __semwait_signal + 10
1 libsystem_c.dylib 0x9525a7b9 nanosleep$UNIX2003 + 187
2 libsystem_c.dylib 0x9525a558 usleep$UNIX2003 + 60
3 libMilesX86.dylib 0x071bebbe 0x71be000 + 3006
4 libsystem_c.dylib 0x952a5ed9 _pthread_start + 335
5 libsystem_c.dylib 0x952a96de thread_start + 34

Thread 9:: AQClient
0 libsystem_kernel.dylib 0x9512bc22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9512b1f6 mach_msg + 70
2 com.apple.CoreFoundation 0x9abc29da __CFRunLoopServiceMachPort + 170
3 com.apple.CoreFoundation 0x9abcbb04 __CFRunLoopRun + 1428
4 com.apple.CoreFoundation 0x9abcb1dc CFRunLoopRunSpecific + 332
5 com.apple.CoreFoundation 0x9abcb088 CFRunLoopRunInMode + 120
6 com.apple.audio.toolbox.AudioToolbox 0x948f87b7 GenericRunLoopThread::RunLoop() + 63
7 com.apple.audio.toolbox.AudioToolbox 0x948f8bf5 GenericRunLoopThread::Run() + 153
8 com.apple.audio.toolbox.AudioToolbox 0x948f88f0 TRunLoop<AQClient>::Entry(void*) + 17
9 com.apple.audio.toolbox.AudioToolbox 0x948baa0f CAPThread::Entry(CAPThread*) + 123
10 libsystem_c.dylib 0x952a5ed9 _pthread_start + 335
11 libsystem_c.dylib 0x952a96de thread_start + 34

Thread 10:
0 libsystem_kernel.dylib 0x9512d83e __psynch_cvwait + 10
1 libsystem_c.dylib 0x952a9e21 _pthread_cond_wait + 827
2 libsystem_c.dylib 0x9525a42c pthread_cond_wait$UNIX2003 + 71
3 com.apple.audio.toolbox.AudioToolbox 0x948ba55f CAGuard::Wait() + 67
4 com.apple.audio.toolbox.AudioToolbox 0x948d52f1 AQConverterManager::AQConverterThread::Run() + 237
5 com.apple.audio.toolbox.AudioToolbox 0x948cf156 AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 22
6 com.apple.audio.toolbox.AudioToolbox 0x948baa0f CAPThread::Entry(CAPThread*) + 123
7 libsystem_c.dylib 0x952a5ed9 _pthread_start + 335
8 libsystem_c.dylib 0x952a96de thread_start + 34

Thread 11:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x9512bc22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9512b1f6 mach_msg + 70
2 com.apple.audio.CoreAudio 0x975dc9fe HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, unsigned int) + 122
3 com.apple.audio.CoreAudio 0x975dca6a HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, unsigned int) + 60
4 com.apple.audio.CoreAudio 0x975d4e5f HALC_ProxyIOContext::IOWorkLoop() + 1145
5 com.apple.audio.CoreAudio 0x975d4926 HALC_ProxyIOContext::IOThreadEntry(void*) + 136
6 com.apple.audio.CoreAudio 0x975d4898 __HALC_ProxyIOContext_block_invoke_6 + 20
7 com.apple.audio.CoreAudio 0x975d481d HALB_IOThread::Entry(void*) + 69
8 libsystem_c.dylib 0x952a5ed9 _pthread_start + 335
9 libsystem_c.dylib 0x952a96de thread_start + 34

=========== =======
TOTAL 2.6G
TOTAL, minus reserved VM space 2.5G
 
1. Set your autosave to every turn instead of the default of every ten turns. That will reduce your replaying. UserSettings.ini file:
Code:
[AutoSave]

TurnsBetweenAutosave = 10

NumAutosavesKept = 5
.. or maybe it's an Options setting?

2. Save just before you get to the place where you know it crashes. That may reduce the replaying you need to do further.

3. If this is completely reproducible on your system, perhaps it is worth posting the save so that others can check to see if it is also reproducible on their systems.

4. If it is repeatable, then I imagine Aspyr ought to be interested in seeing your save file to investigate. This will only be the case if you are not using any mods.

5. The crash is occurring deep inside the event handling code within Civ5. I doubt if anyone can diagnose the problem without access to the source code.
 
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