G&K v1.05 civilopedia text errors

skodkim

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Jan 16, 2004
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Hi

Using G&K v1.05 I noticed that the strategy section of civilopedia sometimes contain wrong information.

I know its minor but it may confuse some people. Most are wring specific numbers and I guess these could just be removed from the strategy section since they are now clearly stated anyway.

So far I've found that is says:

  • Stone works are not buildable on plains
  • Walls/Walls of Babylon/Mughal Fort/Castle/Arsenal state wrong boosts to city hit points and defence
  • Stable requires certain resources nearby
  • Mint requires certain resources nearby
  • GG generation modifier for Garden

\Skodkim
 
I think the following should take care of these inconsistencies:
Spoiler :
<Update>
<Set Text='The Walls of Babylon are a Babylonian Unique Building, replacing the standard city Walls. The Walls of Babylon increases a citys Defense Strength and Hit Points (both significantly more than standard Walls.'/>
<Where Tag="TXT_KEY_CIV5_BABYLON_WALLS_STRATEGY"/>
</Update>
<Update>
<Set Text='Walls increase a citys Defense Strength and Hit Points, making the city more difficult to capture. Walls are quite useful for cities located along a civilizations frontier.'/>
<Where Tag="TXT_KEY_BUILDING_WALLS_STRATEGY"/>
</Update>
<Update>
<Set Text='The Military Base is a mid-game building which increases the citys Defensive Strength and Hit Points. The city must possess an Arsenal before a Military Base may be constructed.'/>
<Where Tag="TXT_KEY_BUILDING_MILITARY_BASE_STRATEGY"/>
</Update>
<Update>
<Set Text='The Castle is a Medieval-era building which increases the citys Defensive Strength and Hit Points. The city must possess Walls before the Castle can be constructed.'/>
<Where Tag="TXT_KEY_BUILDING_CASTLE_STRATEGY"/>
</Update>
<Update>
<Set Text='The Arsenal is a mid-game military building that increases a citys Defense Strength and Hit Points, making the city more difficult to capture. The city must possess a Castle before it can construct an Arsenal.'/>
<Where Tag="TXT_KEY_BUILDING_ARSENAL_STRATEGY"/>
</Update>
<Update>
<Set Text='The Mughal Fort is a Medieval-era building that increases the citys Defense Strength, Hit Points, and provides some [ICON_CULTURE] Culture every turn. It is the Indian unique building, replacing the Castle. After Flight is learned, it provides a [ICON_GOLD] Gold bonus to the city as well. Building Walls is a prerequisite for building the Mughal Fort.'/>
<Where Tag="TXT_KEY_BUILDING_MUGHAL_FORT_STRATEGY"/>
</Update>
<Update>
<Set Text='The Garden increases the speed at which [ICON_GREAT_PEOPLE] Great People are generated in the city.'/>
<Where Tag="TXT_KEY_BUILDING_GARDEN_STRATEGY"/>
</Update>
<Update>
<Set Text='The Stable increases the speed of production of mounted units and adds production on certain resources.'/>
<Where Tag="TXT_KEY_BUILDING_STABLE_STRATEGY"/>
</Update>
<Update>
<Set Text='The Mint increases the [ICON_GOLD] Gold output of the city and gold output from certain resources.'/>
<Where Tag="TXT_KEY_BUILDING_MINT_STRATEGY"/>
</Update>
<Update>
<Set Text='Stone Works can only be constructed in a city near an improved [ICON_RES_STONE] Stone or [ICON_RES_MARBLE] Marble resource. Stone Works increase a citys [ICON_PRODUCTION] production.'/>
<Where Tag="TXT_KEY_BUILDING_STONE_WORKS_STRATEGY"/>
</Update>


Feel free to use them and edit them if you're unhappy with any of it.

PS: I removed all apostrophes

\Skodkim
 
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